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101. [Request] Air to Air missiles. - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Picture this: 2 blobs floating in the air, trying to out manouver the each other by going up or down, swaying side to side, whilst firing missiles at a slow rof. Meanwhile they are just floating around in the view of redl...
- by SHANN da MAN - at 2014.01.04 19:48:00
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102. A Swarm Balance Proposal ... for CCP Review / Implementation - in Feedback/Requests [original thread]
General Forum consensus agrees that the Current Swarm Launchers are almost completely ineffective with anything less than PROTO level Launchers/Skills. Here is a proposal for Swarm Launcher Balance that I have been thinking about for quite a whil...
- by SHANN da MAN - at 2014.01.04 17:56:00
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103. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
I would like to thank everybody who participated in this discussion. (although I expected a bit more critique/suggestions) The purpose of this thread was to present an Idea for Swarm Balance, invite critique/suggestions for improvement, and make ...
- by SHANN da MAN - at 2014.01.04 17:47:00
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104. You know the shotguns under powered when..... - in General Discussions [original thread]
That's not UP Shotty ... it's OP Speed Tanking. (due to client/server latency the server thinks the enemy isn't exactly where you see him on your client screen - hit detection can't keep up)
- by SHANN da MAN - at 2014.01.02 17:55:00
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105. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
jerrmy12 kahoalii wrote: or just buff curent damage to 240 That is too simple of a shortcut. That would not correct the problem of the huge difference in damage between the Swarm Tiers, firing 4,5,6 missiles, it would only make it worse. Firi...
- by SHANN da MAN - at 2014.01.01 18:18:00
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106. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
ONE-I-BANDIT wrote: I believe the Intent of CCP was that an group of swarm launchers should be used to take tanks and the like out. Which is called team work. In too many cases I have seen ppl just camp to blow up tanks. I agree, and this wi...
- by SHANN da MAN - at 2014.01.01 18:02:00
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107. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
Judge Rhadamanthus wrote: Your proposal breaks the balance against dropships and militia lavs and also the 250m change means we are back to game breaking swarms covering 2 or more objectives from a single point. You cannot balance AV using jus...
- by SHANN da MAN - at 2014.01.01 17:38:00
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108. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
Wallaby1 wrote: as a tanker i have to agree that swarms are just pathetic now , they work well as a harrasing area denial weapon but do not have sufficient range to effectively carry out there intended purpose , on top of that it now takes 3 sw...
- by SHANN da MAN - at 2014.01.01 01:08:00
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109. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: first off don't assume almost everyone agrees with anything because tht is just not true. for example who has ever said the missiles were to slow. they r fine now. if they were faster what would be the point of af...
- by SHANN da MAN - at 2014.01.01 00:41:00
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110. remove wp from unclaimed turrerts - in General Discussions [original thread]
Heathen Bastard wrote: If I go to the redline to nuke their turrets a blueberry hacks the neutral turrets, which then either get destroyed by the enemy(giving them free points toward an orbital), or hacked and used against me. So no, I will des...
- by SHANN da MAN - at 2014.01.01 00:14:00
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111. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
NO amount of player skill is going to make up for a MLT/STD Swarm Launcher doing only 880 Damage per volley. That low of a Damage makes the weapon nearly useless vs. vehicles with thousands of EHP that can leave your engagement range before you ca...
- by SHANN da MAN - at 2013.12.31 19:50:00
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112. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
Takahiro Kashuken wrote: Swarms so hard to use QQ Its why 2 infantry guys i know are soloing tanks with CBR7s lol Lock range fine, you can fire all 3 in the clip in less than 4seconds and the missiles go upto 400m anyways DMG fine this is...
- by SHANN da MAN - at 2013.12.31 19:39:00
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113. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
Flix Keptick wrote: As a tanker I agree with those changes, apart from the speed increase. If you want more speed you need less agility, 360-¦ dime-turning fast missiles would just be stupid. Yes, missile agility would have to be reduced - I ...
- by SHANN da MAN - at 2013.12.31 19:31:00
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114. Swarm Launchers .. A Balance Proposal ... discuss - in General Discussions [original thread]
Almost everyone (even Tankers) agree that the Current Swarm Launchers are almost completely ineffective with anything less than PROTO level Launchers/Skills. Here is a proposal for Swarm Launcher Balance that I have been thinking about for quite ...
- by SHANN da MAN - at 2013.12.31 19:16:00
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115. Templar BPO Market - in General Discussions [original thread]
What I'm saying is that You're spending the Time in game anyway ... for recreation, in your SPARE time (your choice to waste "time-value" playing the game) ... and if you've accumulated enough ISK to buy one of these sets, and get more game enjoym...
- by SHANN da MAN - at 2013.12.31 18:17:00
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116. Templar BPO Market - in General Discussions [original thread]
Morph Kni wrote: SHANN da MAN wrote: Beren Hurin wrote: Let's say that you make around 200,000 isk in profit per battle (10 mins) (you'd have to be really good for this). That means that you make about 1.2 million isk in an hour. That mea...
- by SHANN da MAN - at 2013.12.31 17:38:00
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117. Templar BPO Market - in General Discussions [original thread]
Beren Hurin wrote: Let's say that you make around 200,000 isk in profit per battle (10 mins) (you'd have to be really good for this). That means that you make about 1.2 million isk in an hour. That means it would take 250 hours to use these sui...
- by SHANN da MAN - at 2013.12.31 17:18:00
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118. remove wp from unclaimed turrerts - in General Discussions [original thread]
They should make Enemy (RED) turrets 50 WP (they are too easy to kill to merit 100 WP, other installation items are FAR harder to destroy and only give 50 WP) +50 WP for the enemy kill if manned. Neutral (yellow) Installations should be 25 WP , t...
- by SHANN da MAN - at 2013.12.31 16:51:00
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119. Item compare tool equivalent for Dust - in General Discussions [original thread]
The only way to compare items that I know of currently (side by side I mean, you can find plenty of tables with item stats) is by clicking 'edit' on your character, then selecting an item in the fitting an clicking 'replace', and when you choose a...
- by SHANN da MAN - at 2013.12.31 16:29:00
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120. JL3Eleven's 10m ISK Lotto Scam - in General Discussions [original thread]
I just spent my last 85 Mil ISK on a Guristas SAGA, Can I Haz some Lotto Scam ISK? ...
- by SHANN da MAN - at 2013.12.31 07:05:00
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