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81. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
The Duvolle hits too hard, certainly needs it's damage looked at or else the RoF. The others are ok in my opinion. Up the ranges on other ARs to compete.
- by RedRebelCork - at 2013.05.13 16:47:00
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82. [Feedback] - Extensive game notes from returning player - in Feedback/Requests [original thread]
Vehicles - Dropship gunner view is obscured and narrow, should have a zoomed in and zoomed out option (like chopper door gunners in BF3 for example).
Vehicles - LAVs need to have about 400kg worth of ballast added to them. The slip, slide a...
- by RedRebelCork - at 2013.05.12 20:54:00
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83. [Feedback] - Extensive game notes from returning player - in Feedback/Requests [original thread]
Returned last week after a couple of months out. Have been taking notes since I returned. Put them all together here. This IS the tl;dr.... Battle Finder - Instant Battles - No description for what the different game types are. What is 'Amb...
- by RedRebelCork - at 2013.05.12 20:53:00
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84. [Feedback] MAG-Tribute BPOs - in Feedback/Requests [original thread]
calisk galern wrote: RedRebelCork wrote: Think you may be pricing yourselves out of the market with these CCP? I'd love to have the Raven dropsuit but Gé¼10 is a lot of bacon for a camo change on a basic suit. it's the fact that you never...
- by RedRebelCork - at 2013.05.10 15:11:00
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85. [Feedback] MAG-Tribute BPOs - in Feedback/Requests [original thread]
Think you may be pricing yourselves out of the market with these CCP? I'd love to have the Raven dropsuit but Gé¼10 is a lot of bacon for a camo change on a basic suit.
- by RedRebelCork - at 2013.05.10 14:51:00
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86. Request - Post Match Profit/Loss - in Feedback/Requests [original thread]
Celus Ivara wrote: I think this would be great as a toggleable option. Defaulted to toggled "off". If this were universally enabled for all mercs, the present post-battle feeling of "I'm moving forward, slowly but surely" would be changed ...
- by RedRebelCork - at 2013.05.10 14:02:00
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87. Assault rifle range - in Feedback/Requests [original thread]
Cosgar wrote: RedRebelCork wrote: It's a horrendously lazy way to limit the effective range of the weapons. Any of the other "AAA" titles work with dispersion and reduced damage at long range, CCP have opted to use the retro method of incorp...
- by RedRebelCork - at 2013.05.10 14:00:00
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88. Request - Basic Tactical AR - in Feedback/Requests [original thread]
There's no option for a Militia or basic tactical AR. Newer players don't have a chance to try out a semi-auto AR until they've ranked to AR Operation IV. Also, why is the scope green on the GLU-5? The reticle is extremely basic also, could use ...
- by RedRebelCork - at 2013.05.08 13:17:00
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89. Request - Post Match Profit/Loss - in Feedback/Requests [original thread]
Post match battle report tells us how much we earned but there's no indication of how much ISK we lost to earn that. Please include this also.
- by RedRebelCork - at 2013.05.08 13:02:00
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90. Assault rifle range - in Feedback/Requests [original thread]
It's a horrendously lazy way to limit the effective range of the weapons. Any of the other "AAA" titles work with dispersion and reduced damage at long range, CCP have opted to use the retro method of incorporating invisible walls that stop bullet...
- by RedRebelCork - at 2013.05.08 08:03:00
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91. Feedback - Readroom Battle Types Overview - in Feedback/Requests [original thread]
When you walk over to the 3D map in the battle barge ready room it only presents Skirmish and Ambush battle types, no mention of Ambush OMS. I still don't know what that stands for tbh.
- by RedRebelCork - at 2013.05.07 16:07:00
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92. Fitting Value Display? - in Feedback/Requests [original thread]
Can we get a view of the approx value of a fitting in the fitting menu somewhere. Preferably in big EXPENSIVE letters so we know what every death is costing us? Cheers, Red
- by RedRebelCork - at 2013.05.07 13:59:00
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93. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Not sure about what the scout needs or does not need. But to those people saying AR has too much range: JUST NO ARs in every other FPS have pracitcally unlimited range, any modern AR used today wouldn't have issues hitting at the ranges we are at...
- by RedRebelCork - at 2012.12.03 15:40:00
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94. [Feedback] First impressions - in Feedback/Requests [original thread]
Nice post OP. Agree with most of it except the map part. Symetrical maps whilst being as fair as possible are quite boring, there are plenty of maps over the years that were both fair, interesting for gameplay and asymetrical (counterstrike had lo...
- by RedRebelCork - at 2012.12.01 11:20:00
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95. My opinion after playing it: - in Feedback/Requests [original thread]
They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache.
- by RedRebelCork - at 2012.12.01 10:56:00
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96. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
xMarauder wrote: Clearly, you need to learn to take the ladder down. Ladders are for mortals, I may live forever but I seriously don't have time for ladders!
- by RedRebelCork - at 2012.11.30 10:23:00
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97. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
I'm a genetically enhanced, futuristic armoured super-soldier killing-machine. I don't get trucked into battle, I jump out of a god-damn space ship from 1,000ft in the air. That stuff doesn't even phase me! I drop off a 10ft ledge and my shields ...
- by RedRebelCork - at 2012.11.30 09:21:00
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98. Notes from a Dust 514 session - in Feedback/Requests [original thread]
Sat down to play Dust 514 for about 20 minutes the other day. Some notes and associated requests based on experience: Time lag between launching game from PS home and actually getting to play is absurd. Why do I have to keep agreeing to the s...
- by RedRebelCork - at 2012.11.30 09:04:00
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99. ability to dig a fox hole. - in Feedback/Requests [original thread]
1. Have you ever dug a fox hole? The game would be over by the time you're settled into your gopher hole. 2. We're immortal super soldiers fighting a running battle for an objective and death doesn't mean anything to us, why would we conceivably ...
- by RedRebelCork - at 2012.11.30 08:40:00
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100. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Simple but great idea!
- by RedRebelCork - at 2012.11.29 22:09:00
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