| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3121
 
 
      | Posted - 2014.01.07 04:34:00 -
          [1] - Quote 
 What if we made them exactly like vehicles, in the sense that one skill would unlock all of your Heavies, and another skill would unlock all of your Scouts?
 
 This would save time in terms of cutting down the SP sink tremendously, while also allowing people to try out their role without worrying about getting a respec later.
 
 That way, a person wanting to be an Amarr scout can skill into scouts without having to worry about spending more SP on it in the future.
 
 Death to the grind!
 
 CoD -----> <----- WoT Please AR and Tank scrubs, go to your respective games. Leave DUST alone! | 
      
      
        |  jerrmy12 kahoalii
 The Phoenix Federation
 
 232
 
 
      | Posted - 2014.01.07 04:35:00 -
          [2] - Quote 
 
 Atiim wrote:What if we made them exactly like vehicles, in the sense that one skill would unlock all of your Heavies, and another skill would unlock all of your Scouts?
 This would save time in terms of cutting down the SP sink tremendously, while also allowing people to try out their role without worrying about getting a respec later.
 
 That way, a person wanting to be an Amarr scout can skill into scouts without having to worry about spending more SP on it in the future.
 
 Death to the grind!
 All the 8x skills should be brought down alpt, at least 6x
 
 I use a tablet so beware of typos | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 437
 
 
      | Posted - 2014.01.07 04:39:00 -
          [3] - Quote 
 
 jerrmy12 kahoalii wrote:Atiim wrote:What if we made them exactly like vehicles, in the sense that one skill would unlock all of your Heavies, and another skill would unlock all of your Scouts?
 This would save time in terms of cutting down the SP sink tremendously, while also allowing people to try out their role without worrying about getting a respec later.
 
 That way, a person wanting to be an Amarr scout can skill into scouts without having to worry about spending more SP on it in the future.
 
 Death to the grind!
 All the 8x skills should be brought down alpt, at least 6x 8x IS at least 6x. You mean it should be brought back to AT MOST 6x? I agree with you.
 
 I, also, agree with OP.
 | 
      
      
        |  jerrmy12 kahoalii
 The Phoenix Federation
 
 233
 
 
      | Posted - 2014.01.07 04:41:00 -
          [4] - Quote 
 
 Joel II X wrote:jerrmy12 kahoalii wrote:Atiim wrote:What if we made them exactly like vehicles, in the sense that one skill would unlock all of your Heavies, and another skill would unlock all of your Scouts?
 This would save time in terms of cutting down the SP sink tremendously, while also allowing people to try out their role without worrying about getting a respec later.
 
 That way, a person wanting to be an Amarr scout can skill into scouts without having to worry about spending more SP on it in the future.
 
 Death to the grind!
 All the 8x skills should be brought down alpt, at least 6x 8x IS at least 6x. You mean it should be brought back to AT MOST 6x? I agree with you.  I, also, agree with OP. Yes and 7x should be the absolute highest and 6x umcommom, its bullshit it takes 3 mil to get a proto suit, think of the newbs or people witu 14 mil sp without a single damm pro suit
 
 I use a tablet so beware of typos | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 145
 
 
      | Posted - 2014.01.07 04:47:00 -
          [5] - Quote 
 nope nope nope.
 
 the current set up is meant to promote specilization. and i didnt have a proto till 16mill sp. who's fault was that? mine ofc.
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3121
 
 
      | Posted - 2014.01.07 04:48:00 -
          [6] - Quote 
 I'm sorry, but an 8x Multiplier of anything is ridiculous, while also conveniently promoting the use of AUR for purchases.
 
 I'd be fine with the 8x Skill multiplier though, if my skill unlocked that type of gear for all races.
 
 CoD -----> <----- WoT Please AR and Tank scrubs, go to your respective games. Leave DUST alone! | 
      
      
        |  jerrmy12 kahoalii
 The Phoenix Federation
 
 234
 
 
      | Posted - 2014.01.07 04:49:00 -
          [7] - Quote 
 
 boba's fetta wrote:nope nope nope.
 the current set up is meant to promote specilization. and i didnt have a proto till 16mill sp. who's fault was that? mine ofc.
 Idk, this game is an fps and no new player is going to play for a year just to be competitive, the sp required to max all skills needs to be reduced by a decent amount
 
 I use a tablet so beware of typos | 
      
      
        |  jerrmy12 kahoalii
 The Phoenix Federation
 
 234
 
 
      | Posted - 2014.01.07 04:51:00 -
          [8] - Quote 
 
 Atiim wrote:I'm sorry, but an 8x Multiplier of anything is ridiculous, while also conveniently promoting the use of AUR for purchases.
 I'd be fine with the 8x Skill multiplier though, if my skill unlocked that type of gear for all races.
 If it was like the armor and shield upgrades for vehicles, fine I'd accept a high multoplyer because it saves sp and makes your sp spent actualy usefull
 
 I use a tablet so beware of typos | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3122
 
 
      | Posted - 2014.01.07 04:56:00 -
          [9] - Quote 
 
 boba's fetta wrote:nope nope nope.
 the current set up is meant to promote specilization. and i didnt have a proto till 16mill sp. who's fault was that? mine ofc.
 Then they did a terrible job.
 
 Specialization means almost nothing in terms of Dropsuits because of the fact that ADV gear is almost just as usable as PRO gear, coupled by the fact that just about every bonus to suits in this game is either useless, or not good enough to justify throwing 4mil SP into.
 
 You can still promote specialization with this idea, your specialization would be in the use of your Core Skills (hacking, profile, speed, etc) and your Weaponry (proficiency, sharpshooter, etc.).
 
 This would also serve to make DUST far more unique in the sense that your suit would literally be "your suit". Everything would be able to fit your exact playstyle without having to toss 10-20 million SP at it.
 
 Death To The Grind!
 
 CoD -----> <----- WoT Please AR and Tank scrubs, go to your respective games. Leave DUST alone! | 
      
      
        |  Varjac Theobroma Montenegro
 Omega Elite Mercs INC.
 
 38
 
 
      | Posted - 2014.01.07 05:04:00 -
          [10] - Quote 
 I don't think specialization is true in this game. Most roles seems to fluctuate and change, and hence so do the applications of those roles. When a match becomes vehicle dominat my role is not really specialization, but adaptation due to the inefficiency of an AR and logi equipment for AV. In theory you can run a 16 man team well fitted to fight a large vehicle threat and still have a flexible infantry based section. To farther promote this theory the corporation could manage its assets to boost this role specific roster. But in public games there are too many variables most of the time; a six man squad is too small to function alone. There is no emphasis on communicating with other squads in a match and any specialists among the entire team will be watered down as the need to adapt in a match far beats the reward of specialization for a majority of players.
 
 In order for true specialization to feel applicable and worth while, and let alone be encouraged our communication pathways need a boost.
 
 Colored bars on our names in squad chat could denote our specialty. This may further give a squad lead a better understanding of where his soldiers skills are devoted.
 
 Larger team games may also bring a group to be more optimized on the field and encourage players to fully invest their time and sp into a single role they perform best and reduce the individual need for adaptation: as team selection should represent adaptation to types of battles and foes.
 
 
 
 FAME | 
      
      
        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 504
 
 
      | Posted - 2014.01.07 05:05:00 -
          [11] - Quote 
 I'm not against the idea... But I think that there may be better ways to kill Mr. Grind.
 
 
 | 
      
      
        |  Tch Tch
 Red Shirts Away Team
 
 101
 
 
      | Posted - 2014.01.07 05:08:00 -
          [12] - Quote 
 You get a good guess of what a suit does with the basic variant. A STD light suit and a MLT shotgun will give you an insight to playing a shotgun scout. Insight not the same performance curve.
 
 If you want to actually try a specialist suit you can use AUR or LP. But a STD scout with no skills is essentially a STD light with a different paint job.
 
 I like having stretch goals and the specialist proto suits are indeed. I also like that the skills earned for specialist suits apply to all variants. So your proto skilled scout can make a STD scout suit invisible.
 
 Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK. | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 11637
 
 
      | Posted - 2014.01.07 05:15:00 -
          [13] - Quote 
 Progression I'd like to see.
 
 No Skill
 Militia Light, Medium, Heavy
 
 Amarr Suit Command 1 - Provides a fitting bonus to all suits, all suits check this for a bonus special to their 'class'
 -Amarr Light
 -Amarr Medium
 -Amarr Heavy
 
 Amarr Suit Command 2
 -Basic Type 2 and 3s
 
 Amarr Suit Command 3
 -Specialists Suits (each as own skill)
 --Specialists Suits Skill II - type 2 and Type 3
 
 Amarr Suit Command 4
 -Hardsuits (Tech 3, core and subsystems with own skill)
 
 Amarr Suit Command 5
 -MTACs
 
 This also means no more basic, advanced and prototype of every suit, One grade for each 'category' type 2 medium for example would have traded its sidearm for a second equipment slot where type 3 trades its one equipment slot for a second grenade slot.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Denn Maell
 PIanet Express
 
 33
 
 
      | Posted - 2014.01.07 05:23:00 -
          [14] - Quote 
 While I would like to see a change in the skills, this solution seems a step in the wrong direction. Unlocking all races' Assaults when skilling into assault?
 
 I could see skilling into Caldari Mediums, and then skilling into the generic Assault role specialty (like in eve if I wanted to go into Interceptors).
 
 For that matter, I could even see removing the passive bonuses the skills themselves provide and attaching them to the individual suits (again like they have on Eve).
 | 
      
      
        |  RedZer0 MK1
 The Generals
 General Tso's Alliance
 
 148
 
 
      | Posted - 2014.01.07 07:37:00 -
          [15] - Quote 
 Each 'weight' should have a dropsuit command that unlocks the base racial suits. Then you can spec into specific roles from there. Specing into multiple base suits for the same type is silly. There isn't any 'specializing' as far as suits go.
 | 
      
      
        |  Killar-12
 The Corporate Raiders
 Top Men.
 
 1965
 
 
      | Posted - 2014.01.07 08:12:00 -
          [16] - Quote 
 
 Atiim wrote:I'm sorry, but an 8x Multiplier of anything is ridiculous, while also conveniently promoting the use of AUR for purchases.
 I'd be fine with the 8x Skill multiplier though, if my skill unlocked that type of gear for all races.
 What if it unlocked all types of that gear Med, Hvy or Light for that race?
 
 A-Teams win Battles B-Teams win Campaigns C-Teams win Wars | 
      
      
        |  Aero Yassavi
 Yassavi House
 
 4335
 
 
      | Posted - 2014.01.07 08:44:00 -
          [17] - Quote 
 If you were to make infantry like the new vehicle skill tree, then it would be:
 
 Light Dropsuit Command
 Medium Dropsuit Command
 Heavy Dropsuit Command
 
 And they would unlock all the race's corresponding frame size basic suits, not role suits. Then each would branch out, so Medium Dropsuit Command would branch out to
 
 Assault Dropsuit Command
 Logistics Dropsuit Command
 
 These skills would each unlock all the race's logistics suits, but only provide the class bonus (shield regen for assaults and armor regen for logis). Then it would branch out to
 
 Amarr Assault Command
 Amarr Logistics Command
 Caldari Assault Command
 Caldari Logistics Command
 Gallente Assault Command
 Gallente Logistics Command
 Minmatar Assault Command
 Minmatar Logistics Command
 
 These skills wouldn't unlock anything, as you already unlocked the suits. All these skills would do is provide your corresponding race specific class bonus, like heat reduction for Amarr Assault Command or hacking bonus for Minmatar Logistics Command.
 
 If they did this, they could make it
 Light, Medium, and Heavy Dropsuit Command 2x skills
 Assault, Logistics, Scout, Sentinel, Commando 3x skills
 Racial class specific skills 5x skills
 
 This way it would only take a little over 600,000 SP to get your first prototype suit (just the basic frame size no-class proto suit), which would greatly help new players become competitive faster. You'd also be able to get your first class specific protosuit at a little over 1.8 million, including the 600,000 SP already spent. And then if you want to go all out, it'd take you a bit over a combined 3 million skill points, which is essentially where it is now (a little higher since I'm saying get level 5 of the frame size instead of 3).
 
 Essentially, all I'm doing here is splitting up the current 4x multiplier for frame size skill and 6x multiplier for role skill (a combined 10x) into a three skills at 2x, 3x, and 5x (again, a combined 10x) making it easier to get into protosuits as well as giving players access to all racial suits even if they are not out yet, as to silence requests for respecs.
 
 It's a bird!  It's a plane!  No, it's Super Amarr! | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |