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61. [Request] Swarm Launcher Improvements - in Feedback/Requests [original thread]
Can we get some dev feedback on the following: 1. Inability to "un-lock" from a target that you don't wish to fire at. I know you can turn away to unlock but it's not a good game mechanic. 2. Can we get a range indicator when attempting to lock ...
- by RedRebelCork - at 2013.07.15 21:42:00
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62. [Request] War Barge from 2009? - in Feedback/Requests [original thread]
Can this: http://www.youtube.com/watch?v=SvDKbiUnxTA be "switched on" again? Looks cool and the war barge trophy room concept is a nice idea for corporations.
- by RedRebelCork - at 2013.07.15 21:35:00
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63. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
What might be a good idea is to do it like some of the older RPGs (think Baldur's Gate 2 for example) where you can pick a pre-created character template like: Assault Heavy Sniper Scout Logistics Custom Each of which will give the player the sk...
- by RedRebelCork - at 2013.07.03 15:36:00
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64. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: I don't know how, but it said "9860" from Wirykomi Swarm Launcher right after he killed me. I didn't believe it at first because there is no weapon that can bring a tank from 6870 to 0 in one hit, but it happened, accord...
- by RedRebelCork - at 2013.06.15 08:40:00
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65. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Jathniel wrote: Arkena Wyrnspire wrote: RedRebelCork wrote: Thanks Wolfman. Appreciate your communicating what's going on to us all, it really does make a difference. Just my $0.02 on the Duvolle TAR. I'm not sure if it's intentional or...
- by RedRebelCork - at 2013.06.07 21:53:00
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66. [Suggestion] When New Eden is opened, Highsec = no proto gear? - in Feedback/Requests [original thread]
In Eve the noobs can, generally speaking, safely learn about New Eden in highsec without worrying about getting stomped at every turn. Would it not be a good idea to have CONCORD outlaw proto weaponry in highsec and let the noobs fight there on an...
- by RedRebelCork - at 2013.06.07 09:43:00
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67. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Esper Shadows wrote: Getting back to my earlier post (#66), instead of bronze/silver/gold you could use highsec / lowsec / nullsec tiers just like in EVE =) But the point is, to tier the match difficulty in some rough (but effective) fashion s...
- by RedRebelCork - at 2013.06.07 09:20:00
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68. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by RedRebelCork - at 2013.06.07 09:14:00
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69. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
It should start with death. A cut scene from 1st person POV. A firefight, your squad are pushing the last objective, enemy troops drop right down on top of you with inertial dampeners. A hectic melee ensues with both your squad and the enemy bei...
- by RedRebelCork - at 2013.06.07 09:08:00
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70. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
I've adapted to the GLU-5, it's not what it once was but it can still get you kills as long as you keep the enemy at arms reach. The Duvolle TAR needs something though. It's identical to the GLU-5 but does 4 HP more damage per shot for a price ta...
- by RedRebelCork - at 2013.06.06 20:50:00
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71. Tweak the Burst Rifle - in Feedback/Requests [original thread]
I don't believe it has any discernible advantage over the TAR or standard AR so it wallows in the market. It definitely needs to be made more competitive. The BR in Halo was quite good and sounded beastly in comparison.
- by RedRebelCork - at 2013.06.01 08:22:00
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72. [Request]Knova Bayonet for AR... - in Feedback/Requests [original thread]
Mithridates VI wrote: Switch to sidearm. Logi-nerfed. I don't have a sidearm. What do I do now huh?
- by RedRebelCork - at 2013.05.24 11:06:00
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73. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
Hip fire accuracy is another problem. The TAR it soo accurate at close to mid range when fired from the hip, which takes away any advantage the full-auto ARs would be expected to have in that scenario. I say this as an almost exlcusive TAR user. ...
- by RedRebelCork - at 2013.05.24 10:56:00
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74. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
Negris Albedo wrote: XV1 wrote: Everything that fires a missile right now is difficult to use due to the very low speed that pretty much every missile type weapon in the game has right now. The flaylock pistol feels like a dart gun as the mi...
- by RedRebelCork - at 2013.05.24 08:26:00
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75. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Blatant rip from BF3 but fug it.... Racial AUR Dogtags Some nice artwork would need to go in here, think like the cog dogtags in Gears of War look pretty nifty. You don't get dogtags by default but can purchase them for 1 AUR each for arguments s...
- by RedRebelCork - at 2013.05.23 07:46:00
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76. Corporation Tax - in Feedback/Requests [original thread]
1. Yes 2. Perhaps (depending on LoE required and how ISK values with flunctuate between games) 3. Yes With point 2 my only concern would be that EVE players will be generating far more ISK than Dust players and corp taxes might be set accordingly...
- by RedRebelCork - at 2013.05.22 13:17:00
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77. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
Rachoi wrote: nope, no trophies, no point in trophies, none in EVE, so why add them in DUST? also.. why force the devs to work on something that is rather... pointless No controllers in EVE either so we should just ditch those too I suppose?...
- by RedRebelCork - at 2013.05.22 13:04:00
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78. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Thought of more: 7. Spectator Sport - For a low price allow us to watch corp battles in progress with a time delay to prevent exploitation (120~ seconds?). Big corp battles would attract a lot of attention and it would be good for the publicity o...
- by RedRebelCork - at 2013.05.22 11:07:00
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79. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
OP, can you update the original post with a listing of suggestions along with number of votes (likes) where possible? My suggestions 1. FFA Tournaments - Skilled tournaments that requires AUR to enter. Different tournament types could be possib...
- by RedRebelCork - at 2013.05.22 11:01:00
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80. militia scramble rifle, Plasma cannon and flaylok - in Feedback/Requests [original thread]
J-Lewis wrote: Probably not. I think CCP is aiming for a Weapons Lab where you can 'try before you buy' instead of adding more militia clutter. In the meantime, you can put 1 level into whatever you feel like trying out; 12,440 SP isn't that ...
- by RedRebelCork - at 2013.05.15 15:27:00
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