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101. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
DeathwindRising wrote: Alena Ventrallis wrote: Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add. 1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate f...
- by Sequal Rise - at 2014.10.27 09:01:00
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102. [Ideas] New game modes - in Feedback/Requests [original thread]
Bump for new game modes.
- by Sequal Rise - at 2014.10.25 09:52:00
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103. XL grenades - in Feedback/Requests [original thread]
I think RE's should deal different damage to vehicle and infantry keeping their actual damage against vehicle, and doing like: 300/400/600 dmg on suits. I dont see why they should be more powerful than grenade. You can have 3 REs but only 2 nades ...
- by Sequal Rise - at 2014.10.24 22:44:00
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104. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
postapo wastelander wrote: Sequal Rise wrote: postapo wastelander wrote: Sequal Rise wrote: Lmao x') Yeah really just dancing, crouching, running and dancing again near to bleedin' body and gues what, nothin' I sometimes get r...
- by Sequal Rise - at 2014.10.24 22:32:00
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105. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
postapo wastelander wrote: Sequal Rise wrote: Lmao x') Yeah really just dancing, crouching, running and dancing again near to bleedin' body and gues what, nothin' I sometimes get revive with half of my body under the ground I dont...
- by Sequal Rise - at 2014.10.24 22:06:00
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106. doors. super simple stuff. - in Feedback/Requests [original thread]
If new game modes are implemented, hackable doors like in MAG could be really nice to have in order to move from a point to another. Without this I dont really see a point of it ^^
- by Sequal Rise - at 2014.10.24 22:01:00
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107. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
Lmao x')
- by Sequal Rise - at 2014.10.24 21:57:00
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108. Oki im actually sick of this thingie - in Feedback/Requests [original thread]
postapo wastelander wrote: Bleedout button. Hell it was here really for looong time. Im pretty sick and tired of been revive in middle of crossfire, when chances are basicaly zero. Can you finaly fix this please. If i want bleedout it have reas...
- by Sequal Rise - at 2014.10.24 21:54:00
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109. What Ever Happened to the Deployable Bubble Shield? - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: AFAIK, the stated goal that CCP had for it was that a deployable "bubble shield" was supposed to protect infantry from orbital bombardment. My guess is that that's all it would do, and so it's very likely that a flux g...
- by Sequal Rise - at 2014.10.24 21:44:00
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110. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
After reading this thread this morning I tried for one of the first times the ARR (I have prof 3 since so long and never even bother using it.) If 2k2y reads me, I'm not sure if he'd ask for a buff xD This weapon already kicks ass(I did more than...
- by Sequal Rise - at 2014.10.24 21:29:00
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111. [Ideas] New game modes - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Fortify: Every single point is initially controlled by the defenders. To win attackers have to capture all five points in any order. Attackers lose if they run out of clones or if they take too long, resulting in their mcc be...
- by Sequal Rise - at 2014.10.22 23:46:00
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112. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Sequal Rise wrote: Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared! I completely support this idea! N.B: May have negative effects on weakly shielded Cals...
- by Sequal Rise - at 2014.10.22 23:29:00
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113. [Ideas] New game modes - in Feedback/Requests [original thread]
I've been thinking about what kind of new game modes CCP could implement in order to give a GREAT fresh air to Dust (even more than new maps IMO). So I chatted with Theex today and some of these ideas here are from him: Capture: A game mode based...
- by Sequal Rise - at 2014.10.22 23:27:00
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114. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared! I completely support this idea!
- by Sequal Rise - at 2014.10.22 22:54:00
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115. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
I used to love the ScR (normal version) and play with it a LOT pre-Delta. But the heat build-up on it is so incredibly high now that even with my ak.0 assault, 3 comp damage mods and Viziam Scrambler, it can only shoot 2 charged shots or ~20 norma...
- by Sequal Rise - at 2014.10.22 18:04:00
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116. Fixing the Locus Grenade in 1.9 - in Feedback/Requests [original thread]
CommanderBolt wrote: Buwaro Draemon wrote: Sequal Rise wrote: Hi everybody! It would be amazing if you (CCP) could fix the Locus nade hit detection problem. I can't count how many times I threw a Core grenade in the face of many light/me...
- by Sequal Rise - at 2014.10.20 08:12:00
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117. Super stoked about the npc market, but... - in Feedback/Requests [original thread]
Atiim point out the new problem dust will encounter with 1.9 : rich guys / sons will buy aurum gear in order to convert them into ISK.. For this only reason I think AUR should be turned in less AUR, not ISK.
- by Sequal Rise - at 2014.10.19 07:25:00
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118. Request for DS / ADS - in Feedback/Requests [original thread]
I perfectly see your point, but the guy to whom I gave some cookies was right: tanks and DS never appears on radars unless you are stick with them. It would give you an incredible advantage to see what can't see you. (It reminds me about some sco...
- by Sequal Rise - at 2014.10.19 07:17:00
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119. Fixing the Locus Grenade in 1.9 - in Feedback/Requests [original thread]
It is indeed.. Idk why flux damage are registered but not Locus ones (most of the time).
- by Sequal Rise - at 2014.10.19 07:09:00
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120. Request for DS / ADS - in Feedback/Requests [original thread]
Nothing Certain wrote: I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours? 10000 cookies for this guy. I'll add that if a DS/Tank is aware when some...
- by Sequal Rise - at 2014.10.19 06:14:00
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