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141. Going to be at the Player Gathering tonight - in General Discussions [original thread]
I'm pretty sure they won't say, but I'd like to know the size of the player base. If we seem to be running around 4-6000 players at one time and the average time people play is 4 hours -- for example -- then it could be 20,000 or 30,000 players....
- by S Park Finner - at 2013.06.13 21:27:00
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142. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Deadeye Dic wrote: There are specific reasons why the maps are the way they are. Resources. CCP has said that there will be destructible objects in game, but not on the scale that BF3 does it. That destruction will not be persistent from one m...
- by S Park Finner - at 2013.06.10 15:53:00
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143. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Skihids wrote: I don't think that the OP realizes how many battles occur on each map every hour. With 7k active players and 32 per battle you have 218 maps instantiated at once. Which one did you destroy that tank on? What are the chances you ...
- by S Park Finner - at 2013.06.10 15:12:00
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144. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
CrotchGrab 360 wrote: steadyhand amarr wrote: Jesues setting your demands quite high here. Only battlefield games have managed to do battlefield damage correctly, I think some of you need to get your expectations back into reality. The art ...
- by S Park Finner - at 2013.06.10 13:31:00
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145. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Duran Lex wrote: People who refuse to learn the game, and try to pass off deliberate game mechanics designed to encourage the rock/paper/scissors gameplay this entire FPS is based on, should not have their suggestions of how to turn this game i...
- by S Park Finner - at 2013.06.09 20:39:00
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146. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Avallo Kantor wrote: The point here is that we are causing changes, in terms of ISK to all the players we kill / support/ revive (if the needle decides to work) Often times it's not enough to make a cautious player go negative, but sometimes we...
- by S Park Finner - at 2013.06.09 03:46:00
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147. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
Our character is persistent, to some extent the changes to the EVE universe are persistent, but from battle to battle the terrain we fight over never changes. While there may be some deep existential message in that, in the long run it will be the...
- by S Park Finner - at 2013.06.09 03:04:00
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148. All new information from CCP Devs in one spot - in General Discussions [original thread]
I certainly appreciate that you pulled everything together like that but isn't that what the DEV POSTS link on the first page of the forums does?
- by S Park Finner - at 2013.06.08 14:49:00
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149. Question regarding controls from people with Dev experience - in General Discussions [original thread]
A very long time ago one of the first user interface rules developed was DWIM (Do What I Mean). The idea was that folks have expectations about what will happen when they use an input device and see the results on an output device. But people scr...
- by S Park Finner - at 2013.06.04 16:53:00
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150. Here is exactly what's wrong with MOUSE aiming at the moment. - in General Discussions [original thread]
I've noticed the same behaviour as the OP. I agree it seems counter intuitive. The the character turns faster when the mouse moves faster up to the turn limit. The problem is that for a give distance of mouse movement the arc the character turns ...
- by S Park Finner - at 2013.06.04 02:13:00
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151. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in General Discussions [original thread]
This may be completely unrelated but you never know... Yesterday I had been playing without serious problems for at least an hour. I joined a squad after that and we played for two or three battles without problems. Then we started a battle and...
- by S Park Finner - at 2013.06.02 12:05:00
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152. Abandon expectations, they will only lead to dissapointment - in General Discussions [original thread]
[quote=KAGEHOSHI Horned Wolf]They announced over a year ago that we would have this "conquest" game mode that is bigger than Skirmish, where is that?/quote]I'm in substantial agreement with KAGEHOSHI but you could argue that PC is a kind of extend...
- by S Park Finner - at 2013.05.31 12:14:00
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153. SP, Why even try? - in General Discussions [original thread]
Speaking to the OP's thread title (or at least part of it) The question is "Why even try?" and we see people hashing it out over and over. A friend of mine tried out DUST 514 a few months ago and just didn't like it. With the "release" he tried...
- by S Park Finner - at 2013.05.30 01:26:00
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154. VIDEO - DUST 514 - INSANE Planetary Conquest Battle - Must Be Seen to be Believed! - in General Discussions [original thread]
CCP Nullarbor wrote: For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel? Next time you see the ...
- by S Park Finner - at 2013.05.21 04:23:00
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155. Do the corps with high kdr's have Logi bros in them? - in General Discussions [original thread]
Deadeyes Anterie wrote: Good logi bros have high KDR's, at least the ones I play with who can actually kill what downed me, and then revive me. I don't think there is a place for pure support logis in competitive matches I think everyone is goi...
- by S Park Finner - at 2013.05.04 12:34:00
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156. [Wrong forum but...] Spawn away from the fight in ambush - in General Discussions [original thread]
Add "spawn away from fight" to the spawn options in ambush. That would make three spawn options if drop uplinks are available -- "Default", "Selected Uplink", and "Away from the Fight". In the new option the player would spawn at the spawn point f...
- by S Park Finner - at 2013.05.04 01:01:00
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157. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Citpaan Hacos wrote: Venue can be a bit of an issue. I know some Starcraft league has, on occasion, been able to do events/spectation of matches at places like Buffalo Wild Wings, but that's STARCRAFT, and it doesn't happen often. Though as Dot...
- by S Park Finner - at 2013.04.29 23:16:00
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158. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Spademan wrote: S Park Finner wrote: I was thinking more along the lines of people signing up locally and getting a starter character that they built up over the duration of the tournament. If the promoter could get some help from CCP they c...
- by S Park Finner - at 2013.04.29 22:00:00
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159. Dust 514 Local Open Tournaments - in General Discussions [original thread]
I was thinking more along the lines of people signing up locally and getting a starter character that they built up over the duration of the tournament. If the promoter could get some help from CCP they could "gift" each round winner(s) with 1,000...
- by S Park Finner - at 2013.04.29 21:01:00
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160. Dust 514 Local Open Tournaments - in General Discussions [original thread]
Being inspired by Fanfest 2013 and having some experience with game tournaments I wanted to float an idea with the community to get the benefit of all your experience in the area. This isn't a grand in-the-EVE-universe tournament. It's a lot more ...
- by S Park Finner - at 2013.04.29 20:39:00
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