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FatalFlaw V1
ISK Faucet Industries
84
|
Posted - 2013.06.06 20:33:00 -
[1] - Quote
I spent quite a while running around on an alt with an advanced nova knife and minnie scout suit.
The knife as an equippable option was a great idea and welcome addition to the game. The main issue is in actually being able to use it without being killed.
Between the unresponsive controls, lag issues, and hit registration landing a hit on anything besides a stationary target is extremely difficult. Even using the fastest suits in the game, the weapon cannot be used while sprinting so even when attacking a slower target in front of you the attack tends to miss because it is essentially impossible to keep your character literally touching another moving target.
Second is the issue of FOV. A target actively avoiding you can easily side step attacks or move to your side right off your screen. This would not be such a problem if you did not have to be literally touching the player in order to hit them.
I feel that making the nova knife into more of a sword and giving a bit of an arc of attack as well as slightly increased range would do a great deal to help making it a viable weapon, worthy of the immense planning and effort involved in reaching melee range to begin with. |
Lilah Silverstone
The Arrow Project
67
|
Posted - 2013.06.06 20:35:00 -
[2] - Quote
Wait until the other three knives have been released before touching the nova knives. |
Arkena Wyrnspire
Turalyon Plus
833
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Posted - 2013.06.06 20:41:00 -
[3] - Quote
Lilah Silverstone wrote:Wait until the other three knives have been released before touching the nova knives. This is like saying they shouldn't have balanced the TAR until the rail and combat rifles were out. |
Artificer Ghost
Bojo's School of the Trades
76
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Posted - 2013.06.06 20:45:00 -
[4] - Quote
Well. No it's not. She/He's just saying that the other knives might be a little better. I know I'll enjoy the Caldari Heavy much more than the Amarrian Heavy, when it comes out. |
FatalFlaw V1
ISK Faucet Industries
84
|
Posted - 2013.06.06 21:09:00 -
[5] - Quote
Lilah Silverstone wrote:Wait until the other three knives have been released before touching the nova knives. The only way I see this making a difference is if there is a knife that will have a significant range increase over current knives.
Is there any info on these supposed up and coming racial knives? I don't see how different they could possibly be, beyond animation. |
Omni-Soul
Lost Souls of New Eden PMC
0
|
Posted - 2013.06.06 21:30:00 -
[6] - Quote
I honestly down think it needs any more range then it has. It's a stealth weapon which means you don't rush at somebody like a madman unless your a scout vs a heavy because then you know you can run circles around him. Use it like it's suppose to be used such as assassinations on people hacking or snipers you sneak up on. |
Scheneighnay McBob
Bojo's School of the Trades
1423
|
Posted - 2013.06.07 02:23:00 -
[7] - Quote
I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range. |
FatalFlaw V1
ISK Faucet Industries
85
|
Posted - 2013.06.07 02:43:00 -
[8] - Quote
Using the search function I found countless players bringing up these same issues with knife range and hit detection. Sadly not a single dev reply addressing it. |
Maken Tosch
DUST University Ivy League
2591
|
Posted - 2013.06.07 03:49:00 -
[9] - Quote
If CCP can at least fix the hit registration issue, then at least half of the complaints about knives will die down.
The other half will be solved when cloaking modules come in. |
Maken Tosch
DUST University Ivy League
2591
|
Posted - 2013.06.07 03:50:00 -
[10] - Quote
Scheneighnay McBob wrote:I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range.
I can definitely see the Amarr having a sword. You know, them Amarr being a bunch of religious Catholics and all. |
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D legendary hero
One-Armed Bandits Unclaimed.
119
|
Posted - 2013.06.07 05:43:00 -
[11] - Quote
nova sword idea sounds cool.
the minmintar would get almost ninja like short swords or the African short swords, some with cured blades. all in all a cool idea. |
D legendary hero
One-Armed Bandits Unclaimed.
119
|
Posted - 2013.06.07 05:46:00 -
[12] - Quote
Omni-Soul wrote:I honestly down think it needs any more range then it has. It's a stealth weapon which means you don't rush at somebody like a madman unless your a scout vs a heavy because then you know you can run circles around him. Use it like it's suppose to be used such as assassinations on people hacking or snipers you sneak up on.
but no one should be able to charge a man holding a minigun with knives and win. that makes no sense |
Talos Alomar
Subdreddit Test Alliance Please Ignore
884
|
Posted - 2013.06.07 05:48:00 -
[13] - Quote
Maken Tosch wrote:Scheneighnay McBob wrote:I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range. I can definitely see the Amarr having a sword. You know, them Amarr being a bunch of religious Catholics and all.
that's what makes me hope the Amarr will have a mace. a big glowing gold-plated mace. |
Scheneighnay McBob
Bojo's School of the Trades
1424
|
Posted - 2013.06.07 14:49:00 -
[14] - Quote
Talos Alomar wrote:Maken Tosch wrote:Scheneighnay McBob wrote:I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range. I can definitely see the Amarr having a sword. You know, them Amarr being a bunch of religious Catholics and all. that's what makes me hope the Amarr will have a mace. a big glowing gold-plated mace. They released concept art of it. Can't find it atm, but the amarr knife currently looks like a dagger, rather than your usual combat knife. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
|
Posted - 2013.06.07 15:23:00 -
[15] - Quote
So you want a light saber? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
619
|
Posted - 2013.06.07 16:13:00 -
[16] - Quote
Amarr Gunblade |
Maken Tosch
DUST University Ivy League
2593
|
Posted - 2013.06.07 17:11:00 -
[17] - Quote
Scheneighnay McBob wrote:Talos Alomar wrote:Maken Tosch wrote:Scheneighnay McBob wrote:I think that when we get the other knives, one should be a sword. Probably the Amarr one. Partially because of how it looks, and partially because amarr are too slow to get into knife range. I can definitely see the Amarr having a sword. You know, them Amarr being a bunch of religious Catholics and all. that's what makes me hope the Amarr will have a mace. a big glowing gold-plated mace. They released concept art of it. Can't find it atm, but the amarr knife currently looks like a dagger, rather than your usual combat knife.
I saw the image as well. It looks like something you would see a Roman Gladiator wield. |
OZAROW
Elements Of Death Elite
28
|
Posted - 2013.06.07 18:56:00 -
[18] - Quote
The knives are fine, a mini charge an dash is all they need so u can charge when spotted instead of having to abort an take a lot of shots because a heavy can run faster backwards shooting than I can running forward that is the problem. No one in the game should be able to back peddle faster than a scout charging an even if your behind someone silently chasing them you can't walk fast enough charging to get them you have to jump charge. I ve gotten 20 kills in domination but I should get more kills then I do because of the lack of charge an run an inability to close the distance ur a sitting duck an it's usually another guy shooting u as ur creeping someone else an alerting them to your presence . All u need is either a charge an dash or them to not be able to walk so fast backwards. Knives are not supposed to be easy your approach is everything. Be careful not to complain then they will be so easy everyone will use them then they will get nerfed from everyone dying from them. Right now their a secret gem in the game if your willing to die a lot to get good at them. The other problem is u need to be mega fast! If u miss friggen run! I get determined to keep stabbing but that means death drop the pride an run. Your a scout theirs hardly enough room on the suit for complex shields stacked an a gun knives an speed mods an nades. U gotta make serious sacrifices to run this suit. Hence assassin ! I have proficiency an h2h mods so mine are serious but I have the same problem as anyone else an that's their back up speed. So if u don't wanna lose the back peddling speed then their needs to be a charge an run for a brief moment on the knives. My suggestion is a skill after proficiency five that allows sprint an dash for .5 seconds per level so every jerk in the game isn't using them to the point of abuse unless their dedicated to it. I ve made a lot of posts about this an now see a lot of knifers out there so be carful what u wish for they could be really really dangerous if everyones pulling out these weapons I like them being scarce. Simple fix charge an dash skill after proficiency five of .5 of a second per level. That's all |
Maken Tosch
DUST University Ivy League
2595
|
Posted - 2013.06.07 19:09:00 -
[19] - Quote
@Ozarow
Quote: Simple fix charge an dash skill after proficiency five of .5 of a second per level.
Doesn't sound so bad. In fact, it seems balanced. Even at level 5 the most anyone would charge/dash is 2.5 seconds which to a highly skilled knifer is more than enough to close the distance.
One of the reasons I was against the sprint charge is the possibility of making the knives overpowered and thus bring about the drunk nerf hammer. But I didn't think about a limited sprint feature like you described. Sounds more like a lunge but I think it's doable and it doesn't border on "overpowered". |
OZAROW
Elements Of Death Elite
29
|
Posted - 2013.06.07 19:21:00 -
[20] - Quote
Maken Tosch wrote:@Ozarow Quote: Simple fix charge an dash skill after proficiency five of .5 of a second per level.
Doesn't sound so bad. In fact, it seems balanced. Even at level 5 the most anyone would charge/dash is 2.5 seconds which to a highly skilled knifer is more than enough to close the distance. One of the reasons I was against the sprint charge is the possibility of making the knives overpowered and thus bring about the drunk nerf hammer. But I didn't think about a limited sprint feature like you described. Sounds more like a lunge but I think it's doable and it doesn't border on "overpowered". I've put a lot of time into thinking what's fair an the best ve came up with is a skill after proficiency lv 5 for the real handheld melea lovers. It has to be a skill for scouts to maximize the use of them which also means u need to unlock kinetics to make them of any good use so no average joe is walking around with them |
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Niuvo
The Phoenix Federation
9
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Posted - 2013.06.15 08:02:00 -
[21] - Quote
I'm down to knife with any of you fools. Ozarow? Maybe join Scouts United channel to be with other scouts.
I do surgery on the enemys' throats with no anaesthetic, I'm no doctor either. |
OZAROW
Elements Of Death Elite Omega Commission
35
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Posted - 2013.06.15 18:34:00 -
[22] - Quote
Niuvo wrote:I'm down to knife with any of you fools. Ozarow? Maybe join Scouts United channel to be with other scouts.
I do surgery on the enemys' throats with no anaesthetic, I'm no doctor either. I made a channel for mercs to bet isk called R.E.D MERC BETS EVERYONE JOIN THE CHANNEL AN YOU CAN APPLIE TO THE CORP WITH YOUR SECONDARY OR PRIMARY CHARACTER. We will squad up to see how many kills in a match with any weapon isk gets bet by donations to the corp then the winnings gets moved back to the winner . I just made the corp last night so I only have room on bet nights for nine members so we will all co ordiate through the channel. I ll be doing my test run of this tonight. At 1am eastern standard time Scores can be measured by the most war points, kills or kills minus deaths up to the bets waged. The "RONIN EMPIRE DOMINION" is the corp an "R.E.D MERC BETS " is the channel We take 25% of the winnings as a service fee all challenges are accepted so let's squad up tonight on the channel. I hope this takes off an please spread the word an channel name around. Join the channel first so we can co ordinate at 1am est.
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Tactic Angel
GodsWolves
20
|
Posted - 2013.06.15 22:36:00 -
[23] - Quote
If you would like a knife with just a little more range, I suggest you try a shotgun.
You're welcome! |
dday3six
Intrepidus XI Omega Commission
5
|
Posted - 2013.06.15 22:59:00 -
[24] - Quote
I think Nova Knives need the ability to charge while sprinting and a short lunge mechanic. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2013.06.15 23:34:00 -
[25] - Quote
Even better. BALISTIC Nova Swords the size of Final Fantasy Swords. And make it shoot lazzors while airborn and of cours insta kill the target
pls be realistic |
FatalFlaw V1
ISK Faucet Industries
97
|
Posted - 2013.06.16 15:00:00 -
[26] - Quote
Donnerwerk wrote:Even better. BALISTIC Nova Swords the size of Final Fantasy Swords. And make it shoot lazzors while airborn and of cours insta kill the target pls be realistic I agree. Lets just leave the knives as they are now so we can have another piece of gear in the game that is not useful because of poor design and mechanics. Its obviously working fine because a couple random guys say they get kills with it, despite countless threads saying otherwise.
(<- in case my sarcasm was lost on you) |
Benari Kalidima
Villore Sec Ops Gallente Federation
20
|
Posted - 2013.06.16 15:03:00 -
[27] - Quote
FatalFlaw V1 wrote:I spent quite a while running around on an alt with an advanced nova knife and minnie scout suit.
The knife as an equippable option was a great idea and welcome addition to the game. The main issue is in actually being able to use it without being killed.
Between the unresponsive controls, lag issues, and hit registration landing a hit on anything besides a stationary target is extremely difficult. Even using the fastest suits in the game, the weapon cannot be used while sprinting so even when attacking a slower target in front of you the attack tends to miss because it is essentially impossible to keep your character literally touching another moving target.
Second is the issue of FOV. A target actively avoiding you can easily side step attacks or move to your side right off your screen. This would not be such a problem if you did not have to be literally touching the player in order to hit them.
I feel that making the nova knife into more of a sword and giving a bit of an arc of attack as well as slightly increased range would do a great deal to help making it a viable weapon, worthy of the immense planning and effort involved in reaching melee range to begin with. Not a user of the nova knifes, but I would welcome this. I've never been killed by nova knifes at any point, and yet I seem to shoot people having them often. |
DeadlyAztec11
Strong-Arm
484
|
Posted - 2013.06.16 15:06:00 -
[28] - Quote
It needs better hit detection first! I am not sure what happened, but, 2 weeks after Uprising released I started noticing a severe Increase in the amount of hit detection issues. It was after a patch I know that much.
I think we need an aim assist lunge like we get from using the default melee. Currently Nova knives have a very weak and counter productive aim assist that only strikes where enemies have been, instead of where they will be.
From a guy that spent all of his 4.5M SP on Nova Knives, TG for respec's, aye? |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
20
|
Posted - 2013.06.16 16:35:00 -
[29] - Quote
Wait for cloaking. Then people will be like "omgwtfbbq, where'd that knife come from!? So op!!1!" |
Glacial Flux
Enclave Training Ground
8
|
Posted - 2013.06.16 19:26:00 -
[30] - Quote
Samurai dropsuits. |
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