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21. [Suggestion] Switch prices between basic and racial suits - in Feedback/Requests [original thread]
I've pointed this out and was told the same. "They're harder to get so they should be cheaper." Which makes no sense as every other item in a tiered progression gets more expensive as it gets better.
- by RedRebelCork - at 2013.08.06 15:10:00
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22. [Request] Vehicule capable of ramming tanks to deliver damage. - in Feedback/Requests [original thread]
A jihad jeep?
- by RedRebelCork - at 2013.08.06 13:11:00
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23. Webpage still showing 1.2 update - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Not anymore... To clarify, the middle image is a rotating billboard. The middle image shows 1.2: http://i.imgur.com/dr82A33.jpg?1
- by RedRebelCork - at 2013.07.30 14:21:00
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24. Webpage still showing 1.2 update - in Feedback/Requests [original thread]
http://dust514.com/ Still showing 'Uprising 1.2 Is Here - Explore The Latest Update'
- by RedRebelCork - at 2013.07.30 14:09:00
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25. Minimap Improvements - in Feedback/Requests [original thread]
Touchy McHealz wrote: I am 100% AGAINST there being skills that are "must trains". Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our neck...
- by RedRebelCork - at 2013.07.30 13:34:00
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26. Cosplay (art request) - in Feedback/Requests [original thread]
There was a caldari assault cosplay in one of the dev blog videos, might be able to find out from CCP who made that.
- by RedRebelCork - at 2013.07.30 11:52:00
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27. [Request] Speeders - in Feedback/Requests [original thread]
http://i.imgur.com/CIE02Ar.png
- by RedRebelCork - at 2013.07.30 10:34:00
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28. Request - High power slot armor modules - in Feedback/Requests [original thread]
Makes sense. Maybe armour hardeners or resistances would go in high slots?
- by RedRebelCork - at 2013.07.30 09:33:00
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29. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is fantastic feedback, I-¦m thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play i...
- by RedRebelCork - at 2013.07.30 08:43:00
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30. change the aiming tint for the scrambler rifle - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: the shape is fine but it does become difficult to aim at someone when they are moving over sand areas. I would suggest you just change the yellow tint to clear. Seconded
- by RedRebelCork - at 2013.07.30 08:17:00
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31. Minimap Improvements - in Feedback/Requests [original thread]
Shadow Panther1 wrote: This is slightly off topic but since we are talking about maps, I would like it if we could see the map we would be playing on while waiting for deployment in the War Barge. I was thinking that the giant map in the center...
- by RedRebelCork - at 2013.07.29 13:43:00
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32. Minimap Improvements - in Feedback/Requests [original thread]
More: When an enemy fires a weapon nearby a red dot should pop up briefly on the map signifying their location but not what direction they are facing. This would be a "snapshot" as such, briefly showing where an enemy was and fading away unti...
- by RedRebelCork - at 2013.07.29 10:03:00
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33. Minimap Improvements - in Feedback/Requests [original thread]
Don't say we never give you anything Android Contour lines would be nice.
Smaller nanohive icons might be a good idea.They can be overbearing at times.
Highlight players that are low on ammo.
Highlight players that require repairs.
...
- by RedRebelCork - at 2013.07.29 09:09:00
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34. [Feedback] - Basic shotgun max range is too low - in Feedback/Requests [original thread]
Smooth Assassin wrote: Your problem is you should get a AR don't confuse it with a shotgun Did you read my post? It's not about being able to operate at mid range with a shotgun, which is not what it is designed for in this game at all. It...
- by RedRebelCork - at 2013.07.28 22:25:00
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35. [Feedback] - Basic shotgun max range is too low - in Feedback/Requests [original thread]
Seeing the same thing with the basic shotgun that we all used to see with the ARs. Rounds maxing out and disappearing into thin air after X meters. I don't think the shotgun should be effective at anything above short range but you should be able...
- by RedRebelCork - at 2013.07.28 22:14:00
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36. Different types of rewards when your squad gets 2500 wp - in Feedback/Requests [original thread]
These kind of leader abilities were great in MAG and added another layer to tactics. The strafing runs were a bastard though
- by RedRebelCork - at 2013.07.28 21:56:00
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37. [Request] - Covert Drop Uplink - in Feedback/Requests [original thread]
Seeing as how all the uplinks we have now have massive 'come kill me' beacons attached, can we get some covert ops versions that will be very hard, if not impossible, to detect on the map without an active scanner in the area.
- by RedRebelCork - at 2013.07.26 15:20:00
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38. How to fix MCC camping in Skirmish and Domination matches - in Feedback/Requests [original thread]
How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic?
- by RedRebelCork - at 2013.07.26 11:40:00
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39. To the CCP OVERLORDS - in Feedback/Requests [original thread]
Thanks for the feedback Hybrid
- by RedRebelCork - at 2013.07.26 10:20:00
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40. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Any update on this? $100 is a lot for militia gear....
- by RedRebelCork - at 2013.07.26 09:23:00
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