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81. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Many ideas have been brought here, I like the one of doing snap...
- by Sequal Rise - at 2014.11.05 11:48:00
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82. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
John Demonsbane wrote: There is obviously some massive coding issue preventing this, as it is utterly laughable how many times it's been requested with no real drawback or reason not to given. Yep, I believe that in term of database it'd tak...
- by Sequal Rise - at 2014.11.05 01:39:00
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83. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
One Eyed King wrote: KEROSIINI-TERO wrote: Really? I thought passive scans did it far more efficiently. You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. ...
- by Sequal Rise - at 2014.11.05 01:29:00
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84. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
And they are doing it for everybody! Not only scouts as I'm not one of them, but MAINLY aussault suits!!! How can we play smart, attack on flank, use any kind of "surprise" strategy, when there is constantly written at the top of your screen "You...
- by Sequal Rise - at 2014.11.05 01:05:00
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85. Pilot suits when? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sequal Rise wrote: NEVER Fixed that for you. That's what I meant, giving hope is even worse than "never"
- by Sequal Rise - at 2014.11.02 00:27:00
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86. Pilot suits when? - in Feedback/Requests [original thread]
LEGION
- by Sequal Rise - at 2014.11.01 13:58:00
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87. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Breakin Stuff wrote: That's what the turn speed penalty is for. That way dast movers can take them out in close and the HMG heavy has a logcal and exploitable tactical weakness regardless of DPS. As to your suggestion? Put a 5 second detona...
- by Sequal Rise - at 2014.11.01 13:57:00
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88. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
It could be a good idea but that would mean that HMG would have the same meaning in battle as rifles. Such a change would mean a HUGE decrease of its dps or it'll be OP for sure. This isn't a thread about fixing heavies though And I don't thin...
- by Sequal Rise - at 2014.11.01 12:17:00
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89. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sequal Rise wrote: Breakin Stuff wrote: Dual profiles with separate damage tracks are idiotic. This isn't a fix. The fix is putting inertia on scouts and fixing ewar. Say this to 1500HP sentinels that get instapop ...
- by Sequal Rise - at 2014.11.01 11:42:00
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90. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dual profiles with separate damage tracks are idiotic. This isn't a fix. The fix is putting inertia on scouts and fixing ewar. Say this to 1500HP sentinels that get instapop by basic RE ^^
- by Sequal Rise - at 2014.11.01 10:46:00
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91. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Hi there! RE's are absolutely OP against infantry as they deal damage that should only be done against vehicles. I propose, as most people uses them as super powerful frezbee grenade, to create 2 types of damage for it: one anti infantry equal...
- by Sequal Rise - at 2014.11.01 10:41:00
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92. That 5high/low module slot officer Gallente Sentinel tho! - in Feedback/Requests [original thread]
Yeah with 4 equip slot, scout hitbox, 12db passive and active scan, strafing 7m/s and running at 12m/s, 3 heavy weapons for the lulz.
- by Sequal Rise - at 2014.10.30 17:07:00
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93. I used to be cool - in Feedback/Requests [original thread]
It's a fast suit, with low ehp (if you fit it well and compare it to other suits) but useful passives with the clip size bonus to CR and SMG and can have a good regen so it's great for solo players. Scout suits are still doing the job better beca...
- by Sequal Rise - at 2014.10.30 17:01:00
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94. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Is it me or this guy would like that proto and militia be competitive against each other? HAHAHAHAHA GTFO pls. Dust is about grinding and getting sp to maximise your chances to win. Why the hell would a new MLT frontline scrub be competitive agai...
- by Sequal Rise - at 2014.10.29 00:19:00
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95. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Sequal Rise wrote: I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^ I really, really hope you're right. I'm alm...
- by Sequal Rise - at 2014.10.29 00:04:00
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96. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
+1 to every arguments of the OP. Bring back the old kick to the ARR and reduce its range to 60-65m !
- by Sequal Rise - at 2014.10.28 23:26:00
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97. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
ARR also have this enormous kick. I dont understand ccp.
- by Sequal Rise - at 2014.10.28 21:52:00
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98. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^
- by Sequal Rise - at 2014.10.28 13:31:00
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99. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
Heeey mate! They listened to you! Nanite will only work if you call for help! :D
- by Sequal Rise - at 2014.10.28 10:55:00
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100. Need Ammo symbol - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less o...
- by Sequal Rise - at 2014.10.27 09:24:00
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