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KingBabar
The Rainbow Effect
1167
|
Posted - 2013.09.19 11:15:00 -
[1] - Quote
Its called the "Allotek Nonahive (R)".
If you can afford them, and not least fit them, they have a wopping 88 CPU and 16 PG fitting cost....
This is a proto dual nanohive which means that it will start to regen your armor, provided that you lack any, at 40 HP per impulse. If your armor is "full" you'll get 45 AR bullets per interval. You carry 3 and can deploy max 2 at a time.
So whats the big deal?
Well, due to new "hit detection" having a big Alpha tank is more important than ever. Why waste a precious low slot for a mere 5 armor regen per second? And thats with the expensive to fit proto repper. Toss that module asside and fit another plate instead. You'll soon see that even with a basic armor plate (85*1,1= 93.5 HP) your survivability will increase. And another point is that a decent armor repper + a decent nanohive doesn't take especially more of your fitting space than an Allotek hive + 1 basic plate.
I'll use my proto Cal assault suit as an example: 3 extenders + proto energizer = 480ish shileds with a 50+ recharge per second after delay. 1 basic and 1 enhanced plate = 360ish armor with no regen.
So you get a nade in the face and barely survive to get around the corner. Lets say this takes 5 seconds and your shields start to regen. By throwing down a hive you'll practically have a HP regen of 90+, you'll soon face your enemies again in tip top shape.
Additional benefits are the +25 WP you get for friendlies using the repper function, do you have a hard pressed fatty on your team? Well give him some love.
You can always throw down 2 in a pinch and get 130+ HP regen, or at least the 80 armor regen...
- Its sort of funny how my assault fits can rep teammates but none of my logi fits can...
TDLR: Allotek nanohies are just super-duper.
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ladwar
Dead Six Initiative Lokun Listamenn
1642
|
Posted - 2013.09.19 11:17:00 -
[2] - Quote
TDLR: nerf them, got it. |
meri jin
Goonfeet Top Men.
456
|
Posted - 2013.09.19 11:30:00 -
[3] - Quote
ladwar wrote:TDLR: nerf them, got it.
This things are expensive and hard to fit. And if they going to rep your armor, they are going to be depleted very fast.
PS: I think that it is the repair tool that sucks right now. |
Kasote Denzara
A Vulture
282
|
Posted - 2013.09.19 11:33:00 -
[4] - Quote
Wait, were Allotek supposed to be good? I must of not gotten the memo. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
306
|
Posted - 2013.09.19 11:34:00 -
[5] - Quote
Yeah, they're pretty good.
Unfortunately, they are too PG/CPU heavy and I forgot about them. This is because I would give up some parts of my equipment which are even more important for my playstyle (my Assault suit does not provide great PG/CPU even at decent core skills levels), but if I were the typical run-and-gun assaulter I would definitely go for them. |
meri jin
Goonfeet Top Men.
457
|
Posted - 2013.09.19 11:47:00 -
[6] - Quote
Keri Starlight wrote:Yeah, they're pretty good.
Unfortunately, they are too PG/CPU heavy and I forgot about them. This is because I would give up some parts of my equipment which are even more important for my playstyle (my Assault suit does not provide great PG/CPU even at decent core skills levels), but if I were the typical run-and-gun assaulter I would definitely go for them.
If a near death heavy steps in one of these, it's going to be empty in no time. If you have them, you should consider this. |
KingBabar
The Rainbow Effect
1169
|
Posted - 2013.09.19 11:48:00 -
[7] - Quote
Keri Starlight wrote:Yeah, they're pretty good.
Unfortunately, they are too PG/CPU heavy and I forgot about them. This is because I would give up some parts of my equipment which are even more important for my playstyle (my Assault suit does not provide great PG/CPU even at decent core skills levels), but if I were the typical run-and-gun assaulter I would definitely go for them.
Thats just it, its great for assult players. I can still fit a Duvolle, proto nades and a toxin smg...
I can't really see any benefit in fitting anything else... |
Rei Shepard
Spectre II
607
|
Posted - 2013.09.19 11:52:00 -
[8] - Quote
KingBabar wrote:Its called the "Allotek Nonahive (R)".
If you can afford them, and not least fit them, they have a wopping 88 CPU and 16 PG fitting cost....
This is a proto dual nanohive which means that it will start to regen your armor, provided that you lack any, at 40 HP per impulse. If your armor is "full" you'll get 45 AR bullets per interval. You carry 3 and can deploy max 2 at a time.
So whats the big deal?
Well, due to new "hit detection" having a big Alpha tank is more important than ever. Why waste a precious low slot for a mere 5 armor regen per second? And thats with the expensive to fit proto repper. Toss that module asside and fit another plate instead. You'll soon see that even with a basic armor plate (85*1,1= 93.5 HP) your survivability will increase. And another point is that a decent armor repper + a decent nanohive doesn't take especially more of your fitting space than an Allotek hive + 1 basic plate.
I'll use my proto Cal assault suit as an example: 3 extenders + proto energizer = 480ish shileds with a 50+ recharge per second after delay. 1 basic and 1 enhanced plate = 360ish armor with no regen.
So you get a nade in the face and barely survive to get around the corner. Lets say this takes 5 seconds and your shields start to regen. By throwing down a hive you'll practically have a HP regen of 90+, you'll soon face your enemies again in tip top shape.
Additional benefits are the +25 WP you get for friendlies using the repper function, do you have a hard pressed fatty on your team? Well give him some love.
You can always throw down 2 in a pinch and get 130+ HP regen, or at least the 80 armor regen...
- Its sort of funny how my assault fits can rep teammates but none of my logi fits can...
TDLR: Allotek nanohies are just super-duper.
Sounds like an excellent tip for people who like to stay in one spot or for DS3 users, getting equipment out on KBM is sometimes an excersise in frustration and gets you killed more times then not, it might be my mouse but i am not going to replace a mouse that costs as much as a PS3 console, they will have to fix their game first and foremost.
Ive also found that the longer you stay in one spot the bigger the likelyhood someguy wants revenge and sets himself up with his hive inside throwing distance + loads of armor = NadeSplode.
But excelent tip regardless.
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KingBabar
The Rainbow Effect
1169
|
Posted - 2013.09.19 11:59:00 -
[9] - Quote
Rei Shepard wrote:KingBabar wrote:Its called the "Allotek Nonahive (R)".
If you can afford them, and not least fit them, they have a wopping 88 CPU and 16 PG fitting cost....
This is a proto dual nanohive which means that it will start to regen your armor, provided that you lack any, at 40 HP per impulse. If your armor is "full" you'll get 45 AR bullets per interval. You carry 3 and can deploy max 2 at a time.
So whats the big deal?
Well, due to new "hit detection" having a big Alpha tank is more important than ever. Why waste a precious low slot for a mere 5 armor regen per second? And thats with the expensive to fit proto repper. Toss that module asside and fit another plate instead. You'll soon see that even with a basic armor plate (85*1,1= 93.5 HP) your survivability will increase. And another point is that a decent armor repper + a decent nanohive doesn't take especially more of your fitting space than an Allotek hive + 1 basic plate.
I'll use my proto Cal assault suit as an example: 3 extenders + proto energizer = 480ish shileds with a 50+ recharge per second after delay. 1 basic and 1 enhanced plate = 360ish armor with no regen.
So you get a nade in the face and barely survive to get around the corner. Lets say this takes 5 seconds and your shields start to regen. By throwing down a hive you'll practically have a HP regen of 90+, you'll soon face your enemies again in tip top shape.
Additional benefits are the +25 WP you get for friendlies using the repper function, do you have a hard pressed fatty on your team? Well give him some love.
You can always throw down 2 in a pinch and get 130+ HP regen, or at least the 80 armor regen...
- Its sort of funny how my assault fits can rep teammates but none of my logi fits can...
TDLR: Allotek nanohies are just super-duper.
Sounds like an excellent tip for people who like to stay in one spot or for DS3 users, getting equipment out on KBM is sometimes an excersise in frustration and gets you killed more times then not, it might be my mouse but i am not going to replace a mouse that costs as much as a PS3 console, they will have to fix their game first and foremost. Ive also found that the longer you stay in one spot the bigger the likelyhood someguy wants revenge and sets himself up with his hive inside throwing distance + loads of armor = NadeSplode. But excelent tip regardless.
Well thanks, and to be clear: I'm not the kind of player "who likes to stay in one spot", ask anyone who's ever played with me.
Its more a matter of a max 10 sec pitstop, before going back into the action. Which is kind of the point, I can get my 850ish HP back in about 15 seconds, even with depleted shield delay. Its more of a "run and gun" fitting than a camper fitting...
|
dent 308
Subdreddit Test Alliance Please Ignore
1865
|
Posted - 2013.09.19 12:10:00 -
[10] - Quote
Dropping a few of these along a front will quickly make you a pile of friends and can allow a whole team to maintain pressure. |
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Rei Shepard
Spectre II
607
|
Posted - 2013.09.19 12:15:00 -
[11] - Quote
KingBabar wrote:Rei Shepard wrote:KingBabar wrote:Its called the "Allotek Nonahive (R)".
If you can afford them, and not least fit them, they have a wopping 88 CPU and 16 PG fitting cost....
This is a proto dual nanohive which means that it will start to regen your armor, provided that you lack any, at 40 HP per impulse. If your armor is "full" you'll get 45 AR bullets per interval. You carry 3 and can deploy max 2 at a time.
So whats the big deal?
Well, due to new "hit detection" having a big Alpha tank is more important than ever. Why waste a precious low slot for a mere 5 armor regen per second? And thats with the expensive to fit proto repper. Toss that module asside and fit another plate instead. You'll soon see that even with a basic armor plate (85*1,1= 93.5 HP) your survivability will increase. And another point is that a decent armor repper + a decent nanohive doesn't take especially more of your fitting space than an Allotek hive + 1 basic plate.
I'll use my proto Cal assault suit as an example: 3 extenders + proto energizer = 480ish shileds with a 50+ recharge per second after delay. 1 basic and 1 enhanced plate = 360ish armor with no regen.
So you get a nade in the face and barely survive to get around the corner. Lets say this takes 5 seconds and your shields start to regen. By throwing down a hive you'll practically have a HP regen of 90+, you'll soon face your enemies again in tip top shape.
Additional benefits are the +25 WP you get for friendlies using the repper function, do you have a hard pressed fatty on your team? Well give him some love.
You can always throw down 2 in a pinch and get 130+ HP regen, or at least the 80 armor regen...
- Its sort of funny how my assault fits can rep teammates but none of my logi fits can...
TDLR: Allotek nanohies are just super-duper.
Sounds like an excellent tip for people who like to stay in one spot or for DS3 users, getting equipment out on KBM is sometimes an excersise in frustration and gets you killed more times then not, it might be my mouse but i am not going to replace a mouse that costs as much as a PS3 console, they will have to fix their game first and foremost. Ive also found that the longer you stay in one spot the bigger the likelyhood someguy wants revenge and sets himself up with his hive inside throwing distance + loads of armor = NadeSplode. But excelent tip regardless. Well thanks, and to be clear: I'm not the kind of player "who likes to stay in one spot", ask anyone who's ever played with me. Its more a matter of a max 10 sec pitstop, before going back into the action. Which is kind of the point, I can get my 850ish HP back in about 15 seconds, even with depleted shield delay. Its more of a "run and gun" fitting than a camper fitting...
I was speaking more generally and about myself if i used such hives then you, i cant seem to leave my hives behind if i do place em, i would fequent the same spot too many times getting killed in the process, i have the same habit in eve with loot, each wreck needs to be looted or i cant leave. |
Cosgar
ParagonX
5356
|
Posted - 2013.09.19 12:15:00 -
[12] - Quote
Allotek and Wiyrkomi hives are perfect for Domination. |
Sana Rayya
WASTELAND JUNK REMOVAL
199
|
Posted - 2013.09.19 12:45:00 -
[13] - Quote
Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping.
For personal healer hives I stick with the K-17Ds - the'll only heal around half that before popping and don't have a fast enough heal rate to really keep you alive under fire, but do very well in regenerating your armor if you are in a relatively safe area. They also cost a whole lot less in both ISK and fitting costs.
|
KingBabar
The Rainbow Effect
1169
|
Posted - 2013.09.19 12:52:00 -
[14] - Quote
Sana Rayya wrote:Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping.
For personal healer hives I stick with the K-17Ds - they'll only heal around half that before popping and don't have a fast enough heal rate to really keep you alive under fire, but do very well in regenerating your armor if you are in a relatively safe area. They also cost a whole lot less in both ISK and fitting costs.
Thanks for the numbers, I've been wondering.
They certainly seem to fill me up with both armor and ammo before being depleted. |
Rei Shepard
Spectre II
607
|
Posted - 2013.09.19 12:56:00 -
[15] - Quote
KingBabar wrote:Sana Rayya wrote:Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping.
For personal healer hives I stick with the K-17Ds - they'll only heal around half that before popping and don't have a fast enough heal rate to really keep you alive under fire, but do very well in regenerating your armor if you are in a relatively safe area. They also cost a whole lot less in both ISK and fitting costs. Thanks for the numbers, I've been wondering. They certainly seem to fill me up with both armor and ammo before being depleted.
Do you use them with an assault suit or a logi one ?
I think idd be cramped to use them on my Amarr Suit with Imperial Scrambler (those suckers use too much PG) with all skills at V, ill be on tonight so ill defo give it a try-run and see if it or not cramps my style. |
KingBabar
The Rainbow Effect
1169
|
Posted - 2013.09.19 13:05:00 -
[16] - Quote
Rei Shepard wrote:KingBabar wrote:Sana Rayya wrote:Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping.
For personal healer hives I stick with the K-17Ds - they'll only heal around half that before popping and don't have a fast enough heal rate to really keep you alive under fire, but do very well in regenerating your armor if you are in a relatively safe area. They also cost a whole lot less in both ISK and fitting costs. Thanks for the numbers, I've been wondering. They certainly seem to fill me up with both armor and ammo before being depleted. Do you use them with an assault suit or a logi one ? I think idd be cramped to use them on my Amarr Suit with Imperial Scrambler (those suckers use too much PG) with all skills at V, ill be on tonight so ill defo give it a try-run and see if it or not cramps my style.
I use the rep hive on my assault fits.
Its almost impossible to fit it to a Cal logi suit after the "not deserved" CPU nerf, especially if proto scanner and uplinks are your first priorities, besides, the logi suit already have a buildt in armor rep. |
ReGnUM Public Relations
EoN Public Relations
524
|
Posted - 2013.09.19 13:20:00 -
[17] - Quote
Pro Tip:
Mobility is the best form of tanking |
KingBabar
The Rainbow Effect
1169
|
Posted - 2013.09.19 13:23:00 -
[18] - Quote
ReGnUM Public Relations wrote:Pro Tip:
Mobility is the best form of tanking
And thats why the Scout suits rule Dust!
|
Cody Sietz
Bullet Cluster
999
|
Posted - 2013.09.19 13:33:00 -
[19] - Quote
I've got a few fits with different armour amounts, but I struggle to fit a basic hive on.
Even at 394/79 and maxed out reduction skills, it would be near impossible...unless I drop a complex dmg mod... |
Rei Shepard
Spectre II
607
|
Posted - 2013.09.19 13:45:00 -
[20] - Quote
KingBabar wrote:ReGnUM Public Relations wrote:Pro Tip:
Mobility is the best form of tanking And thats why the Scout suits rule Dust!
lol |
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Mortedeamor
Hellstorm Inc League of Infamy
276
|
Posted - 2013.09.19 14:00:00 -
[21] - Quote
ladwar wrote:TDLR: nerf them, got it. the drawback is the extreme fitting cost they are the most costly nano in the game. |
Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.19 15:18:00 -
[22] - Quote
The armor buff, both HP & movement speed, made nanohives the obvious choice for the logiless survivalist. Fitting even 1 armor rep will cost you 100hp. I only have the L4 version, 20hp armor reps, and it easily beats the low slot reppers. I think the armor reppers should have been buffed proportionally with the plate hp buff...or just double it if the math is too hard. |
Viktor Zokas
High-Damage
359
|
Posted - 2013.09.19 15:42:00 -
[23] - Quote
ReGnUM Public Relations wrote:Pro Tip:
Mobility is the best form of tanking
O, you're gonna try to close in range on me against my laser rifle? How cute. |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
63
|
Posted - 2013.09.19 15:53:00 -
[24] - Quote
YEAH and if you cant use the alloteck nanohives, then just go for the compact nanohives, they only use 10 CPU and 2 PG, you can carry 1 per eq slot and only have 1 active, but still it does the same as the alloteck, and gets the job done...
And Logi siuts have AUTO REP 1 HP per sec. per lvl. so at lvl 5 you have a 5 HP regain on your armor with no rep module... |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
63
|
Posted - 2013.09.19 16:04:00 -
[25] - Quote
I made a post about this earlier in the week, where i show 2 of my OP logi fittings. Here is 1 of them:
5 X Complex shield extender. 4 X Enhanced armor plate. 3 X Compact nanohive. 1 X Flux grenade. 1 X Carthum assault scrambler rifle.
Stats:
CPU: 458/459 PG: 102/102 Shield: 588 HP. Armor: 596 HP. Stamina: 115. Stamina recovery rate: 12.00. Shield recharge rate: 20. Armor repair rate: 3. (im still only lvl 3, at lvl 5, its 5) Movement speed: 4.33. Sprint speed: 6.06. Melee damage: 110.
This is a 1.184 EHP suit, it can move fast, it uses a proto ASCR, it will never run out of ammo, it can rep itself, and has grenades to.
Im only putting the truth out there... |
KingBabar
The Rainbow Effect
1171
|
Posted - 2013.09.19 16:15:00 -
[26] - Quote
Well, I normally die of boredom, litterally, if I don't have an energizer on, and having a logi suit without a scanner these days just isn't worth it.
And saying that's a fast suit is stretching it.... |
Kam Elto
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.09.19 16:18:00 -
[27] - Quote
PADDEHATPIGEN wrote:I made a post about this earlier in the week, where i show 2 of my OP logi fittings. Here is 1 of them: 5 X Complex shield extender. 4 X Enhanced armor plate. 3 X Compact nanohive. 1 X Flux grenade. 1 X Carthum assault scrambler rifle. Stats: CPU: 458/459 PG: 102/102 Shield: 588 HP. Armor: 596 HP. Stamina: 115. Stamina recovery rate: 12.00. Shield recharge rate: 20. Armor repair rate: 3. (im still only lvl 3, at lvl 5, its 5) Movement speed: 4.33. Sprint speed: 6.06. Melee damage: 110. This is a 1.184 EHP suit, it can move fast, it uses a proto ASCR, it will never run out of ammo, it can rep itself, and has grenades to. Im only putting the truth out there... This is a prime example why stacking penalties need to be greatly increased and placed on all modules and equipment. Only heavies should have this much HP.
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