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321. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
I think its to really test vehicle combat. Right now its been mostly vehicles dominating the field with a FEW infantry AV trying to stop them. Now with tons of vehicles more people will NEED to get some AV fits or get some Veh vs Veh combat going....
- by Reimus Klinsman - at 2012.11.19 21:55:00
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322. Free MMO vs Free to play MMO.... - in General Discussions [original thread]
I hate the term tripple A. Its just marketing trying to one up their compitition. The few tripple A games I've played have been pretty crappy. You'd imagine with tens to hundreds of millions of dollars put into a game, they'd come up with somethin...
- by Reimus Klinsman - at 2012.11.19 21:52:00
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323. Side weapon swap speed - in General Discussions [original thread]
5% per level actually wouldn't be half bad. Especially if it has a proficency skill that gives an additional 3% per level. Im not sure how I'd feel if the quickdraw skill would be included with all weapons though.
- by Reimus Klinsman - at 2012.11.18 23:21:00
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324. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
An m16 round travels at over 900meters per second. In dust with an AR, that bullet would reach its maximum distance (about 100m) in a single frame. Bullet travel isn't too much of a nessessity.
- by Reimus Klinsman - at 2012.11.18 22:00:00
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325. Side weapon swap speed - in General Discussions [original thread]
I believe CCP confirmed that there will be a sidearm quickdraw skill added in the future. I am looking forward that.
- by Reimus Klinsman - at 2012.11.18 21:42:00
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326. Forge Gun range/damage - in Feedback/Requests [original thread]
Negative one to OP. Plus one to Kain. Plus 10 to Zero Harpuia Forge guns are a pretty crappy weapon. If you are getting killed by one, you are doing something wrong.
- by Reimus Klinsman - at 2012.11.18 17:22:00
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327. [Suggestion] Wait to start matches - in Feedback/Requests [original thread]
Do you rememeber when we had to wait until the teams were full. Games would take 30 minutes to start. The forums were flooded with complaints. Things are okay as they are. Just stop adding people to matches that are 30-50% complete. That will shif...
- by Reimus Klinsman - at 2012.11.18 17:20:00
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328. Trouble switching to secondary - in General Discussions [original thread]
Yeah. I hate it. with 24 rounds in my primary, I NEED my sidearm
- by Reimus Klinsman - at 2012.11.18 07:31:00
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329. The Business of Sales (Or How to Get a PS4 Sooner by Not Buying a PS3) - in General Discussions [original thread]
Torkada Alamstrada wrote: ZeHealingHurts HurtingHeals wrote: Feels like I just got my PS3. I can tell it'll be my last console purchase. It will serve me well for many years. After it stops being supported, I am going to switch to PC gaming...
- by Reimus Klinsman - at 2012.11.18 05:15:00
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330. Codewish tacticle - in General Discussions [original thread]
If AUR items are going to be different than ISK varients, they need to be side grades like CCP say they are. They shouldn't be better. They should be different. If you don't like them. You don't need to buy them. Okay, so thus far we have 3 known...
- by Reimus Klinsman - at 2012.11.18 00:20:00
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331. Someone give CCP a Planetside2 beta code. - in The Locker Room [original thread]
I saw a long video of that game and I really wasn't impressed. CCP can do a lot of things better.. But copying another game won't work. CCP needs to make dust Unique.
- by Reimus Klinsman - at 2012.11.17 20:45:00
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332. GM HERCULES- Read - in General Discussions [original thread]
Silver Shake wrote: Reimus Klinsman wrote: We are here to do a job. If you don't do it or cause problems, you should be kicked. Be thankful you aren't. Im thankful for being apart of this, but respectfully i did pay for this. It doesn'...
- by Reimus Klinsman - at 2012.11.17 01:54:00
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333. GM HERCULES- Read - in General Discussions [original thread]
We are here to do a job. If you don't do it or cause problems, you should be kicked. Be thankful you aren't.
- by Reimus Klinsman - at 2012.11.17 01:47:00
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334. Future weapons & dropsuits - in General Discussions [original thread]
Garrett Blacknova wrote: Guinevere Bravo wrote: I want a healing lazer rifle!! Long range healing would be awesome. "Guinevere's Lazer of Love" There's no such thing as a "lazer" - unlike some people, CCP can spell. And claiming to be ...
- by Reimus Klinsman - at 2012.11.16 21:10:00
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335. My opinion after playing it: - in Feedback/Requests [original thread]
R'ahz Lupo wrote: ... I don't think there should be skills that buff the stats of weapons and gear. Increasing your skill allows the weapon to shoot further and do more damage? No. That's ridiculous. Skills that decrease recoil and reload time ...
- by Reimus Klinsman - at 2012.11.16 19:04:00
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336. the universal sign for drop a nanohive - in General Discussions [original thread]
Definitely. Its difficult running around with no ammo trying to get peoples attentions.
- by Reimus Klinsman - at 2012.11.16 17:32:00
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337. Another alternative way to do skill points - in Feedback/Requests [original thread]
SP cap is nessessary for the longevity of the game. The current system is pretty awful as you get nearly all your SP in the first few hours of play. Just don't think about grinding SP. Grind knowledge of how the game works. You'll find it more en...
- by Reimus Klinsman - at 2012.11.16 16:34:00
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338. Suggestion for nanite injectors - in Feedback/Requests [original thread]
It would also be nice if you could drag, carry a downed mate. If they are just barely in snipers range, you could pull them to cover without exposing yourself.
- by Reimus Klinsman - at 2012.11.16 16:29:00
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339. The problem with AV - in Feedback/Requests [original thread]
Heavies should be able to take a hit or two from a tank. If a forge gun didn't force you to use a Heavy, no one would be running a Heavy and forge gun. To be honest, I'd like it if Tanks HP was boosted while their firepower (against infantry) was...
- by Reimus Klinsman - at 2012.11.16 16:26:00
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340. Counter-Strike Syndrome - in General Discussions [original thread]
In dust I believe that small numbers will screw a corp over. You wont have enough man power to accept/complete contracts. Contracts could last several days and if you have 20 Great players, you wont be able to cover a series of maps for 24 hours. ...
- by Reimus Klinsman - at 2012.11.16 16:10:00
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