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Johnny Guilt
Algintal Core Gallente Federation
255
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Posted - 2013.09.06 21:34:00 -
[1] - Quote
https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guess take something from this vid and not exaggerate things of the forums before getting evidence.
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Iron Wolf Saber
Den of Swords
8097
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Posted - 2013.09.06 21:34:00 -
[2] - Quote
lots of lag...
http://www.youtube.com/watch?v=vyv2bodB2hk |
Rogatien Merc
Red Star. EoN.
1048
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Posted - 2013.09.06 21:37:00 -
[3] - Quote
Mmmmm ... dat Russian AI voice |
bolsh lee
Ahrendee Mercenaries EoN.
479
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Posted - 2013.09.06 21:42:00 -
[4] - Quote
I hate to call it an Aimbot and being I don't speak Russian Im not sure if hes moving it himself but it looks damn close to an Aimbot at 2:00 in and 3:30.... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
64
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Posted - 2013.09.06 21:48:00 -
[5] - Quote
At the end of the video he tests spamming bullets around his test partner. They don't connect as much as the tracking on the earlier parts would have you think. |
crazy space 1
Unkn0wn Killers
1707
|
Posted - 2013.09.06 21:48:00 -
[6] - Quote
https://www.youtube.com/watch?feature=player_detailpage&v=qMqe6MhXY6Y#t=219
THAT'S LAG?
I never got anything like this but I was testing on still targets... The aim does slow down while over a target a lot but this looks pretty damning....
It still explains why faster rof weapons are seeing the most benefit... let me repeat.. aim assist should NOT move your aim AT ALL EVER. Giving noob players the ability to "stick" to a target is enough of an advantage... |
Halfwings Warbringer
ThislsWhyimhot
15
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Posted - 2013.09.06 21:49:00 -
[7] - Quote
After 1.4 came out and had a few games, after that i stop playing it because Ccp just give everyone aimbot , this game is not fun anymore . You require no gun skill to able to kill someone |
Shadow Of-Chaos
Club Midnight
51
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Posted - 2013.09.06 21:52:00 -
[8] - Quote
crazy space 1 wrote: aim assist should NOT move your aim AT ALL EVER. this. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
211
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Posted - 2013.09.06 21:58:00 -
[9] - Quote
OK this is new ill have to check that my self but it looks as if its magnatised as long as the aim stick is not used? as when he was aiming the gun it did not have same effect interesting, if thats true that has to go the rest of the assist that slows your aim on aproach to target can stay but moving your aim for you got to go.
Also was that on a key board and mouse it sounded like typing on the coms? |
Shadow Of-Chaos
Club Midnight
54
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Posted - 2013.09.06 22:00:00 -
[10] - Quote
kb/m doesnt have any aim assist. |
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crazy space 1
Unkn0wn Killers
1709
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Posted - 2013.09.06 22:02:00 -
[11] - Quote
Shadow Of-Chaos wrote:crazy space 1 wrote: aim assist should NOT move your aim AT ALL EVER. this. It's suppose to help YOU aim, not aim FOR YOU |
crazy space 1
Unkn0wn Killers
1709
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Posted - 2013.09.06 22:03:00 -
[12] - Quote
Shadow Of-Chaos wrote:kb/m doesnt have any aim assist.
that's just the sticky, I think the video user is playing with K&M |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
44
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Posted - 2013.09.06 22:07:00 -
[13] - Quote
The only time I've noticed the Aim Assist is when i'm firing (ADS, I very rarely use hip fire). When it does kick in, it's pretty ridiculous. Lets say I start shooting and hit a guy, as long as I keep shooting, if he starts to move in any way my crosshair tracks him for what in reality is a very small distance/amount of time, but being as how most people can now be killed in under a second with the right weapon, this very small distance/amount of time may as well be an eternity.
I have only been playing for about 6 weeks or so, and I run an AR exclusively. I have benefited immensely from the changes to aiming. My average KDR per match roughly doubled overnight. It's not right though. I'm not saying no Aim Assist in any form, but the current system is far to strong. |
ZDub 303
TeamPlayers EoN.
2043
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Posted - 2013.09.06 22:07:00 -
[14] - Quote
That's some pretty strong AA there wow... i'll have to turn it on and try it out this weekend to see how bad it really is. |
Iron Wolf Saber
Den of Swords
8101
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Posted - 2013.09.06 22:13:00 -
[15] - Quote
Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well. |
m twiggz
Pawns and Kings The Superpowers
24
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Posted - 2013.09.06 22:17:00 -
[16] - Quote
I have yet to see aim assist to this extreme. I usually play with it off because I personally don't see a point in using it. It rarely kicks in and when it does it usually snaps to someone else, ruining my kill. I don't see an issue with aim assist. Some people truly do need it. I'm not here to judge them for being crappy at FPS games, I'm glad they're playing and getting enjoyment out of it. Video games are meant to be fun, not another reason for nerds to flame on the interwebs. |
TEBOW BAGGINS
The Corporate Raiders
963
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Posted - 2013.09.06 22:19:00 -
[17] - Quote
Halfwings Warbringer wrote:After 1.4 came out and had a few games, after that i stop playing it because Ccp just give everyone aimbot , this game is not fun anymore . You require no gun skill to able to kill someone
bro i'm 8 years old and dust is my first FPS therefore aim bot is good |
Monkey MAC
killer taxi company General Tso's Alliance
261
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Posted - 2013.09.06 22:20:00 -
[18] - Quote
crazy space 1 wrote:https://www.youtube.com/watch?feature=player_detailpage&v=qMqe6MhXY6Y#t=219THAT'S LAG? I never got anything like this but I was testing on still targets... The aim does slow down while over a target a lot but this looks pretty damning.... It still explains why faster rof weapons are seeing the most benefit... let me repeat.. aim assist should NOT move your aim AT ALL EVER. Giving noob players the ability to "stick" to a target is enough of an advantage... It's strange how some/most times it doesn't kick in at all, or for people like me I tested for hours and it never happen... strange....
This has been very well tested by these, big props to them, I will admit, it is most definitely moving his barrel, however saying that I saw a little problem where magnetism and adhesion stack, other than that, its not really as bad as some people say, but its also still obvious its there!!
Another point, you can see is that the hit boxes are definitely fishy, something is up there the bullets are hitting behind the en enemy yet he is still getting hits!!
The important thing is that we all agree aim assist exsists, it does help newer players, but its not the real issue, the hit detection/boxes are experiencing something akin to a trail!! |
Shadow Of-Chaos
Club Midnight
57
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Posted - 2013.09.06 22:20:00 -
[19] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. the video seemed fairly thorough. before you get into strafing, bullet impact while tracking, all that crap, you have to answer one question. are you're ok with a computer literally aiming for you? |
Garrett Blacknova
Codex Troopers
3823
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Posted - 2013.09.06 22:21:00 -
[20] - Quote
Just for the record, aim assist that doesn't aim for you is what CCP have been calling "aim friction" - you know, the one that's been working perfectly and which they never turned off through all the fail attempts at implementing an aim assist that does aim for you wtihout it angering people who can already aim.
Aim assist off IS THE GOOD KIND OF AIM ASSIST. |
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bolsh lee
Ahrendee Mercenaries EoN.
480
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Posted - 2013.09.06 22:23:00 -
[21] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Get on it, you are such a tool its not even funny.... That is proof enough, that its far more then just slowing down your aim or "assisting you to stay on target" its staying on target with out the guy even doing anything...
The majority of this video speaks for the majority of what the community has been bitching about since 1.4.. Thats plenty of break down in my eyes.. If you need more proof or want to CPM it up make a video big guy show us what you got... |
Monkey MAC
killer taxi company General Tso's Alliance
261
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Posted - 2013.09.06 22:26:00 -
[22] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
You have to admit its moving the barrel, you can see it unsticks relatively quickly, its swings and roundabouts, its not aimbot that much is clear.
But the main problem isnt the aim assist, its time to move on and focus on the real issue, the hit detection/lag compensation. This was highly scientific and disproves both sides of the aim assist argument!! |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2013.09.06 22:28:00 -
[23] - Quote
Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast.
Seeing how we don't have CPM's pushing for a test server or realm to do a shake down of patches bug's before released to the public at broad we are forced to use this for as controlled of enviroment as you get... This is catching CCP in the act... and you are defending them.
Before the patch was time to forum warrior, now is the time to act sir. |
Nemo Bluntz
TeamPlayers EoN.
536
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Posted - 2013.09.06 22:35:00 -
[24] - Quote
Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence.
Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist.
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Johnny Guilt
Algintal Core Gallente Federation
260
|
Posted - 2013.09.06 22:36:00 -
[25] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist. i watch it 3 times already, how many times have you've watch it |
Monkey MAC
killer taxi company General Tso's Alliance
264
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Posted - 2013.09.06 22:41:00 -
[26] - Quote
Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist.
Hes saying its not as bad as some of you say, ita evident its there, its evident moving your barrel, but heres the thing, its not aiming for you, when adhesion and magnetism sticks it looks like it helping a lot, prehaps a little to much, but the thing is, its not helping in cqc, and you still have to make an active effort to aim. The stick works in such a way, that wobbling doesnt work the way it used to, but you still need to aim to track them!!
Its about halfway the 2 sides of the argument, NO ITS NOT AIMBOT, NO ITS DEFINITELY HELPING MORE THAN JUST SENSITIVITY!! |
Nemo Bluntz
TeamPlayers EoN.
537
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Posted - 2013.09.06 22:41:00 -
[27] - Quote
Johnny Guilt wrote:Nemo Bluntz wrote:Johnny Guilt wrote:https://www.youtube.com/watch?v=qMqe6MhXY6Y
One of the only vids iv found actually testing the aim assist. i hope you guys take something from this vid and not exaggerate things of the forums before getting evidence. Did you watch past the first minute and half where he actually turns it on? Or did you watch the first 30 seconds, say to your self ah ha! then rush to the forums to post about how stupid we all are for thinking there's a significant amount of aim assist. i watch it 3 times already, how many times have you've watch it Its playing now.
Just rewound... 2:00-2:09 is a perfect example of the game tracking for him. Or did you just stop watching as soon as you started to witness something you disagreed with? |
Iron Wolf Saber
Den of Swords
8105
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Posted - 2013.09.06 22:42:00 -
[28] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well.
For example at the 2 minute mark the guy never fired so we don't know if the guy strafing off to the left or right would have been hit as the tracking was not perfect. The target also never strafed that long to see how far it sticks or if there is a threshold of unsticks to see if its angle based or speed based.
If you guys really want to change things you need to start breaking things down to a science. I'm serious because all of these "I thinks' is not getting anywhere fast. Get on it, you are such a tool its not even funny.... That is proof enough, that its far more then just slowing down your aim or "assisting you to stay on target" its staying on target with out the guy even doing anything... The majority of this video speaks for the majority of what the community has been bitching about since 1.4.. Thats plenty of break down in my eyes.. If you need more proof or want to CPM it up make a video big guy show us what you got...
I don't have video equipment. Maybe we can convince folks like aeon amandi or the like. DS the drunk heavy or anyone else with a large cadre of weapons varieties and friends willing to get shot. |
Parson Atreides
Ahrendee Mercenaries EoN.
646
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Posted - 2013.09.06 22:46:00 -
[29] - Quote
Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way. |
Monkey MAC
killer taxi company General Tso's Alliance
267
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Posted - 2013.09.06 22:51:00 -
[30] - Quote
Parson Atreides wrote:Wouldn't mind seeing CCP's response to this.
I honestly don't think the AA is that bad (I say this as someone who uses a weapon that doesn't benefit from any type of Aim Assist), but the video definitely shows the reticle following the red player once AA is on. The motion is too fluid and precise for it to be the guy trying to trick us by using the stick.
Nerf it or keep it, I don't mind either way.
We should keep it, its not as bad as people have been claiming and it doesnt, stray for headshots, however you cant deny its is actively helping aiming.
At the same time unless your already aiming yourself, it will only eliminate the texan 2 stepping of previous builds!! Its not aimbot!! |
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