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521. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Dust has a few issues that i have noticed Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough for strafing to be effective a...
- by Ranger SnakeBlood - at 2012.09.02 15:26:00
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522. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
The merc quaters as it is now is pointless but it serves as a stepping stone for long term eve to dust conection for walking around stations so i think we can suffer it for a cause like that.
- by Ranger SnakeBlood - at 2012.09.01 22:44:00
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523. Would it kill you to make an actual tutorial? - in Feedback/Requests [original thread]
Well there +1 for tutorials but we dont need them yet but our old friend aura from eve should be visiting us upon arival in DUST to explain the basics also some sort of boot camp to get the basic controls and objectives sorted for new guys and sho...
- by Ranger SnakeBlood - at 2012.09.01 22:41:00
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524. Minmatar!!! In Rust we Trust! Amarr will die in droves.... - in General Discussions [original thread]
Salute to all our brothers and sisters who believe in freedom whether they be the courageous Minitar free or rebelling against their oppressors, our never flinching brothers and sisters of the Gallentee Federation who aid freedom in all forms and ...
- by Ranger SnakeBlood - at 2012.08.31 14:50:00
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525. Where the kitten is the Free Guard????? - in General Discussions [original thread]
o7 fellow troops, EU servers if possible mostly Main suit used: Logi with AR(standard), armour tanked, nano hive, repair tool and nanite injector(revive tool) Trying to use the team chat but ive yet to hear anyone or even tell if anyone can he...
- by Ranger SnakeBlood - at 2012.08.31 14:32:00
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526. Objectives should not be spawn points - in Feedback/Requests [original thread]
Well to remove spawn points on objectives i think is a good idea as it should reduce spawn camping as currently to take objective effectivly forces you to spawn camp even if your not trying to ya know when someone spawns in front of you what are y...
- by Ranger SnakeBlood - at 2012.08.31 14:01:00
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527. Dust 514 Industry - in Feedback/Requests [original thread]
Donno why exactly but i think we should be able to not only set up mines/manufacturing plants and the like but big fort like military instalations around that to protect them, artillary bases to have access to fire support during fights on the pla...
- by Ranger SnakeBlood - at 2012.08.30 22:25:00
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528. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Verios 44 wrote: Ranger SnakeBlood wrote: +1 for a system simular to ghost recons gunsmith that system was the best weapon customization system i ever saw in a game it was entirly based on trade offs which ment no matter the set up it was al...
- by Ranger SnakeBlood - at 2012.08.30 21:27:00
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529. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
+1 for a system simular to ghost recons gunsmith that system was the best weapon customization system i ever saw in a game it was entirly based on trade offs which ment no matter the set up it was always going to be balanced between same guns with...
- by Ranger SnakeBlood - at 2012.08.30 20:19:00
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530. combat movememt: system and list - in Feedback/Requests [original thread]
Sliding sounds good would really help people get to cover when things get hairy and provide a alliterative other than zig zagin foward or into cover, Diving not sure how this would work can you shoot while doing it or is it a mobility aid only?? ...
- by Ranger SnakeBlood - at 2012.08.29 19:20:00
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531. [Collective Feedback] Core components or Unique devices? - in Feedback/Requests [original thread]
CORE mechanics realy need the most work now the foundation of the game needs a over haul movement feels floaty not weighty enough, shooting does not feel right weapons lack a feel of weight and punch, and if hit detection fall into this category e...
- by Ranger SnakeBlood - at 2012.08.28 19:33:00
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532. [request] horde mode - in Feedback/Requests [original thread]
+1 thats a good idea Hope you dont mind if i add ideas to the ways horde mode could be made more varied: 1: Different enemies such as rouge drones, sansha, pirates, bandits, security forces, military forces(possible faction warefare addidtion) a...
- by Ranger SnakeBlood - at 2012.08.27 18:50:00
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533. Smart Bomb - The shotgun nerf you all wanted so bad but were too afraid to fit. - in Feedback/Requests [original thread]
I think this could be a good idea as it could be like overloading the powersupply of the suit then good by mr shotgun but it also meens if you kill mr shotgun he blows up killing you anyway advantages and disadvantages here i like the concept but ...
- by Ranger SnakeBlood - at 2012.08.27 18:32:00
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534. Attack Chopper type vehicle - in Feedback/Requests [original thread]
Sounds good hopefully the APC and other stuff that coming out will be in beta so we can make sure its ballenced, also lets hope that APC can be fitted as a decent AA platform .
- by Ranger SnakeBlood - at 2012.08.27 10:28:00
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535. no spwan camping - in Feedback/Requests [original thread]
In the Ambush mode ya spawn camp without trying to if someone spawns in front of you what are ya gonna do your gonna shoot him as its him or you, its the spawning system that causing spawn camping if someone spawns on a objective under attack 7 ou...
- by Ranger SnakeBlood - at 2012.08.27 10:21:00
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536. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
I think in the interest of this being beta the graphics are turned down a tad in favour of quicker down load and patches ect but then again i aint sure i hope that is turned down at least, in this phase patches will be alot more frequent so we don...
- by Ranger SnakeBlood - at 2012.08.26 23:04:00
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537. Spotting System is Esoteric - in Feedback/Requests [original thread]
I think the spotting system in this game is far too passive intel and knowing enemy positions should be a player controled thing even if it is Battlefield style hit select while aiming to spot the enemy it would make snipers more usefull for team ...
- by Ranger SnakeBlood - at 2012.08.26 22:59:00
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538. request - the lightning gun - in Feedback/Requests [original thread]
It sounds like a solid idea you have here when i saw the title i was thinking oh no someone wants a hand of god gun... but fair play ye thought it out. i think instead of taking away from sheild this should not be implemented untill the suits get...
- by Ranger SnakeBlood - at 2012.08.26 21:48:00
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539. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
After playing a bit of Scout shotgun and SMG combo i find they are directly able to abuse the hit detection to such a extentd when i got the jump and opened fire while strafing the frame rate drops as well as the fella i just abushed not able to l...
- by Ranger SnakeBlood - at 2012.08.25 15:41:00
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540. ok, thats it !.. - in Feedback/Requests [original thread]
I think all modes need a staging area on the enemy cannot enter due to guns or the likes just to be safe if they make the area big enough with multiple exits then the area can be locked down but not spawn camped and locked down is a damn site bett...
- by Ranger SnakeBlood - at 2012.08.24 16:16:00
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