Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cass Caul
428
|
Posted - 2013.12.05 07:57:00 -
[1] - Quote
Hey CCP, if you didn't notice already, everyone that uses an active scanner twirls around in a circle getting a perfect 360-¦ scan.
When is this going to be fixed?
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4017
|
Posted - 2013.12.05 08:53:00 -
[2] - Quote
Cass Caul wrote:Hey CCP, if you didn't notice already, everyone that uses an active scanner twirls around in a circle getting a perfect 360-¦ scan.
When is this going to be fixed?
Considering each of them has a different scan duration, I'd say that it's an intended feature; though some of them could use smaller scan durations. You can make it too small though because there is some satisfaction in swaying the scanner horizontally, having it flash like a camera would be kinda lame.
forums.dust514.com/default.aspx?g=posts&m=
(Frames) 1544109 (Advertisement) 1556863 (Hyperlinks) 1556885
|
Cass Caul
431
|
Posted - 2013.12.05 09:00:00 -
[3] - Quote
I said to fix it, not how to fix it.
Despite the fact that it completely invalidates the Gallente Scout's role bonus and passive scanning in general, and that there is a variant that is impossible to avoid detection with no matter the suit or number of profile dampeners equipped it needs to be fixed.
(A) change that time the scanner is scanning (the white bar that depletes) to a charge mechanic. Release it as a single pulse so it is actually kittening limited by it's value on the item.
(B) get rid of the stupid twirling and just give it full 360-¦ scan.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
gravalicious
Amarr Templars Amarr Empire
0
|
Posted - 2013.12.05 22:53:00 -
[4] - Quote
Cass Caul wrote: Despite the fact that it completely invalidates the Gallente Scout's role bonus and passive scanning in general, and that there is a variant that is impossible to avoid detection with no matter the suit or number of profile dampeners equipped it needs to be fixed.
I agree that it completely invalidates the Gallente Scout's role, but there is absolutely a way to avoid detection in both scout suits.
Minmatar/Gallente Basic Scout Suit Base Scan Profile = 45 dB Low slots = 2 Minmatar/Gallente Scout Dropsuit Skill level 5 = 25% reduction to scan profile (total) Profile Dampening level 5 = 10% reduction to dropsuit scan profile per level (total) Complex Profile Dampener = 25% reduction in dropsuit's scan profile Enhanced Profile Dampener = 20% reduction in dropsuit's scan profile
45 * 10% (due to the Profile Dampening skill) * 25% (due to the Minmatar/Gallente Scout Dropsuit skill) * 15% (due to the Basic Profile Dampener) * 25% (due to the Complex Profile Dampener) = 11.25
The best scanner is 15 dB
I hope this makes sense!
I also understand it's a LOT of skill training just to avoid the best Prototype Scanner. I'm just pointing out how it's possible to do it. |
Shaira Ilv Enna-Ress
Maphia Clan Corporation
3
|
Posted - 2013.12.05 23:04:00 -
[5] - Quote
At least your scanners are working. Mine is still bugged, and honestly I've given up asking for a fix. |
Cass Caul
444
|
Posted - 2013.12.06 00:58:00 -
[6] - Quote
gravalicious wrote:I agree that it completely invalidates the Gallente Scout's role, but there is absolutely a way to avoid detection in both scout suits.
Minmatar/Gallente Basic Scout Suit Base Scan Profile = 45 dB Low slots = 2 Minmatar/Gallente Scout Dropsuit Skill level 5 = 25% reduction to scan profile (total) Profile Dampening level 5 = 10% reduction to dropsuit scan profile per level (total) Complex Profile Dampener = 25% reduction in dropsuit's scan profile Enhanced Profile Dampener = 20% reduction in dropsuit's scan profile
45 * 10% (due to the Profile Dampening skill) * 25% (due to the Minmatar/Gallente Scout Dropsuit skill) * 15% (due to the Basic Profile Dampener) * 25% (due to the Complex Profile Dampener) = 11.25
The best scanner is 15 dB
I hope this makes sense!
I also understand it's a LOT of skill training just to avoid the best Prototype Scanner. I'm just pointing out how it's possible to do it.
Your math is incorrect. 25% + 25% + 10% +15% does not equal 75%. Percentages are added one after the other. So the numbers are
45- 10% -25% - 25% - 15% would be calculated as 45*0.9*0.75*0.75*0.15 which is 19.36
However! All bonuses from modules that use percentages have a stacking penalty. Unfortunately this message is only displayed on damage mods. Since Profile Dampeners use percentages, they too fall in effectiveness when using them.
that means you only get down to 20.2.
Another part of DUST 514 that is left completely ambiguous is how they round and treat significant figures. If you have Gallente Scout Suit Operations V, Profile Dampening V, and equip 4 complex profile dampeners on a Scout gk.0 you have a mathematical value for your Signature Radius of 14.2dB If that does work or does not work does not matter, if 2 or more modules are needed to complete with a single equipment slot then there is a great disparity in place.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
gravalicious
Amarr Templars Amarr Empire
0
|
Posted - 2013.12.06 14:43:00 -
[7] - Quote
Cass Caul wrote:gravalicious wrote:I agree that it completely invalidates the Gallente Scout's role, but there is absolutely a way to avoid detection in both scout suits.
Minmatar/Gallente Basic Scout Suit Base Scan Profile = 45 dB Low slots = 2 Minmatar/Gallente Scout Dropsuit Skill level 5 = 25% reduction to scan profile (total) Profile Dampening level 5 = 10% reduction to dropsuit scan profile per level (total) Complex Profile Dampener = 25% reduction in dropsuit's scan profile Enhanced Profile Dampener = 20% reduction in dropsuit's scan profile
45 * 10% (due to the Profile Dampening skill) * 25% (due to the Minmatar/Gallente Scout Dropsuit skill) * 15% (due to the Basic Profile Dampener) * 25% (due to the Complex Profile Dampener) = 11.25
The best scanner is 15 dB
I hope this makes sense!
I also understand it's a LOT of skill training just to avoid the best Prototype Scanner. I'm just pointing out how it's possible to do it. Your math is incorrect. 25% + 25% + 10% +15% does not equal 75%. Percentages are added one after the other. So the numbers are 45- 10% -25% - 25% - 15% would be calculated as 45*0.9*0.75*0.75*0.15 which is 19.36 However! All bonuses from modules that use percentages have a stacking penalty. Unfortunately this message is only displayed on damage mods. Since Profile Dampeners use percentages, they too fall in effectiveness when using them. that means you only get down to 20.2. Another part of DUST 514 that is left completely ambiguous is how they round and treat significant figures. If you have Gallente Scout Suit Operations V, Profile Dampening V, and equip 4 complex profile dampeners on a Scout gk.0 you have a mathematical value for your Signature Radius of 14.2dB If that does work or does not work does not matter, if 2 or more modules are needed to complete with a single equipment slot then there is a great disparity in place.
Well that's ******** (<-- Mentally Slow). Where does it say percentages add up like that? Is it some "understood" reference somewhere? I understand how you're doing it [also, the last number in your (45*0.9*0.75*0.75*0.15) should be 0.85, but I got what you meant], but have you tested it? I'll admit I haven't due to a lack of skill, but this seems fishy. It wouldn't surprise me if that's really how it worked.
On the side, I've noticed that the Gallente scout's role isn't completely invalidated. It's extremely useful when I'm hacking an enemy CRU. I can always stop hacking when someone spawns, run around, and shotgun them without them managing to kill me while I can't see them. |
Cass Caul
447
|
Posted - 2013.12.06 17:21:00 -
[8] - Quote
gravalicious wrote: Well that's ******** (<-- Mentally Slow). Where does it say percentages add up like that? Is it some "understood" reference somewhere? I understand how you're doing it [also, the last number in your (45*0.9*0.75*0.75*0.15) should be 0.85, but I got what you meant], but have you tested it? I'll admit I haven't due to a lack of skill, but this seems fishy. It wouldn't surprise me if that's really how it worked.
On the side, I've noticed that the Gallente scout's role isn't completely invalidated. It's extremely useful when I'm hacking an enemy CRU. I can always stop hacking when someone spawns, run around, and shotgun them without them managing to kill me while I can't see them.
It is one of those understood mechanics. Scouts have had a single thread of our own for 6 months, where we discuss the problems plaguing us and innovative strategies to make up for our suits' large deficiencies. So there's been a hundred-some people working with the numbers to test the values. It was also assumed by some people to work that way, because that's the way it works in EVE
Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they spawn, they see you on their TACNet because the game is made sure stealth is invalidated around installations- this was confirmed to be BY DESIGN
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
gravalicious
Amarr Templars Amarr Empire
0
|
Posted - 2013.12.06 22:29:00 -
[9] - Quote
Cass Caul wrote:gravalicious wrote: Well that's ******** (<-- Mentally Slow). Where does it say percentages add up like that? Is it some "understood" reference somewhere? I understand how you're doing it [also, the last number in your (45*0.9*0.75*0.75*0.15) should be 0.85, but I got what you meant], but have you tested it? I'll admit I haven't due to a lack of skill, but this seems fishy. It wouldn't surprise me if that's really how it worked.
On the side, I've noticed that the Gallente scout's role isn't completely invalidated. It's extremely useful when I'm hacking an enemy CRU. I can always stop hacking when someone spawns, run around, and shotgun them without them managing to kill me while I can't see them.
It is one of those understood mechanics. Scouts have had a single thread of our own for 6 months, where we discuss the problems plaguing us and innovative strategies to make up for our suits' large deficiencies. So there's been a hundred-some people working with the numbers to test the values. It was also assumed by some people to work that way, because that's the way it works in EVE Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they spawn, they see you on their TACNet because the game is made sure stealth is invalidated around installations- this was confirmed to be BY DESIGN
Then I'm a fan of fixing it. I always thought you could avoid the Prototype scanners.
I did know that. I always use that feature to hide in installations/CRUs/Supply Depots/Null Cannons in order to avoid letting someone sneak up on me. I'm not completely against it as it works that way for both sides.
I also just realized: you said my math was incorrect earlier. The math wasn't incorrect; the premise for the math was incorrect. Gotta defend my honor. |
Veka Kari
NECROM0NGERS Covert Intervention
13
|
Posted - 2013.12.09 17:48:00 -
[10] - Quote
Cass Caul wrote:gravalicious wrote:I agree that it completely invalidates the Gallente Scout's role, but there is absolutely a way to avoid detection in both scout suits.
Minmatar/Gallente Basic Scout Suit Base Scan Profile = 45 dB Low slots = 2 Minmatar/Gallente Scout Dropsuit Skill level 5 = 25% reduction to scan profile (total) Profile Dampening level 5 = 10% reduction to dropsuit scan profile per level (total) Complex Profile Dampener = 25% reduction in dropsuit's scan profile Enhanced Profile Dampener = 20% reduction in dropsuit's scan profile
45 * 10% (due to the Profile Dampening skill) * 25% (due to the Minmatar/Gallente Scout Dropsuit skill) * 15% (due to the Basic Profile Dampener) * 25% (due to the Complex Profile Dampener) = 11.25
The best scanner is 15 dB
I hope this makes sense!
I also understand it's a LOT of skill training just to avoid the best Prototype Scanner. I'm just pointing out how it's possible to do it. Your math is incorrect. 25% + 25% + 10% +15% does not equal 75%. Percentages are added one after the other. So the numbers are 45- 10% -25% - 25% - 15% would be calculated as 45*0.9*0.75*0.75*0.15 which is 19.36 However! All bonuses from modules that use percentages have a stacking penalty. Unfortunately this message is only displayed on damage mods. Since Profile Dampeners use percentages, they too fall in effectiveness when using them. that means you only get down to 20.2. Another part of DUST 514 that is left completely ambiguous is how they round and treat significant figures. If you have Gallente Scout Suit Operations V, Profile Dampening V, and equip 4 complex profile dampeners on a Scout gk.0 you have a mathematical value for your Signature Radius of 14.2dB If that does work or does not work does not matter, if 2 or more modules are needed to complete with a single equipment slot then there is a great disparity in place.
if it weren't a single equipment, it would be a characters innate ability to pick you up on radar. Either way the gk.0 Scout is invalidated.
MUST READ (All Suits): The Logi Code. You depend on it.
|
|
|
CCP Logibro
C C P C C P Alliance
3967
|
Posted - 2013.12.09 18:52:00 -
[11] - Quote
Moved to Feedback/Requests
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
CLONE117
planetary retaliation organisation
499
|
Posted - 2013.12.09 19:19:00 -
[12] - Quote
honestly i think that active scanner should have a side effect. one that not only gives away your position to those u have scanned. but lights up any1 with 10m from u as well. it should be the price for wanting to know where every1 on the enemy team is at.
and i think it would be interesting to see those annoyed by scanners to rush forward looking for revenge. |
Haerr
136
|
Posted - 2013.12.09 19:38:00 -
[13] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
Is this even considered an issue by CCP or do you guys consider it 'working as intended'?
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
513
|
Posted - 2013.12.09 21:22:00 -
[14] - Quote
Cass Caul wrote: Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they spawn, they see you on their TACNet because the game is made sure stealth is invalidated around installations- this was confirmed to be BY DESIGN
I have profile dampening to 5. When I was hacking an enemy CRU with no additional dampeners on my suit, I did not show up on the enemy tacnet. I know this because a corpmate was on the other team and told me so.
On what are you basing your information? Did you have someone else on the other side to verify that you showed up? Are you sure that someone else didn't just see you?
Physical sight breaks dampening every time, and if you get your crosshairs on someone, they appear on your tacnet even outside of the typical 65m LOS detection range.
|
Veka Kari
NECROM0NGERS Covert Intervention
15
|
Posted - 2013.12.09 21:27:00 -
[15] - Quote
Scanners are working as intended, otherwise I think they would have made the scan duration much shorter and the recharge delays much longer in order to encourage using it in a solo direction.
MUST READ (All Suits): The Logi Code. You depend on it.
|
Cass Caul
470
|
Posted - 2013.12.09 21:53:00 -
[16] - Quote
Sana Rayya wrote:Cass Caul wrote: Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they spawn, they see you on their TACNet because the game is made sure stealth is invalidated around installations- this was confirmed to be BY DESIGN
I have profile dampening to 5. When I was hacking an enemy CRU with no additional dampeners on my suit, I did not show up on the enemy tacnet. I know this because a corpmate was on the other team and told me so. On what are you basing your information? Did you have someone else on the other side to verify that you showed up? Are you sure that someone else didn't just see you? Physical sight breaks dampening every time, and if you get your crosshairs on someone, they appear on your tacnet even outside of the typical 65m LOS detection range.
Sorry, but as I said, in that bold lettering, this effect is by design. Installation have a scan range and scan precision. DEV confirmation: https://forums.dust514.com/default.aspx?g=posts&m=1497066#post1497066
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
517
|
Posted - 2013.12.10 11:12:00 -
[17] - Quote
I know they do, but what are their values? As I said, I didn't show up on the enemy tacnet even though I was hacking the thing, and I had a 45dB scan profile. I was able to see enemies rehacking it though, presumably with 50dB scan profiles (medium suits), leading me to believe that the scan precision of installations is somewhere between 45 and 50. Either way, nothing to worry about for scouts. |
pegasis prime
BIG BAD W0LVES
1392
|
Posted - 2013.12.10 11:18:00 -
[18] - Quote
CLONE117 wrote:honestly i think that active scanner should have a side effect. one that not only gives away your position to those u have scanned. but lights up any1 with 10m from u as well. it should be the price for wanting to know where every1 on the enemy team is at.
and i think it would be interesting to see those annoyed by scanners to rush forward looking for revenge.
Well they take up an equipment slot and have a high cpu og cost . Is that not a karge enough penalty?
Its gone from suck .....to blow
level 1 forum warrior
|
Cass Caul
485
|
Posted - 2013.12.10 16:47:00 -
[19] - Quote
Sana Rayya wrote:I know they do, but what are their values? As I said, I didn't show up on the enemy tacnet even though I was hacking the thing, and I had a 45dB scan profile. I was able to see enemies rehacking it though, presumably with 50dB scan profiles (medium suits), leading me to believe that the scan precision of installations is somewhere between 45 and 50. Either way, nothing to worry about for scouts.
Try reading that whole thread sweety. People with Scan Profile of under 27dB are getting scanned.
You're "friend," if this story is even true, was probably too far away to receive the benefit. Or perhaps they did not have the proficient periferial vision to see their whole screen. Because if you look at the whole thread you'd find that they are omnipotent. The installations have a scan precision of 0dB
You are running off of what is called "limited selection," it is a logical fallacy based off of taking the examples of a number that is less than significant for representing the whole. Because you have not noticed this specifically does not mean it does not exist. Next time you play on the the Gallente Research Facility, go over to [B] if Iron Delta or Impact Ridge or [A] on Skim Junction- it is the same point- and stand at the letter without a scanner. If anyone, regardless of their suit, comes within the objective they will light up. Try and see someone "sneak" up the stairs only for them to appear on you TACNet.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |