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61. Make Low-Sec scary - in General Discussions [original thread]
Give faction warfare an ISK payout. Organized teams constantly queue synching. Would that be scary enough?
- by RedZer0 MK1 - at 2014.01.10 01:16:00
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62. What if some of the old bonuses for dropsuit skills were turned into dropsuit pr... - in General Discussions [original thread]
This would actually make suits specialized. I would suggest making the skills for suits lower on their multiplier. Yet, have the proficiency skills be 6x-8x instead.
- by RedZer0 MK1 - at 2014.01.08 15:34:00
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63. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
After 1.7 I started running tanks on my main, zero skill points invested. Started wrecking people. Not just tanks, infantry too. With a rail cannon. Less than three people doing AV, and all focused on me, can't take me down. First problem. People ...
- by RedZer0 MK1 - at 2014.01.08 05:41:00
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64. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and...
- by RedZer0 MK1 - at 2014.01.07 21:30:00
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65. Dropsuit Command Skills - in General Discussions [original thread]
Each 'weight' should have a dropsuit command that unlocks the base racial suits. Then you can spec into specific roles from there. Specing into multiple base suits for the same type is silly. There isn't any 'specializing' as far as suits go.
- by RedZer0 MK1 - at 2014.01.07 07:37:00
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66. A Refocus Of Scouts - in General Discussions [original thread]
[quote=Scheneighnay McBob]Scouts are NOT pure snipers- they focus on working by themselves, and are heavily stealth-based. That can be either stealth combat, or just tanking the long-way around to sneak in and hack unguarded installations. I've p...
- by RedZer0 MK1 - at 2014.01.05 05:33:00
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67. [BUG][CCP IMPORTANT] - in General Discussions [original thread]
No risk, all reward.
- by RedZer0 MK1 - at 2013.12.31 02:33:00
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68. Dem Jeeps.... - in General Discussions [original thread]
They aren't hard to avoid/kill. Have yet to be hit by one. Saga+50 Kill+50 Equipment+5 Equipment+5 Equipment+5 Equipment+5
- by RedZer0 MK1 - at 2013.12.29 02:26:00
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69. A Refocus Of Scouts - in General Discussions [original thread]
Krom Ganesh wrote: Rather than a refocus, scouts (and light suits) need the focus that CCP never gave them. It seems they threw our suits into the game with only half-baked ideas to support it. As for the suits: All light suits should excel i...
- by RedZer0 MK1 - at 2013.12.24 00:04:00
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70. A Refocus Of Scouts - in General Discussions [original thread]
So, we have scout suits. Underpowered is a term most would attribute to them. For me, they haven't been the best choice for any role. Sniping? Not even close. Low hp, one equipment, low amount of high slots(damage mod). Medium and heavy suits brin...
- by RedZer0 MK1 - at 2013.12.23 21:57:00
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71. Remove Assault Swarm Launchers From The Game - in General Discussions [original thread]
Flix Keptick wrote: What is an assault swarm launcher? is that the one that locks on 2 targets? Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... The breach AR and SMG are far from ...
- by RedZer0 MK1 - at 2013.12.23 20:29:00
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72. Extra Ammo Skill - in General Discussions [original thread]
iceyburnz wrote: This skill isn't in general ammo supply, its supposed to represent personal modifications to the magazine that allow for more ammo per clip. That is an extended magazine, which no one has. If that was a skill, I'd be behind ...
- by RedZer0 MK1 - at 2013.12.23 20:12:00
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73. Extra Ammo Skill - in General Discussions [original thread]
Why isn't this a general skill? The other skills you can think of as "modifications" to your weapon. Increased damage, less recoil, etcetera, etcetera are things that can be done to a weapon. Carrying extra ammo is just something you can do. Why c...
- by RedZer0 MK1 - at 2013.12.23 19:25:00
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74. the redline - in General Discussions [original thread]
Just make it no damage in, no damage out.
- by RedZer0 MK1 - at 2013.12.23 19:03:00
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75. CCP is misunderstood - in General Discussions [original thread]
What can commandos do better than other suits av wise? (Rhetorical question)
- by RedZer0 MK1 - at 2013.12.21 19:33:00
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76. [Feedback] Flawed thinking in the dev blog interview(equip spam) - in General Discussions [original thread]
I'd like if equipment had a skill that determines the amount of each that can be dropped. So regardless of which variants they use, there would be a hard cap. Upping the CPU and PG would only hurt those who move around with equipment. The spammers...
- by RedZer0 MK1 - at 2013.12.21 08:30:00
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77. A fun tactic for a wacky night. - in General Discussions [original thread]
Shh, keep it a secret.
- by RedZer0 MK1 - at 2013.12.18 04:09:00
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78. Proxi mines & Remote explosives. - in General Discussions [original thread]
The tanks are to fast to plant more than 1or 2 RE on them. Only the most distracted/unaware tankers get all three. If prox triggered remotes, the proxies should just do RE damage. Other wise people would stack them anyway, and nothing would really...
- by RedZer0 MK1 - at 2013.12.17 09:28:00
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79. The Commando and Plasma Cannon will never be viable in PC - in General Discussions [original thread]
Commando needs to be in a smaller suit, period. Dual light weapons are wasted on such a slow suit. Commando: Specially trained military units used for surprise, hit-and-run raids Our commandos do none of those things.
- by RedZer0 MK1 - at 2013.12.16 22:22:00
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80. The ongoing 7 month troll - in General Discussions [original thread]
Rynoceros wrote: DUST Fiend wrote: RedZer0 MK1 wrote: How would the pilot suit even work? Add dropsuit modules that affect vehicles? Why, so pilots have to skill vehicle AND dropsuits. Would they even hve weapons on their suit? If you are...
- by RedZer0 MK1 - at 2013.12.16 22:06:00
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