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101. MAVs and HAVs - in Feedback/Requests [original thread]
Artillery WAS the king of the battlefield. The modern battlefield is quite different to that of the 1940s. Air power has established itself as the true king. You also need to keep in mind the ineffectiveness of artillery in a game world such as ou...
- by RedRebelCork - at 2012.11.29 10:19:00
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102. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
Asbolutely yes!
- by RedRebelCork - at 2012.11.29 10:10:00
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103. [REQUEST] Multiple Hack Points On Skirmish Objectives - in Feedback/Requests [original thread]
Moonracer2000 wrote: I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You kn...
- by RedRebelCork - at 2012.11.22 21:04:00
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104. [Request] Sound for game invite notification please. Example inside! - in Feedback/Requests [original thread]
Makes sense
- by RedRebelCork - at 2012.11.22 15:48:00
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105. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Great idea. As it stands the rocket turrets are great against both armour and infantry, which is a pile of, you know what. Going by the present understanding of weapons and their design, if something is good for one the...
- by RedRebelCork - at 2012.11.08 09:22:00
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106. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Hard cap of sniper is ~600m, skills can make this over 850m. The muzzle speeds are high enough many of the weapons would have no noticeable drop, max range sniper shoot at the top of head would hit bottom of head. call of dut...
- by RedRebelCork - at 2012.11.07 22:47:00
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107. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ima Leet wrote: RedRebelCork wrote: Ima Leet wrote: there is a skill that levels this up, Light Weapon Sharpshooter and Sharpshooter Proficiency Forget the posts [...] why are you posting? AR Range and Skills = Counter intuitive y...
- by RedRebelCork - at 2012.11.07 22:44:00
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108. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ima Leet wrote: there is a skill that levels this up, Light Weapon Sharpshooter and Sharpshooter Proficiency Forget the posts for a second, did you even read the thread title?
- by RedRebelCork - at 2012.11.07 22:03:00
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109. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Makes some sense. This early of heavies being able to go toe-to-toe with a tank is a bit silly. Something that has 10 times the mass is going to be packing 10 times the armour, shields and armament. Traditionally without airpower (that we lack in ...
- by RedRebelCork - at 2012.11.07 21:19:00
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110. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Based on others feedback I've taken away a few things from this thread. The plasma nature of our current ARs is one of the justifications for limited range ARs in use. Ok fair enough as long as we get some projectile alternative in the future, bu...
- by RedRebelCork - at 2012.11.07 21:05:00
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111. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Played Dust last night for the first time in a couple of months. First thing that struck me was the improved UI and better feel in the game, great, amazing!. Second thing that struck me, I'm sad to say, was the ridiculous range limitation on the a...
- by RedRebelCork - at 2012.11.07 12:17:00
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112. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
crazy space wrote: 9. Give everyone all militia gear from the start. Having to go to the market to buy one of every militia item is stupid. New players would get a better idea of what they can fit without being expected to jump.through hoops. ...
- by RedRebelCork - at 2012.08.28 12:12:00
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113. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
I've not racked up a huge amount of time in Dust but have gotten a few hours in on the latest patch so these are all first impressions pretty much. 1. Scoreboard needs to be more fluid. Right now it's like a sub-menu that pops up taking over your...
- by RedRebelCork - at 2012.08.27 11:08:00
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