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281. Extra Credits: Counter-Play - in General Discussions [original thread]
http://penny-arcade.com/patv/episode/counter-play This video is probably something CCP should look at for Dust. Infact, CCP should talk a look at most of these guys' videos because they really know game design well. This video goes over how a ...
- by Reimus Klinsman - at 2012.11.24 18:53:00
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282. Control Remapping for Keyboard & mouse - in Feedback/Requests [original thread]
This is much needed. I can't wrap my head around the current control system. I need my own (ESDF instead of WASD
- by Reimus Klinsman - at 2012.11.24 17:14:00
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283. so...wheres the undo button? - in General Discussions [original thread]
It sucks when you waste SP, but there should NEVER be a way to undo a mistake like that. If you screw up, live with it and learn.
- by Reimus Klinsman - at 2012.11.24 07:17:00
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284. Tank Question. - in General Discussions [original thread]
forestghost kinnan wrote: Just curious as to whats going to be happening with the tank missle turrents? Are they going to fix them or they permanatly useless? If they're not going to fix them we will have to start calling them, HAV- Heavy Antiq...
- by Reimus Klinsman - at 2012.11.24 07:15:00
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285. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Zat Earthshatter wrote: >Amarr: The Scrambler Pistol already has great range. 18m isn't great range. It can shoot out to maybe 30m but its falloff is huge.
- by Reimus Klinsman - at 2012.11.24 07:13:00
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286. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Actual Minmatar SMG: SMG with solid rounds Amarr SMG: the one we got now the SMG we currently have is minmatar.
- by Reimus Klinsman - at 2012.11.24 07:11:00
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287. The feel of the weapons - in Feedback/Requests [original thread]
Currently the AR feels pretty bland. I especially hate how theres little to no recoil in this game... But when you require 20 rounds into someone, recoil would just be a hinderance.
- by Reimus Klinsman - at 2012.11.24 07:08:00
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288. [Suggestion] New SP distribution system - in Feedback/Requests [original thread]
Also, I must mention that with my system, the points you could expect would be roughly the weekly SP pool divided by the amount of matches the game thinks you will play. There is more to it, but for the majority of your gameplay, that would be the...
- by Reimus Klinsman - at 2012.11.24 06:06:00
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289. Please Drop Out of My Ship - in General Discussions [original thread]
They really need an eject button for the pilot. Hit the eject button and non-pilot non-gunners get chucked out. (Please give the pilot a landing icon so they know exactly where people drop and disallow its use if they are ejected into the redzone.)
- by Reimus Klinsman - at 2012.11.24 05:26:00
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290. Request - release full map sized games - in Feedback/Requests [original thread]
Edu Ashbourne wrote: IK0 Golden Blade wrote: We need an increase in players size 30 feet high mercenaries?! That's scary! This doesn't have enough likes.
- by Reimus Klinsman - at 2012.11.24 05:19:00
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291. [request] purchasing ammo - in Feedback/Requests [original thread]
I like it. The interface in battle needs to be lightning quick or even automatic. If you have Ammo cached, it should only require being near a supply depot. Also, how would nanohives work. Take ammo from the person who deployed it?
- by Reimus Klinsman - at 2012.11.24 05:18:00
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292. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Yeah I don't see the harm in having this in the controller options menu ... I might use crouch a bit more if it was just a matter of letting go to get moving quick, I use kbm and have always found ctrl key tricky to ...
- by Reimus Klinsman - at 2012.11.24 05:15:00
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293. Request - AV Small turrets - in Feedback/Requests [original thread]
Rhadiem wrote: Paran Tadec wrote: Or just make missile turrets lock onto vehicles only, and make railguns not worthless. Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both type...
- by Reimus Klinsman - at 2012.11.24 05:11:00
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294. AV Grernades Bouncing off LAVs? No Explosion - in Feedback/Requests [original thread]
Yes. I've had this happen several times and its very frusterating. It seems like if the AV nade hits the vehicle too soon, it either turns to a stone or zips off in a random direction.
- by Reimus Klinsman - at 2012.11.24 05:09:00
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295. [BUG] Jumping with a charged Breach Forge Gun. - in Technical Support/Bugs [original thread]
That is really funny. I kind of want to try that now.
- by Reimus Klinsman - at 2012.11.23 06:33:00
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296. [Request] Program acceptance of M/KB as controlled - in Feedback/Requests [original thread]
Yeah. I've not had a problem like that. Although, it would be nice if Dust could detect that that feature was on if you are using a KBM
- by Reimus Klinsman - at 2012.11.23 06:31:00
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297. Ambush : Making it fun again - in Feedback/Requests [original thread]
Mira Adari wrote: Is anyone actually still playing ambush? Yes, because ambush is the only fun mode (when you get the installation drops.).
- by Reimus Klinsman - at 2012.11.23 06:29:00
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298. Slaughter Rule - in Feedback/Requests [original thread]
I approve.
- by Reimus Klinsman - at 2012.11.23 06:26:00
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299. First railguns... - in General Discussions [original thread]
Michael Cratar wrote: Vassteel Rydex wrote: yeah so ? tell me how you have worked so hard to get shinny stuff during a beta and let me guess you expect to keep it all too ? Just like you worked for your stuff. Unless your still running...
- by Reimus Klinsman - at 2012.11.23 06:23:00
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300. Any one having massive lag spikes - in General Discussions [original thread]
Yes. its awful.
- by Reimus Klinsman - at 2012.11.22 06:32:00
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