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961. LAV feedback - in Feedback/Requests [original thread]
It would be awesome if there was an option to turn down turret sensitivity
- by Scheneighnay McBob - at 2012.12.22 17:27:00
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962. Dodging - in Feedback/Requests [original thread]
I figured a very simple way to implement it, improve something we do reflexively, AND partially prevent an annoyance. What is it? Whenever you try jumping in a direction other than forward (or a diagonal forward), you'll roll instead. Right now, ...
- by Scheneighnay McBob - at 2012.12.22 03:25:00
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963. LAV feedback - in Feedback/Requests [original thread]
Small blasters are also too sensitive.
- by Scheneighnay McBob - at 2012.12.22 03:19:00
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964. [Request] Salvo Rifle - in Feedback/Requests [original thread]
Hmmmm... interesting. I would like to see this- not saying it would work the way it should.
- by Scheneighnay McBob - at 2012.12.22 01:23:00
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965. [Request] Railgun HAV - in Feedback/Requests [original thread]
I also hope their range gets returned (if not buffed to a higher point than before) when maps get bigger. RL railguns have ridiculously long range. Dust railguns (even more so for small railguns) have ridiculously short range.
- by Scheneighnay McBob - at 2012.12.22 01:21:00
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966. Deployable Fortifications - in Feedback/Requests [original thread]
I tried suggesting the same thing a long time ago (however, the thread didn't get a single post) Support! A kind of roadblock against vehicles would be cool, too. IF there could be equipment like this too though, I would guess it would be somewhe...
- by Scheneighnay McBob - at 2012.12.22 01:19:00
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967. [Request] Railgun HAV - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Sir Meode wrote: Railguns have taken a big hit with the NERF hammer, reduced damage and reduced range.Ok so they got a tiny buff from what can tell with the turn speed and crosshair but thats nothing in comparison. No...
- by Scheneighnay McBob - at 2012.12.22 01:15:00
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968. LAV feedback - in Feedback/Requests [original thread]
Since this thread was made after only 1 battle of managing to call in vehicles, I'll probably be updating this thread later on. The first improvement I noticed with vehicles is the great improvement to modules- not only do we have a pile of new t...
- by Scheneighnay McBob - at 2012.12.22 00:46:00
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969. Ambush size - in Feedback/Requests [original thread]
atm, the red zone is way too far in now for ambushes. It's extremely difficult to call in a vehicle, since everyone is forced to be in such a small area- it also makes drop uplinks even more pointless, since they'll be found more easily. Just thr...
- by Scheneighnay McBob - at 2012.12.21 22:43:00
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970. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
I'll be trying out how the small turrets are different today, as I used all 3 types of them pretty often last build.
- by Scheneighnay McBob - at 2012.12.21 14:11:00
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971. [Feedback/Request] Equipment Inconsistencies - in Feedback/Requests [original thread]
+1 I was too lazy to post this myself
- by Scheneighnay McBob - at 2012.12.21 14:09:00
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972. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
semperfi1999 wrote: Iron sights always obsure almost all vision (including your target). This is true of every single FPS game I have played that has ADS on iron sights. I havent seen it yet but this is no surprise to me. Which is why I wond...
- by Scheneighnay McBob - at 2012.12.18 23:31:00
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973. [Feedback] Mass Driver - in Feedback/Requests [original thread]
If it makes you feel any better, mass drivers feel useless and the recoil feels ineffective when you use them.
- by Scheneighnay McBob - at 2012.12.17 02:38:00
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974. [Request] Remove the beating heart sound effect - in Feedback/Requests [original thread]
At least make it stop when the battle ends, it's really obnoxious then. I know I could just suicide the second before the battle ends, but restocking can be costly.
- by Scheneighnay McBob - at 2012.12.17 02:10:00
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975. [Request] A Golden Gun. - in Feedback/Requests [original thread]
Raxsus1 wrote: Scheneighnay McBob wrote: KAGEHOSHI Horned Wolf wrote: use Amarr guns if you like gold. Scrambler pistol: looks golden Scrambler rifle (Soon): looks golden Laser rifle: looks golden I'm also not sure that gold has the va...
- by Scheneighnay McBob - at 2012.12.17 00:47:00
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976. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
I hope they do that
- by Scheneighnay McBob - at 2012.12.17 00:46:00
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977. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
I believe something like this is planned, but I'm not completely sure.
- by Scheneighnay McBob - at 2012.12.17 00:30:00
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978. [Request] A Golden Gun. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: use Amarr guns if you like gold. Scrambler pistol: looks golden Scrambler rifle (Soon): looks golden Laser rifle: looks golden I'm also not sure that gold has the value that it does in our world, so not sure the ...
- by Scheneighnay McBob - at 2012.12.17 00:27:00
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979. Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: Edu Ashbourne wrote: Maken Tosch wrote: I use them a lot. https://forums.dust514.com/default.aspx?g=posts&t=44769&find=unread TL;DR They are effective but only in the hands of dedicated pros (which is not t...
- by Scheneighnay McBob - at 2012.12.16 16:52:00
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980. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Bendtner92 wrote: I don't know why they removed WP for doing partial damage on a vehicle. They could bring that back, so AV guys get WP for damaging a vehicle that retreats before it's destroyed. It wouldn't give other tanks that much of a bon...
- by Scheneighnay McBob - at 2012.12.16 00:47:00
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