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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
306
|
Posted - 2013.09.19 17:51:00 -
[31] - Quote
Bojo The Mighty wrote:Reav Hannari wrote:I also got to see the aim assist adhesion affect during our tests but Bojo kept jumping and it would lose track of him. It's not very sticky which is a good thing. And the thread has been cursed I found last night that the AA for hipfire is just flat out disturbing its stronger then aiming down which is really bad for scouts with low hp in cqc also the AA picks up enemys on uplinks before they even spawn meaning the crosshairs while not aimed down turn red and follow the invisible enemy |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 17:53:00 -
[32] - Quote
your test results are incomplete in the area of LOS. quoting relevant sections first:
Bojo The Mighty wrote:.. The LOS Scanning[/center] Anything that you can see will appear on your radar within 80 meters. So regardless of my lower profile, I popped up on Reav's radar as long as he saw me within 80 meters. However if I dropped behind something I disappear. Blip Brightness Effect .... LOS: The same as passive but with an interesting twist. As they leave your LOS they get dimmer. So when I was aiming at Reav and he began to walk sideways, his blip got dimmer the farther from my cross hairs he got. Aiming at a target instantly makes the Blip at it's brightest intensity.
First of all, there's an additional twist to the LOS stuff. Some things may not just show up on your radar, even in your LOS view... UNLESS you specifically run your crosshairs over them. Technically, its (crosshairs, plus a width approximately the size of an SMG or sniper ADS targetting reticule.
Also.... there may be some very special weapons, that may light it up on your radar, out to 100m. Sniper rifle might be one. but maybe not.
Also... this effect is in effect, even for those weapons that dont have particularly noticable crosshairs. Such as knives. Or hip-carried sniper rifles.
Also... If something is out of rader range, but you happen to run your crosshairs over it.. it may light up, not on your rader screen, but on your REGULAR SCREEN. ie: chevron lightup, or even more details if you are close enough. Range is somewhat weapon dependant, i THINK. It's usually corresponding to your weapon's efffective range. Exception being turrets and tanks; they light up at long distance for almost any weapon, if I recall. I did a long post about this stuff a few weeks back.
This is why you may randomly get a brief light-up of a chevron, for an enemy that doesnt even seem to be there. You just happen to have run your crosshairs across their exact position on your screen while running somewhere, etc. Even if you dont have enough precision to see them normally on your passive scan. If you stood still, and they stood still... they would continue to be lit up on your screen, even though they're too far for radar. (IMO, this should really really be taken away) Unlike the passive-scan "height doesnt matter" feature.. vertical position matters. your crosshairs really need to be ON the target, for this to happen.
Lastly.. There may be a similar crosshair effect, for EXACTLY BEHIND YOU. This is rather difficult to test :) but I seem to have occasionally observed this sort of behaviour. that is to say, a red chrvron in the "behind" position.. but them NOT being on my passive-scan radar, because they were too far away. This makes absolutely no sense, though. So it may be a +-sign bug in the code, rather than a deliberate feature. I would suggest not relying on it. But do pay attention if you get those wierd red-chevrons at the botom of your screen that indicate enemies behind you :-}
i |
Doyle Reese
OSG Planetary Operations Covert Intervention
433
|
Posted - 2013.09.19 17:56:00 -
[33] - Quote
EDIT: Can't delete post :( |
Bojo The Mighty
Zanzibar Concept
1901
|
Posted - 2013.09.19 18:18:00 -
[34] - Quote
Quil Evrything wrote: First of all, there's an additional twist to the LOS stuff. Some things may not just show up on your radar, even in your LOS view... UNLESS you specifically run your crosshairs over them. Technically, its (crosshairs, plus a width approximately the size of an SMG or sniper ADS targetting reticule.
Also.... there may be some very special weapons, that may light it up on your radar, out to 100m. Sniper rifle might be one. but maybe not.
Also... this effect is in effect, even for those weapons that dont have particularly noticable crosshairs. Such as knives. Or hip-carried sniper rifles.
Also... If something is out of rader range, but you happen to run your crosshairs over it.. it may light up, not on your rader screen, but on your REGULAR SCREEN. ie: chevron lightup, or even more details if you are close enough. Range is somewhat weapon dependant, i THINK. It's usually corresponding to your weapon's efffective range. Exception being turrets and tanks; they light up at long distance for almost any weapon, if I recall. I did a long post about this stuff a few weeks back.
This is why you may randomly get a brief light-up of a chevron, for an enemy that doesnt even seem to be there. You just happen to have run your crosshairs across their exact position on your screen while running somewhere, etc. Even if you dont have enough precision to see them normally on your passive scan. If you stood still, and they stood still... they would continue to be lit up on your screen, even though they're too far for radar. (IMO, this should really really be taken away) Unlike the passive-scan "height doesnt matter" feature.. vertical position matters. your crosshairs really need to be ON the target, for this to happen.
Lastly.. There may be a similar crosshair effect, for EXACTLY BEHIND YOU. This is rather difficult to test :) but I seem to have occasionally observed this sort of behaviour. that is to say, a red chrvron in the "behind" position.. but them NOT being on my passive-scan radar, because they were too far away. This makes absolutely no sense, though. So it may be a +-sign bug in the code, rather than a deliberate feature. I would suggest not relying on it. But do pay attention if you get those wierd red-chevrons at the botom of your screen that indicate enemies behind you :-}
i
1) Can you specify what those "things" are? Or give an example to test? 2) 2 is true and known, but we are talking strictly radar. So at 80 meters on our radar (second tick beyond the second ring just about) 3) Are you talking about the blip getting brighter when it is directly behind you? If so, that is true for fore and aft. Except it isn't true that it goes beyond your passive range (as we tested) Reav was pretty much every where he could be on my minimap, and he only shows up behind me when he is inside passive scan radius. |
Cody Sietz
Bullet Cluster
1001
|
Posted - 2013.09.19 18:21:00 -
[35] - Quote
This should be stickied.
Good work, BoJo. |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 19:15:00 -
[36] - Quote
Bojo The Mighty wrote: 1) Can you specify what those "things" are? Or give an example to test?
mmm. no, sorry. Suggestion: Try being in a domination, where the enemy is clustered around the one point. Get to within 90 yards, and experiment. But make sure you are experimenting with either a scrambler rifle or sniper rifle equipped.
3) Are you talking about the blip getting brighter when it is directly behind you? If so, that is true for fore and aft. Except it isn't true that it goes beyond your passive range (as we tested) Reav was pretty much every where he could be on my minimap, and he only shows up behind me when he is inside passive scan radius.
I'm describing what is potentially glitch level behavior. So not easily reproducible. And even if it were consistently reproducible; the small size of the target area, makes reproducing it very difficult. I am NOT talking radar. This is chevron-only.
If you'd like to try reproducing, I would suggest these steps:
1. find totally flat ground 2. have test dummy 'a', stand at, lets say, 60m from a test object, with ADS sighted down on a specific pinpoint feature of the object, which is at shoulder height 3. have test dummy 'b', interpost themselves exactly between. so, 30m away from dummy 'a', and object. 4. 'b', should use sniper rifle to scope into the exact same pinpoint feature.
If all this works, then the two participates should be on pretty much the exact same alightment, outside of passive scan range, but dummy 'a' should be now be in exact "reverse" sights of dummy 'b'.
let us know if 'b' sees any red chevron at bottom of their screen
OH! you could also potentialy use my old benchmark of using enemy turrets. I thinkk they sometimes trigger chevron behaviour. So get 30m away from them, then turn around.
It could have been just residual highlighting that I noticed, I suppose. I just keep forgetting to explicitly test this stuff :-/ |
Sana Rayya
WASTELAND JUNK REMOVAL
202
|
Posted - 2013.09.19 19:36:00 -
[37] - Quote
Regarding active scanning, would like to know:
1) If your scan detects someone running dampeners (their profile is slightly higher than your scan fidelity), are they illuminated longer than someone not running any dampeners? Or is it the same illumination time?
2) How far below the scanning threshold do you need to be to fall under the "some margin of error"? If my scanning resolution is 36dB and the person's scan profile is 36dB as well, do they still show up on the scan, or not?
3) Can someone's profile be made sufficiently low so that when scanned, the scanner results say "no margin of error" despite someone definitely being there? If so, what is this threshold? I've ran across a proto scout who should have given the "some margin of error" message but instead I got "no margin of error". I don't know if he was running additional dampeners though. |
Bojo The Mighty
Zanzibar Concept
1906
|
Posted - 2013.09.19 21:23:00 -
[38] - Quote
Well, I feel good now about putting all that SP into scanning skills. I would like to say "There is no official excuse now..." but I'd like to test some areas a little more thoroughly and see about any potential glitches but when Reav and I worked about this, it seemed to be flawless.
At one point we had to move out of the lonely hills to a location where we could test obstacle obstruction. We came across a Uplink (it was enemy to me) so I removed it. But just as I did so, a fricken Heavy spawned in. It was a total OH **** moment. But he only verified our results! He did not directly look at me so he couldn't pick me up on his radar!
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Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 21:36:00 -
[39] - Quote
Speaking of which.. turns out that enemy uplink detection is now also a good test of passive scanning. They seem to disappear outside of passive scan range now.
(Unless of course you get them in your crosshairs :-/ )
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Bojo The Mighty
Zanzibar Concept
1908
|
Posted - 2013.09.19 21:48:00 -
[40] - Quote
Quil Evrything wrote:Speaking of which.. turns out that enemy uplink detection is now also a good test of passive scanning. They seem to disappear outside of passive scan range now.
(Unless of course you get them in your crosshairs :-/ )
Oh yeah, we tested nanohive and the uplink was a gift, same rules apply to them. |
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tastzlike chicken
ROGUE SPADES EoN.
83
|
Posted - 2013.09.19 22:01:00 -
[41] - Quote
More useful, concisely worded gifts of knowledge?
Freaks. |
Bojo The Mighty
Zanzibar Concept
1908
|
Posted - 2013.09.19 22:03:00 -
[42] - Quote
tastzlike chicken wrote:More useful, concisely worded gifts of knowledge?
Freaks. There's a diagram for the hard-of-reading and a TLDR |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
109
|
Posted - 2013.09.19 22:59:00 -
[43] - Quote
Justified bump for a good thread. |
Chilled Pill
Pro Hic Immortalis
198
|
Posted - 2013.09.19 23:04:00 -
[44] - Quote
Excellent work fellas! |
The-Errorist
Mannar Focused Warfare Gallente Federation
216
|
Posted - 2013.09.20 04:34:00 -
[45] - Quote
+1 |
Maken Tosch
DUST University Ivy League
4242
|
Posted - 2013.09.20 04:39:00 -
[46] - Quote
I'm loving this. CCP, this needs a sticky. We need glue! |
Maken Tosch
DUST University Ivy League
4242
|
Posted - 2013.09.20 04:43:00 -
[47] - Quote
One thing I forgot to ask. If you, or anyone you know, have trained up passive scan range skills to the max can you check to see if stacking penalties apply?
I did some Math-Fu of my own. Assuming you have trained up Gallente Scout Dropsuit to Level 5 and Range Amplification to level 5 and have a Scout GK.0 fitted with four complex range amplifiers, you should be able to see up to 99 meters with the passive scan. But if there is a stacking penalty then the range would about 60 meters. Can you check that for me? |
Bojo The Mighty
Zanzibar Concept
1920
|
Posted - 2013.09.20 05:01:00 -
[48] - Quote
Maken Tosch wrote:One thing I forgot to ask. If you, or anyone you know, have trained up passive scan range skills to the max can you check to see if stacking penalties apply?
I did some Math-Fu of my own. Assuming you have trained up Gallente Scout Dropsuit to Level 5 and Range Amplification to level 5 and have a Scout GK.0 fitted with four complex range amplifiers, you should be able to see up to 99 meters with the passive scan. But if there is a stacking penalty then the range would about 60 meters. Can you check that for me? In a month, I need to get my range to level five from 4 and then the griiiiiind for proto scout. I've been putting it off for a while. |
Haerr
Molon Labe. RISE of LEGION
39
|
Posted - 2013.09.20 08:55:00 -
[49] - Quote
Since it seems like we are in different parts of the world I'll just share my data and the experiments I was going to ask you to help me with.
First off is the hit-miss charts I made ( I have already made them availible on the forums but I'll put the link in here aswell ) The first chart is no stacking penalty at all ( I'm leaving it in there ) The second is with stacking penalty.
Link: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdDI1NVpNdk5BQUh0bFphNktjLTU3R1E&usp=sharing
And here is a link to the complete data ( which I haven't shared before and only uploaded to google docs yesterday )
Link: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFVJeWI5NVFUcmYwZERDQWhUSXZac2c&usp=sharing
The data is separated into a lot of sheets:
Heavy - Profile Dampening Medium - Profile Dampening Light - Profile Dampening Scout - Profile Dampening
Heavy - Precision Enhancement Medium - Precision Enhancement Logistics - Precision Enhancement Light - Precision Enhancement
Almost Everyone - Range Amplification Gallente Scout - Range Amplification
All functions are intact in this spreadsheet so you can clearly see how stacking penalty is calculated.
Link to Aenigma's guide on stacking penalties in EVE: http://eve.battleclinic.com/guide/9196-Aenigma-s-Stacking-Penalty-Guide.html
Just a heads up; as most of you know DUST 514 is currently not calculating movement penalties on armor modules in the right order.
Exampel: Put 2 armor plates on a suit and mark your movement, then put a ferroscale ( 3:rd module ) on and you will see that your movement just increased. This is because the ferroscale is incorrectly calculated as being first in line for stacking penalty - meaning that stacking penalties are applied to the armor modules but not the ferroscale. ( since it is first in line. )
Now if DUST 514 incorrectly calculates 'negative precentages' in the wrong order it would be fair to assume that it could very well do the same while dealing with other modules. Such as 'Profile Dampeners' and 'Precision Enhancers'.
If the stacking penalties are calculated in the right order a medium suit with 1 ' complex profile dampener' and 1 'advanced profile dampener' would have a scan profile of 27.88 dB how ever if it is calculated in the wrong order it would end up being 28.18 dB.
Since a prototype scanner has a scan precision of 28 dB it should be easy to verify if the bug exists while dealing with these modules.
Feel free to send me in-game mails if you have any questions and / or want me to help out in any way.
( Oh and btw you can see that DUST 514 has stacking penalties on percentages by stacking 'cardiac regulators' or 'kinetic catalyzers' they'll experience the standard EVE pattern of stacking penalties. )
|
Omareth Nasadra
QcGOLD
93
|
Posted - 2013.09.20 08:58:00 -
[50] - Quote
thanks bojo for running the test, interresting |
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Omareth Nasadra
QcGOLD
93
|
Posted - 2013.09.20 09:04:00 -
[51] - Quote
Haerr wrote: just a heads up; as most of you know DUST 514 is currently not calculating movement penalties on armor modules in the right order.
Exampel: Put 2 armor plates on a suit and mark your movement, then put a ferroscale ( 3:rd module ) on and you will see that your movement just increased. This is because the ferroscale is incorrectly calculated as being first in line for stacking penalty - meaning that stacking penalties are applied to the armor modules but not the ferroscale. ( since it is first in line. )
Now if DUST 514 incorrectly calculates 'negative precentages' in the wrong order it would be fair to assume that it could very well do the same while dealing with other modules. Such as 'Profile Dampeners' and 'Precision Enhancers'.
If the stacking penalties are calculated in the right order a medium suit with 1 ' complex profile dampener' and 1 'advanced profile dampener' would have a scan profile of 27.88 dB how ever if it is calculated in the wrong order it would end up being 28.18 dB.
Since a prototype scanner has a scan precision of 28 dB it should be easy to verify if the bug exists while dealing with these modules.
Feel free to send me in-game mails if you have any questions and / or want me to help out in any way.
( Oh and btw you can see that DUST 514 has stacking penalties on percentages by stacking 'cardiac regulators' or 'kinetic catalyzers' they'll experience the standard EVE pattern of stacking penalties. )
this is quite troubling, you sure bout that
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voidfaction
Void of Faction
82
|
Posted - 2013.09.20 15:20:00 -
[52] - Quote
Maken Tosch wrote:One thing I forgot to ask. If you, or anyone you know, have trained up passive scan range skills to the max can you check to see if stacking penalties apply?
I did some Math-Fu of my own. Assuming you have trained up Gallente Scout Dropsuit to Level 5 and Range Amplification to level 5 and have a Scout GK.0 fitted with four complex range amplifiers, you should be able to see up to 99 meters with the passive scan. But if there is a stacking penalty then the range would about 60 meters. Can you check that for me?
I have range 5 and g-scout 3 neo scout gk.0 4 complex range hitting little over 80m passive scan range from my back side.
note that they start faiding out at 80m so im going to say there is no stacking penalty. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
513
|
Posted - 2013.09.20 15:38:00 -
[53] - Quote
all very interesting. However, as a mini light with good radar skills but w/o mods I find myself being skeaked up on very often. Sometimes a heavy would be right behind my back w/o lighting up on the radar. Does it take a certain time for the radar to actually register them in the 10- 20m radius or is it instant? |
Reav Hannari
Red Rock Outriders
1382
|
Posted - 2013.09.20 15:43:00 -
[54] - Quote
Ludvig Enraga wrote:all very interesting. However, as a mini light with good radar skills but w/o mods I find myself being skeaked up on very often. Sometimes a heavy would be right behind my back w/o lighting up on the radar. Does it take a certain time for the radar to actually register them in the 10- 20m radius or is it instant?
Its pretty quick but that 10 to 15 meters is also very short. Minmatar light with range enhancement 5 will only be 15 meters. My guess is you are probably misjudging the range and they are engaging just outside the passive range and closing quickly. Even a fat suit could move in at 5 m/s and the time-to-kill of a light is about 1 second.
|
Bojo The Mighty
Zanzibar Concept
1930
|
Posted - 2013.09.20 16:10:00 -
[55] - Quote
Reav Hannari wrote:Ludvig Enraga wrote:all very interesting. However, as a mini light with good radar skills but w/o mods I find myself being skeaked up on very often. Sometimes a heavy would be right behind my back w/o lighting up on the radar. Does it take a certain time for the radar to actually register them in the 10- 20m radius or is it instant? Its pretty quick but that 10 to 15 meters is also very short. Minmatar light with range enhancement 5 will only be 15 meters. My guess is you are probably misjudging the range and they are engaging just outside the passive range and closing quickly. Even a fat suit could move in at 5 m/s and the time-to-kill of a light is about 1 second. This, our range is so innately short that people can get the jump on us still. However, the Gallente have it rockin'. Level 5 in both areas would give a 22.5 Scan Radius (unless stacking penalties apply to skills). Throwing on any level of range amplifiers on top of that radius gives a decent boost. Add 35% (Enhanced I believe) and you have a 30 meter radius. That's pretty good, 3 times the average. |
OZAROW
WarRavens League of Infamy
696
|
Posted - 2013.09.20 18:34:00 -
[56] - Quote
Haerr wrote:Since it seems like we are in different parts of the world I'll just share my data and the experiments I was going to ask you to help me with. First off is the hit-miss charts I made ( I have already made them availible on the forums but I'll put the link in here aswell ) The first chart is no stacking penalty at all ( I'm leaving it in there ) The second is with stacking penalty. Link: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdDI1NVpNdk5BQUh0bFphNktjLTU3R1E&usp=sharingAnd here is a link to the complete data ( which I haven't shared before and only uploaded to google docs yesterday ) Link: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFVJeWI5NVFUcmYwZERDQWhUSXZac2c&usp=sharingThe data is separated into a lot of sheets: Heavy - Profile Dampening Medium - Profile Dampening Light - Profile Dampening Scout - Profile Dampening Heavy - Precision Enhancement Medium - Precision Enhancement Logistics - Precision Enhancement Light - Precision Enhancement Almost Everyone - Range Amplification Gallente Scout - Range Amplification All functions are intact in this spreadsheet so you can clearly see how stacking penalty is calculated. Link to Aenigma's guide on stacking penalties in EVE: http://eve.battleclinic.com/guide/9196-Aenigma-s-Stacking-Penalty-Guide.htmlJust a heads up; as most of you know DUST 514 is currently not calculating movement penalties on armor modules in the right order. Exampel: Put 2 armor plates on a suit and mark your movement, then put a ferroscale ( 3:rd module ) on and you will see that your movement just increased. This is because the ferroscale is incorrectly calculated as being first in line for stacking penalty - meaning that stacking penalties are applied to the armor modules but not the ferroscale. ( since it is first in line. ) Now if DUST 514 incorrectly calculates 'negative precentages' in the wrong order it would be fair to assume that it could very well do the same while dealing with other modules. Such as 'Profile Dampeners' and 'Precision Enhancers'. If the stacking penalties are calculated in the right order a medium suit with 1 ' complex profile dampener' and 1 'advanced profile dampener' would have a scan profile of 27.88 dB how ever if it is calculated in the wrong order it would end up being 28.18 dB. Since a prototype scanner has a scan precision of 28 dB it should be easy to verify if the bug exists while dealing with these modules. Feel free to send me in-game mails if you have any questions and / or want me to help out in any way. ( Oh and btw you can see that DUST 514 has stacking penalties on percentages by stacking 'cardiac regulators' or 'kinetic catalyzers' they'll experience the standard EVE pattern of stacking penalties. ) So what would the correct order be to stack dampeners? I'm a minja so I only need a basic to beat the 28 but I'm gonna get the logi or gko scout so I'm curious |
Haerr
Molon Labe. RISE of LEGION
40
|
Posted - 2013.10.04 22:12:00 -
[57] - Quote
Thanks go out to AAA Hellcab for being a good sport and helping me out with these tests!
(1) Gallente Scout with 4 complex Range Amplifiers has a range of: --- 64.3m --- ( If there would have been no stacking penalties it would have been 99.46m )
(2) Medium Frame with 1 complex and 1 basic Profile Dampener is: --- Detected by a PRO Active Scanner --- ( This was expected. )
(3) Medium Frame with 1 complex and 1 enhanced Profile Dampener is: --- Detected by a PRO Active Scanner --- ( Calculations say that it should _NOT_ have been detected, which confirms that the bug affecting movement penalties on armour plates affects Profile Dampeners. )
(4) Medium Frame with 2 complex Profile Dampeners is: --- _NOT_ Detected by a PRO Active Scanner --- ( This was expected. )
(5) Scout with 2 complex and 2 enhanced Profile Dampeners is: --- Detected by a PRO Focused Active Scanner --- ( Calculations say that it should _NOT_ have been detected, which yet again confirms the bug. )
(6) Scout with 3 complex Profile Dampeners is: --- Detected by a PRO Focused Active Scanner --- ( This was expected. )
(7) Scout with 4 complex Profile Dampeners is: --- _NOT_ Detected by a PRO Focused Active Scanner --- ( This was expected. )
(8) Scout with 1 militia Profile Dampener is: --- _NOT_ Detected by a PRO Active Scanner --- ( This was expected. )
Conclusions: * Sadly the tests we did confirms that the bug is rearing it's ugly head here as well. * Scouts with level 5 in their suit and 5 in Profile Dampening only needs a militia Profile Dampener to hide from PRO Active Scanners. * Medium suits with level 5 in Profile Dampening currently need 2 complex Profile Dampeners to hide from PRO Active Scanners. ( Once they fix the bug they should only need 1 complex and 1 enhanced. ) * You can hide a Gallente Scout from the PRO Focused Active Scanner, but it requires you to fit all 4 of your low slots with complex Profile Dampeners. * The PRO Focused Active Scanner is tedious to use due to it's fitting requirements and the fact that you are stuck scanning for the full 5 secs unable to switch to a weapon if/when you get jumped.
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Bojo The Mighty
Zanzibar Concept
2119
|
Posted - 2013.10.04 22:48:00 -
[58] - Quote
Damn. Also, I assume that the scout-MLT Dampener is a Level 5 scout, nes pas? Also, the stacking penalties to Range Amplifiers sort of institutes a passive scan range buff IMO. |
low genius
the sound of freedom Renegade Alliance
623
|
Posted - 2013.10.04 22:49:00 -
[59] - Quote
a thread to keep on top. |
Haerr
Molon Labe. RISE of LEGION
40
|
Posted - 2013.10.04 23:02:00 -
[60] - Quote
Bojo The Mighty wrote:Damn. Also, I assume that the scout-MLT Dampener is a Level 5 scout, nes pas? Also, the stacking penalties to Range Amplifiers sort of institutes a passive scan range buff IMO.
Oh yes, I forgot to mention that the tests were done with a Gallente Scout with level 5 in 'Gallente Scout', 'Precision Enhancement', 'Profile Dampening' and 'Range Amplification'.
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