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121. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Lynn Beck wrote: Why don't we... Offer a basic frame xk.1 that has 2 equipments, 3 on proto. Has light weapon. Current logi loses light slot, gains specialisation. Amarr basic logi would have light+sidearm, whereas amarr specialised logi would...
- by RedZer0 MK1 - at 2013.11.16 20:42:00
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122. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Disturbingly Bored wrote: [quote=Chunky Munkey]I can't think of anyone who'd outright reject any of those situations. IT MAKES TOO MUCH SENSE Thus it will fail. That's how i feel. People keep regurgit...
- by RedZer0 MK1 - at 2013.11.16 18:09:00
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123. @ ALL YOU RUBBER BAND BANDITS (RBB) - in General Discussions [original thread]
How about being constructive and starting, or even contributing to, a thread about win incentive? Winning or losing doesn't matter at the moment. That is part of the reason afk. Dealing with the symptom instead of the problem is a waste of time.
- by RedZer0 MK1 - at 2013.11.15 00:10:00
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124. I am dissatisfied with the Minmatar Assault bonus. - in General Discussions [original thread]
Most of the bonuses are sub par. I wish they would use general bonuses instead to trying to be so specific. I have suggested logis have the CPU/pg reduction bonus as a class. Doesn't force you into a specific piece of equipment, just helps if you ...
- by RedZer0 MK1 - at 2013.11.14 23:59:00
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125. A Simple Nerf to Scanners - in General Discussions [original thread]
Usually stealth mechanics have some variables in play, not here though. Nothing raises your profile (running, shooting), and no kind of action lowers it (crouching,standing still). It's all static, and static equals boring. The scanners need real ...
- by RedZer0 MK1 - at 2013.11.14 23:30:00
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126. State of Dust: Passive Income Generation is Falling by the Wayside - in General Discussions [original thread]
Couldn't you sell the district if you get one? Generate more funds for the corp.
- by RedZer0 MK1 - at 2013.11.14 23:10:00
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127. The real problem - in General Discussions [original thread]
I would rather not go back to the days when proto suit equaled win. Limiting logis to a sidearm is a terrible idea. They would never survive. Those that did would HAVE to rush targets, and end up playing more like an assault. I solved the Logi pro...
- by RedZer0 MK1 - at 2013.11.08 00:41:00
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128. Who else uses all sidearms fits? - in General Discussions [original thread]
Gal scout suit with pistol and smg. Running that suit affirms scouts need +1 equipment slot and CPU/PG increase. Let the slot layout limit them, not slots AND CPU/PG.
- by RedZer0 MK1 - at 2013.11.07 22:51:00
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129. Why proto logis are a problem - in General Discussions [original thread]
I gave the best solution to this problem, hands down. Every other "fix" would break the Logi class, or make assaults unstoppable.
- by RedZer0 MK1 - at 2013.11.06 21:30:00
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130. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
I'm starting to see the same thing with the breach.
- by RedZer0 MK1 - at 2013.10.31 21:55:00
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131. Anyone using the passive range amplification or precision modules? - in General Discussions [original thread]
The only thing worth getting to 5 is dampening. The percent increase for precision and range are too small to be of use. Better to run a scanner and try and avoid the enemy's.
- by RedZer0 MK1 - at 2013.10.28 16:33:00
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132. New player experience and why most don't stay - the worse 6 hours of a noobs... - in General Discussions [original thread]
CPP doesn't want to split the player base, understandable. The solution is clear as day, but CCP has already stated their opposition to it. New players should use public contracts, vets faction warfare. If you draw the vets into a more engaging en...
- by RedZer0 MK1 - at 2013.10.26 20:07:00
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133. confusion about new weapon stats - in General Discussions [original thread]
If you try and use the breach like a regular AR, it will not work. It requires a different method of use.
- by RedZer0 MK1 - at 2013.10.26 19:38:00
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134. The first District, Is there a path? - in General Discussions [original thread]
As a small corp you won't be able to. All though the player base isn't very big, there aren't enough planets to go around. I'm not saying every corp should have a district, but the idea of getting spread too thin isn't present here. If there was m...
- by RedZer0 MK1 - at 2013.10.25 00:30:00
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135. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Monkey MAC wrote: RedZer0 MK1 wrote: Monkey MAC wrote: RedZer0 MK1 wrote: Monkey MAC wrote: Well OP credit for trying its nice to see someone trying, but no that woukdn't work, limiting the logi to a heavy would be a massive hindran...
- by RedZer0 MK1 - at 2013.10.24 23:51:00
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136. Good to see the Devs - in General Discussions [original thread]
So..... what time do they play. I have some points to make, with my gun.
- by RedZer0 MK1 - at 2013.10.24 23:43:00
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137. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Monkey MAC wrote: RedZer0 MK1 wrote: Monkey MAC wrote: Well OP credit for trying its nice to see someone trying, but no that woukdn't work, limiting the logi to a heavy would be a massive hindrance to their team! The logistics then limit...
- by RedZer0 MK1 - at 2013.10.24 23:26:00
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138. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Vyzion Eyri wrote: Love the idea and as a logibro I fully endorse the 'heavy logi'. I can see myself with prototype triage hives, prototype repair tool and injector, tanking the DPS for my team, dishing out a little of my own, but my slow speed...
- by RedZer0 MK1 - at 2013.10.24 23:18:00
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139. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Monkey MAC wrote: Well OP credit for trying its nice to see someone trying, but no that woukdn't work, limiting the logi to a heavy would be a massive hindrance to their team! The logistics then limits the squad too much! Sorry, but good try! ...
- by RedZer0 MK1 - at 2013.10.24 23:01:00
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140. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Disturbingly Bored wrote: Chunky Munkey wrote: I wasn't expecting to like this idea, but it's reasonable enough. Same here. Once I stopped and thought about it, it's pretty damn neat. I do agree that it's an enormous mental shift, and ...
- by RedZer0 MK1 - at 2013.10.24 22:54:00
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