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41. [Request] Shield Overcharger - in Feedback/Requests [original thread]
Blatant rip from TF2 medic. A way for a logi to overcharge the shield of a heavy for example in a firefight.
- by RedRebelCork - at 2013.07.26 07:49:00
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42. Environmental additions - in Feedback/Requests [original thread]
CCP Android wrote: I keep hearing the Urban map request. What would an urban map provide, functionally that we don't have in our current maps. Please don't open the MQ door. Its Richmond's room. Richmond is not supposed to be out of his room...
- by RedRebelCork - at 2013.07.26 07:36:00
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43. [R] - Would smaller, indoor (space station interior) maps have better performance? - in Feedback/Requests [original thread]
We don't really have any indoor maps, there's very little indoor fighting at all actually. With the much lower lines of sight and rendering requirements I imagine they'd perform better than the sprawling maps we have now.
- by RedRebelCork - at 2013.07.25 10:31:00
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44. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
I think: 'Death to LLAVs'.Damn things are tougher than old, dried-out leather. If there is ever such a thing as a LMAV that tanks twice as hard I'll probably cry. On a serious note: Webifiers might be good, but I don't see many people carrying t...
- by RedRebelCork - at 2013.07.23 22:06:00
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45. so what are we suppose to do for transport now? - in Feedback/Requests [original thread]
Yoma Carrim wrote: CCP showed off hover bikes at fanfest as well as MAV troop transports so looks like we'll be getting designated transport vehicles around winter or next spring. Being realistic, I wouldn't hold my breath for those, we're s...
- by RedRebelCork - at 2013.07.23 13:58:00
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46. The Quick & Easy Fix for Armor vs. Shields - in Feedback/Requests [original thread]
Give heavy suits more PG and make armour modules cost more PG?
- by RedRebelCork - at 2013.07.23 10:59:00
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47. [Suggestion] Improve infantry health bars - in Feedback/Requests [original thread]
I'd be in favour of no health bar in certain instances. For example it would not be displayed unless someone on your side is actively scanning the area. Or perhaps there would be a module or dropsuit that is shielded from scanning and you don't g...
- by RedRebelCork - at 2013.07.23 09:40:00
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48. [Request] Return of the HUD shake - in Feedback/Requests [original thread]
The dropship turret is a lot better too. Are those blaster turrets still in game or is just the zoomed in ones we have now?
- by RedRebelCork - at 2013.07.23 09:20:00
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49. [Idea] Item weights instead of movement penalty % - in Feedback/Requests [original thread]
Surely it would make more sense that every item has a weight and that the more you lump on your merc the slower they go. Base movment speeds could be upped so that running around with Nova Knives and 1 or 2 modules would be a viable (but unorthdox...
- by RedRebelCork - at 2013.07.22 13:31:00
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50. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
There's no scope sway once 'deployed' and no bullet drop. Both should be implemented in my opinion.
- by RedRebelCork - at 2013.07.22 12:26:00
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51. [Request] - Faction Warfare & Free Fittings - in Feedback/Requests [original thread]
Demon Buddah wrote: Delenne Arran wrote: Demon Buddah wrote: Faction Warfare just needs to have a better reward. Right now it's just another Skirmish. We need Loyalty Points, faction gear, and better pay for participating in FW. And if yo...
- by RedRebelCork - at 2013.07.22 08:25:00
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52. [Request] - Faction Warfare & Free Fittings - in Feedback/Requests [original thread]
When we get the remaining weapons and dropsuits populated for at least 2 races can we have faction warfare where the dropsuits are supplied for free when fighting for a faction and those dropsuits are pre-built using only that factions weapons? Th...
- by RedRebelCork - at 2013.07.21 19:39:00
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53. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Makes perfect sense to me, MAG didn't have this either and it annoyed me no end.
- by RedRebelCork - at 2013.07.21 17:53:00
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54. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Anyone advocating the straight out removal of a piece of equipment that CCP spent time and money developing is demonstrating some or all of the following: 1. A lack of imagination (Removal is really the best solution you could come up with?) 2. A...
- by RedRebelCork - at 2013.07.18 07:13:00
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55. [Request] More character information when using 'Show Info' - in Feedback/Requests [original thread]
Can we get some additional information when viewing a character in chat windows/game scoreboard? Useful information would include: Alliance Standing Total SP & K/D (useful when assessing a potential recruit application) Biography Employment ...
- by RedRebelCork - at 2013.07.16 15:18:00
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56. [Feedback] MCC explosions are hideously ugly - in Feedback/Requests [original thread]
Agreed. It's conspicuously bad, stands out when compared to other animations in game.
- by RedRebelCork - at 2013.07.16 13:23:00
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57. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
Azri Sarum wrote: It could be improved a touch but could we try and avoid iron sights? We are thousands of years in the future, with everything from faster than light travel to nanites, and you want civil war era iron sights?. We can do better...
- by RedRebelCork - at 2013.07.15 23:12:00
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58. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
Landari Zeta wrote: As far as I'm concerned, any game that doesn't copy BF3 when it comes to door gunning does it completely wrong. Honestly, I was going to post exactly that. But on reflection, it's better to give specifics in here so the t...
- by RedRebelCork - at 2013.07.15 23:09:00
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59. [Request] Directional Shield Booster Module - in Feedback/Requests [original thread]
A module that allows a dropsuit to re-route power from some shield emitters to others. i.e. A shield module that boosts the resistance of your shields to the front by say 10% but reduces the shield resistance to sides and rear by 10%. Would bene...
- by RedRebelCork - at 2013.07.15 21:52:00
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60. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
The digital view presented when aiming the turrets looks nice but the field of vision is severely hampered by the view sight and magnification. Suggest trying an iron-sight method and requesting player feedback. Dropships need love, every little ...
- by RedRebelCork - at 2013.07.15 21:45:00
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