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81. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
R F Gyro wrote: ... That makes sense to me. It explains why I have 45 GEK Assault Rifles in my inventory, but they can appear at any point on any planet instantly when I need them. If we draw out Sgt Doughnut's idea to those 45 BPCs you don't ...
- by S Park Finner - at 2013.09.08 14:35:00
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82. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
Robert JD Niewiadomski wrote: ... There IS something that doesn't sqare for me. In EVE we "actually" store items in our hangars. Not specifically BPOs and BPCs. The items have assigned volume and mass. They ate "tangible". In respect with VR of...
- by S Park Finner - at 2013.09.08 14:25:00
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83. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
PADDEHATPIGEN wrote: A blueprint is an instruction manual whit drawings on how to make/build something, and what materials you need to build it. When i go to the marked and buy some duvolle assault rifles, im getting rifles NOT BPC's. i dont h...
- by S Park Finner - at 2013.09.08 14:19:00
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84. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
CCP Wolfman wrote: In 1.5 Many thanks.
- by S Park Finner - at 2013.09.06 02:10:00
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85. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
I haven't been able to find a Dev statement on when additional ways to get SP (like for scanning or counter hacking) will be added. Dropship pilots and logistics players have had the worst of it, but there are a lot of threads about it and it's g...
- by S Park Finner - at 2013.09.06 01:32:00
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86. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
George Moros wrote: I noticed 2 issues: On the new map, during skirmish match, there was this new socket (I think it's called Reactor Core) that had a marker for large turret buried in the ground beneath it and was completely invisible/inacces...
- by S Park Finner - at 2013.09.03 21:19:00
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87. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Quil Evrything wrote: S Park Finner wrote: It had to do with the way ADS was implemented. In the computer code, the scope didn't really "magnify" the image. What happened was the image was drawn as though the player was closer to the targe...
- by S Park Finner - at 2013.09.01 15:29:00
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88. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
2100 Angels wrote: I didn't have the patience to read through your entire post so forgive me if these things have already been addressed. There are a couple of flaws with your theories: 1) Snipers can't currently render past ~450m, how can you...
- by S Park Finner - at 2013.09.01 13:35:00
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89. Should your character's race make a difference in the game? - in General Discussions [original thread]
Disturbingly Bored wrote: Did the 50th anniversary of the "I Have A Dream Speech" inspire you to make this thread? Ha! No. I was more thinking it's silly to go through all that character creation when it doesn't make any difference. What's ...
- by S Park Finner - at 2013.08.28 22:02:00
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90. Should your character's race make a difference in the game? - in General Discussions [original thread]
Forlorn Destrier wrote: [... Instead of having race based stats, I think it is best to give new players a time limited booster for the first 1 million skill points earned (beyond the 500k you start with), akin to what Eve has done. This would a...
- by S Park Finner - at 2013.08.28 17:52:00
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91. Should your character's race make a difference in the game? - in General Discussions [original thread]
Keri Starlight wrote: I think it's ok it does not. You might want to be Gallente because you like the race, but you may dislike the Gallente gear's feel or just fall in love with Scrambler rifles. I believe it's fine you have the opportunity ...
- by S Park Finner - at 2013.08.28 13:30:00
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92. Should your character's race make a difference in the game? - in General Discussions [original thread]
XANDER KAG wrote: Why should it? Also what changes would you be suggesting among the races. I don't have a preference myself. semperfi1999 suggested lower prices for race specific items. Some other possibilities... In EVE there was an id...
- by S Park Finner - at 2013.08.28 13:26:00
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93. Should your character's race make a difference in the game? - in General Discussions [original thread]
Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication?
- by S Park Finner - at 2013.08.28 13:12:00
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94. Damage mod stacking penalty question. - in General Discussions [original thread]
FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it.
- by S Park Finner - at 2013.08.25 01:46:00
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95. A long term problem CCP should recognize now - in General Discussions [original thread]
Lance 2ballzStrong wrote: 2 reasons why this is impossible. - The engine being used (Unreal Engine 3) - PS3 (512mb of RAM + 16 player lobbies + the complexities of EVE / DUST connection + CCP inexperience with the console) I agree with a ...
- by S Park Finner - at 2013.08.24 20:02:00
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96. A long term problem CCP should recognize now - in General Discussions [original thread]
Gods Architect wrote: someone's been watching too much bf4 If I remember correctly this started in the Battlefield series with limited destruction in the previous series (Battlefield 2?). They've been working on it for a while. I'm not parti...
- by S Park Finner - at 2013.08.24 18:45:00
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97. Team Spawn and DropUplinks - in General Discussions [original thread]
If I remember the earlier threads on this correctly it's even more complicated. Different game modes have different rules for who sees and can spawn on the different drop uplinks. The question of who can see the drop uplinks of someone who is not ...
- by S Park Finner - at 2013.08.24 18:37:00
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98. A long term problem CCP should recognize now - in General Discussions [original thread]
Ryder Azorria wrote: Tl;dr Forge mode? If you mean Forge, the game, then not Forge mode as I understand it. An example. Now, in DUST 514, all the containers are always in the same place. On the bridge map (Spine Crescent) on the South side o...
- by S Park Finner - at 2013.08.24 18:33:00
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99. A long term problem CCP should recognize now - in General Discussions [original thread]
TL:DR Get someone working on player-driven dynamically changing battlefields. There is an underlying long-term problem that I have not heard anything about from CCP but which I think will be a behind-the-scenes issue: dynamically changing battle...
- by S Park Finner - at 2013.08.24 18:05:00
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100. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Lots of excellent changes. A couple of questions... Does the skill point bonus count against or add to the weekly skill point cap? Are there any SP rewards for active scanners to offset the cost of taking up a slot to return squad awareness to i...
- by S Park Finner - at 2013.08.23 12:59:00
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