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![mcbob mcbob mcbob mcbob](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
mcbob mcbob
10
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Posted - 2012.09.01 22:32:00 -
[1] - Quote
I know some tutorials can be a bit obvious, but really, why don't we have one? Right now we're dropped into the game without the slightest clue about certain game mechanics.
Here are some big things we're left to figure out for ourselves-
- Game modes
- Vehicles (both dropping and piloting)
- Just about everything with the logistics dropsuits
- Custom fittings (what the stats do, restocking, etc)
- Target indicators, or whatever you would call them- it seems random with who has a big red/blue marker over their head, who doesn't, and why.
The current text based system is completely useless. |
![Shiro Mokuzan Shiro Mokuzan](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Shiro Mokuzan
220
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Posted - 2012.09.01 22:33:00 -
[2] - Quote
It's. A. Beta.
Things are changing and they have better things to do than make a tutorial months before the game comes out. |
![mcbob mcbob mcbob mcbob](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
mcbob mcbob
10
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Posted - 2012.09.01 22:41:00 -
[3] - Quote
Shiro Mokuzan wrote:It's. A. Beta.
Things are changing and they have better things to do than make a tutorial months before the game comes out. Still, it would help if we knew how things are supposed to work before we're thrown into testing. |
![Ranger SnakeBlood Ranger SnakeBlood](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ranger SnakeBlood
38
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Posted - 2012.09.01 22:41:00 -
[4] - Quote
Well there +1 for tutorials but we dont need them yet but our old friend aura from eve should be visiting us upon arival in DUST to explain the basics also some sort of boot camp to get the basic controls and objectives sorted for new guys and should be playable as many times as they want mabye if it was done via a VR training room which could be accessed any time they wanted |
![STB-LURCHASAURUS EV STB-LURCHASAURUS EV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.01 23:40:00 -
[5] - Quote
Why make a tutorial when things are going to be significantly different upon release? its like making a users manual for a prop plane when your selling a guy a fighter jet. |
![mcbob mcbob mcbob mcbob](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
mcbob mcbob
10
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Posted - 2012.09.02 00:00:00 -
[6] - Quote
STB-LURCHASAURUS EV wrote:Why make a tutorial when things are going to be significantly different upon release? its like making a users manual for a prop plane when your selling a guy a fighter jet. I doubt there's that big of a chance all the game mechanics would completely change- at least not things like vehicles. |
![SickJ SickJ](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
SickJ
French unchained corporation
48
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Posted - 2012.09.02 00:23:00 -
[7] - Quote
Even just a simulator in the merc quarters would be great. |
![Cerebral Wolf Jr Cerebral Wolf Jr](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 00:28:00 -
[8] - Quote
mcbob mcbob wrote:I know some tutorials can be a bit obvious, but really, why don't we have one? Right now we're dropped into the game without the slightest clue about certain game mechanics. Here are some big things we're left to figure out for ourselves-
- Game modes
- Vehicles (both dropping and piloting)
- Just about everything with the logistics dropsuits
- Custom fittings (what the stats do, restocking, etc)
- Target indicators, or whatever you would call them- it seems random with who has a big red/blue marker over their head, who doesn't, and why.
The current text based system is completely useless.
There's a manual for the game on the forums and in game if you looked for it hard enough rather than expecting it handed to you on a silver platter. |
![mcbob mcbob mcbob mcbob](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
mcbob mcbob
10
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Posted - 2012.09.02 01:42:00 -
[9] - Quote
Cerebral Wolf Jr wrote:mcbob mcbob wrote:I know some tutorials can be a bit obvious, but really, why don't we have one? Right now we're dropped into the game without the slightest clue about certain game mechanics. Here are some big things we're left to figure out for ourselves-
- Game modes
- Vehicles (both dropping and piloting)
- Just about everything with the logistics dropsuits
- Custom fittings (what the stats do, restocking, etc)
- Target indicators, or whatever you would call them- it seems random with who has a big red/blue marker over their head, who doesn't, and why.
The current text based system is completely useless. There's a manual for the game on the forums and in game if you looked for it hard enough rather than expecting it handed to you on a silver platter. the one on the forums, like the one in game, only covers the extremely obvious things. |
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