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121. Pilots need ISK CCP. - in General Discussions [original thread]
Shouper of BHD wrote: S Park Finner wrote: Folks, I looked pretty hard for some indication that changes in dropships were in active development by CCP. I didn't find any. A couple of people in this thread have suggested there is something ...
- by S Park Finner - at 2013.07.23 22:13:00
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122. Pilots need ISK CCP. - in General Discussions [original thread]
Folks, I looked pretty hard for some indication that changes in dropships were in active development by CCP. I didn't find any. A couple of people in this thread have suggested there is something definitely in the pipeline. Could you guys point ...
- by S Park Finner - at 2013.07.23 20:38:00
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123. What CCP has to say about dropships - in General Discussions [original thread]
In "Feedback / Requests" dev posts... [FEEDBACK/ISSUE] Posted: 2012.11.06 09:19 Dropships and Missiles imbalance Update: A number of tweaks and improvements to missiles have been made and are planned for deployment in the next beta update/hotfixe...
- by S Park Finner - at 2013.07.21 19:18:00
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124. What CCP has to say about dropships - in General Discussions [original thread]
CCP Blam! wrote: On 2013.05.08 10:00 in "Assault drophsip/all air" Thanks for the feedback Hellsatano. I'll definately take your feedback into account when looking into further adjustments on the Assault dropship aiming camera. Give it a little...
- by S Park Finner - at 2013.07.21 19:15:00
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125. What CCP has to say about dropships - in General Discussions [original thread]
With all the posts on dropships over the last couple of months (Longer, really) I thought it might be useful to put together the most significant dev responses. Not an exhaustive list I'm sure but I think I've got most of the significant ones. A ...
- by S Park Finner - at 2013.07.21 19:12:00
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126. What CCP has to say about dropships - in General Discussions [original thread]
CCP Blam! wrote: On 2013.05.23 07:07 in response to "New Dropship Controls, Physics and Features" Let me expand on the ground cam, and general aiming camera status. I do in fact plan on putting in a ground camera when we are able to release o...
- by S Park Finner - at 2013.07.21 19:12:00
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127. To lose the Dropship you have to GET the Dropship - in General Discussions [original thread]
Found this just today though it may have been around for a while. Got a laugh out of it.
- by S Park Finner - at 2013.07.21 15:48:00
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128. Instant Battle Tweaking [Saturday] - in General Discussions [original thread]
CCP Nullarbor wrote: Just a quick note, we are tweaking some instant battle settings today in order to gather new data for our prototyping work. I understand the way the conversation in this thread is going but it doesn't really say what ...
- by S Park Finner - at 2013.07.20 19:47:00
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129. Map Orientation and Coordinate systems - in General Discussions [original thread]
Don't hold your breath. There was this in January 2013, this in October 2012, and this in December, 2012. It has not been a priority for CCP and they show no sign that it will be. Their response thus far has been... "[REQUEST] Better dir...
- by S Park Finner - at 2013.07.14 02:38:00
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130. Should I go proto logi or wait for new heavy suit - in General Discussions [original thread]
A while ago I skilled to proto logistics suits and discovered I didn't have the equipment skills in place to use them effectively. When I backed up and got high-end core skills for Power Grid and CPU along with shield skills I discovered that for ...
- by S Park Finner - at 2013.07.12 22:49:00
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131. Does anyone really play the risk/reward strategy? - in General Discussions [original thread]
As a Logi I have four goals and I change the order of importance of them depending on how I feel and whether I'm squadded up. First -- I always try to turn a profit. I enjoy a little role-playing and hey, we're mercenaries!
Then, if I'm in a...
- by S Park Finner - at 2013.07.10 23:40:00
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132. Texture and effect settings? - in General Discussions [original thread]
Rei Shepard wrote: Karl Koekwaus wrote: You can also just install a laptop SSD, works wonders. But even with a 7200RPM laptop HDD, i've got nothing to complaini about :) I followed some of those SSD installs + tests and they netted no incre...
- by S Park Finner - at 2013.07.03 11:32:00
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133. So SOME ONE HAS BEEN NAUGHTY.. - in General Discussions [original thread]
stlcarlos989 wrote: Iron Wolf Saber wrote: This seems to be a terrible terrible fix at the cost of the few who do enjoy the social aspects of that game. Not really, we can keep the current instant battles we have and just add new ones that...
- by S Park Finner - at 2013.06.30 18:23:00
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134. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Crash Monster wrote: mollerz wrote: Maybe not. But it's pretty obvious because they repeatedly say - I only know what is going on in my department. Other teams work on others things, so I don't know. ... Good points all around. They should...
- by S Park Finner - at 2013.06.21 17:00:00
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135. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Moonracer2000 wrote: I think CCP needs to address this. If we are supposed to be 3 meter tall giants they need to make that clear to players. Absolutely true. I'd suggest you post in the original thread by Sinboto Simmons to keep it active....
- by S Park Finner - at 2013.06.14 16:14:00
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136. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
I just had this vision of DUST 514 clones really being like Gru's Minions -- in battle armour with squeaky little voices -- zipping and hopping around on the battlefield looking confused until someone runs them over with a LAV. It explains so much.
- by S Park Finner - at 2013.06.14 16:02:00
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137. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Iron Wolf Saber wrote: Sev Alcatraz wrote: A mercenary clone is 7 Feet tall and and a half feet across the shoulders An LAV is 5 feet wide and 9 feet long Clone body. Armor not included. Clone nervous system. Body not included.
- by S Park Finner - at 2013.06.14 15:46:00
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138. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Sev Alcatraz wrote: A mercenary clone is 7 Feet tall and and a half feet across the shoulders An LAV is 5 feet wide and 9 feet long That's great information! Where did it come from? From the sound of it mercs are about the size of a 2x6 f...
- by S Park Finner - at 2013.06.14 15:42:00
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139. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
Wanted to post this here to give the original thread a little more visibility. tl:dr -- distance is messed up in DUST 514 and player's expectations of distance don't match the documented specifications.
- by S Park Finner - at 2013.06.14 15:38:00
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140. I fought this battle, I killed those guys and it didn't change squat - in General Discussions [original thread]
You're speaking to a different issue than the original post but you've made so many good points I think it's worth talking about. Skihids wrote: This might be possible for PC battles where there are 1-2 battles per district per day maximum, bu...
- by S Park Finner - at 2013.06.14 15:02:00
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