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141. Sensitivity Settings, Suggestions Please - in General Discussions [original thread]
Suanar Daranaus wrote: Rynoceros wrote: Under the old system, I was at X-20/Y-10 Minimal dead zone (Boycotting 1.7, don't know about new settings) Sensitivity does not mean speed. All speeds (turn, strafe, ADS are all determined by your Dro...
- by SHANN da MAN - at 2013.12.15 19:37:00
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142. i think i know what the physical impulse thing is. - in General Discussions [original thread]
I think the Physical Impulse should affect you with every hit (but not enough to flip your character around), not just the kill shot. So that when being hit, it jars you and makes holding aim harder. This would increase the player skill require...
- by SHANN da MAN - at 2013.12.15 19:18:00
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143. 30-1 mlt tank no sp investment - in General Discussions [original thread]
Swarm Launcher wrote: Lorhak Gannarsein wrote: General John Ripper wrote: need some love for the swarm launcher Damn, man, he's got ten likes! What more do you need? I'm up to 14!! Now all I have to do is figure out how can I transla...
- by SHANN da MAN - at 2013.12.15 19:10:00
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144. Tanks arent the issue - in General Discussions [original thread]
Seigfried Warheit wrote: I think CCP may have over looked over the fact that many matches DONT have teamwork... besides the 6 man squad...cause when they are testing on their servers Im sure they have a team of devs who know what they are doing...
- by SHANN da MAN - at 2013.12.15 18:01:00
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145. shield weapons vs armor wepons - in General Discussions [original thread]
Complex Damage Modifiers ... nuff said?
- by SHANN da MAN - at 2013.12.15 17:20:00
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146. Sensitivity Settings, Suggestions Please - in General Discussions [original thread]
Hip fire x: 65-75 ... Allows you to track all targets effectively without being too "twitchy" y: 50 ... Moderate setting good for up and down axis ADS x: 50 ... Allows you to turn fast enough to track all non-speed tanked fittings at close rang...
- by SHANN da MAN - at 2013.12.15 17:13:00
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147. Fittings need 911 - in General Discussions [original thread]
abarkrishna wrote: This game is broken, and has been for a while. I have a little faith it will get better but for now I have taken a break and will return for the next patch. I suggest you do the same and save yourself some pain. Perhaps CCP w...
- by SHANN da MAN - at 2013.12.15 16:36:00
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148. Could vehicle spam be intended by CCP? - in General Discussions [original thread]
Sgt Kirk wrote: Abron Garr wrote: CCP doesn't even know what CCP intends. I've been saying this for 1.4 years now. CCP won't do anything different until people have been saying the same thing for 5.14 years
- by SHANN da MAN - at 2013.12.15 03:49:00
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149. If your repping a guy calling in a orbital - in General Discussions [original thread]
General John Ripper wrote: Scan + reps + good ob = another ob. rinse and repeat with op logi squad This tactic no longer works for OB's, they require a pilot in EVE to be connected to district satellite for 3 minutes to earn a strike, but sti...
- by SHANN da MAN - at 2013.12.15 03:18:00
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150. Vehicles are becoming a problem - in General Discussions [original thread]
Here's an idea ... How about a resupply timer that won't let someone call down another vehicle for 45 or 60 seconds after the one they were operating has been destroyed or recalled. This will reduce the frequency that vehicles are called down in...
- by SHANN da MAN - at 2013.12.15 02:56:00
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151. Selling Templar BPO code - in General Discussions [original thread]
Sorry everyone who was interested in the Uplink ... I bought it out. I already bought the Amarr Templar suits/weapons and needed the Uplink to complete the set.
- by SHANN da MAN - at 2013.12.15 01:19:00
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152. How to Balance Tanks and AV - in General Discussions [original thread]
R F Gyro wrote: stlcarlos989 wrote: Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. +1 I've been saying ...
- by SHANN da MAN - at 2013.12.15 00:04:00
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153. Wow how can you say tanks ARENT OP? - in General Discussions [original thread]
Stinker Butt wrote: R F Gyro wrote: It might be viable, and it might be necessary, but from a game design perspective its still stupid. It is exploiting (not in the "will get you banned" sense, obviously) a combination of game mechanics that...
- by SHANN da MAN - at 2013.12.14 22:21:00
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154. how do i fix the voice chat bug? - in General Discussions [original thread]
try uninstalling DUST from your PS# and reinstalling a fresh copy from the PSN Store ... If you have only been doing updates and not clean installs at each major update your game is littered with bad code. This will cause lag and glitch problems i...
- by SHANN da MAN - at 2013.12.14 22:03:00
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155. FW just went from being hardcore mode to blueprints only mode (651... pfft!) - in General Discussions [original thread]
mollerz wrote: Seymor Krelborn wrote: CCP doesn't know what they're doing. anyone who has been playing this game through a few patches knows this. look at the history... they made a sub par board game. took ten years to make eve playable...
- by SHANN da MAN - at 2013.12.14 20:20:00
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156. For the love of kittens! - in General Discussions [original thread]
At least missile turrets are getting some use now ... before they were utterly useless. But I agree in part, the missile turrets should not be able to spam fire infinitely, they should fire in volleys and have a reload/cooldown interval. They shou...
- by SHANN da MAN - at 2013.12.14 20:10:00
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157. Tank vs AV: In my opinion. - in General Discussions [original thread]
The problem with HAV vs. AV is that they removed PRO HAV's but didn't remove PRO AV ... The way it should work is - MLT/STD AV counters MLT/STD Vehicles - Installations ADV AV counters ADV Vehicles PRO AV counters PRO Vehicles When they removed ...
- by SHANN da MAN - at 2013.12.13 18:05:00
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158. [Bug] Rail Rifles are not tagged as hybrids - in Technical Support/Bugs [original thread]
Grit Breather wrote: Aeon Amadi wrote: CCP FoxFour wrote: Did you also test this in the client by any chance? Just to see if maybe it's a misunderstanding of the SDE data or my failure to included required information. I had a post abo...
- by SHANN da MAN - at 2013.12.12 19:00:00
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159. FW Orbitals are utterly broken beyond belief - in General Discussions [original thread]
Iviin'yc Skirata wrote: Kevall Longstride wrote: It takes 10 secs to switch to orbital bombardment ammo for an Eve pilot, unless they're using lasers which are instant swap but need to be not firing. Add 5-6 seconds for reaction time, anot...
- by SHANN da MAN - at 2013.12.12 18:39:00
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160. FW Orbitals are utterly broken beyond belief - in General Discussions [original thread]
CCP Nullarbor wrote: So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. If you call for an OB and it's not dropped within 15 Seco...
- by SHANN da MAN - at 2013.12.12 18:28:00
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