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21. Large Blasters Need Balancing - in Feedback/Requests [original thread]
people forget that as FAR AS VEHICLES go. blasters are short range turrets: effective range of 100m and less. lower than 80m is its max damage output. preferably engage's targets at 50m. higher than 100m it has signifigant damage loss. gains dama...
- by Racro 01 Arifistan - at 2015.06.19 06:30:00
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22. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kays ak.O: Amarr Assault AK.0 High: 3xcomplex shield extenders low: 3x complex shield regulatlors, 1x complex profile dampener. 1x complex kincat. sidearm: assault smg light weap: carthum assault or viziam ScR. nade: c/7 flux equip: nanohive, ...
- by Racro 01 Arifistan - at 2015.06.12 16:45:00
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23. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
this idea is stupid. you should feel stuipid you must be stupid to think that the ion pistol of all things needs a nerf. conclusion: you are stupid. the jury says; you are guilty of being stupid. sentence: back to school with you.
- by Racro 01 Arifistan - at 2015.06.12 16:39:00
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24. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Devadander wrote: Skill HAV and you will understand. You guys are thinking this will make your suits op. So not the case. Maybe ratty will be nicer to suits than vehicles... Yup, all tiers have same awesome slot count. To keep you from pack...
- by Racro 01 Arifistan - at 2015.06.12 08:24:00
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25. Swarm Problem - in Feedback/Requests [original thread]
comeing from both using vehicles and AV..... I don't see the issue here.... when using swarms you have to be mindful of opposing infantry and hope your sidearm is good to fend them off (cala's-33 smg ftw) not to mention how quickly as vehicle ca...
- by Racro 01 Arifistan - at 2015.06.06 04:04:00
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26. [sugestion] HAV and giving them a new "version" - in Feedback/Requests [original thread]
last time I drove my STD fit HAV'S....they DEFENTLY... arnt easy kill.....well when iam driving. when iam playing as AV only **** fit tanks are easy to kill. its the properly fitted tanks that make a challenge to kill. oh and as for my PROTO HA...
- by Racro 01 Arifistan - at 2015.05.30 05:41:00
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27. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
I like the gall assault bonus as is. honestly does no body here see the apeal of reloading not only their RR or SR on a call assault in under a second but the call assault ALSO AFFECTS THE SIDEARM.....completely different bonus to the mandos ''re...
- by Racro 01 Arifistan - at 2015.05.28 15:17:00
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28. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
gall assault + IP. = **** you scouts and mediums. the amount of times I have actually killed red dots with the IP is hilarious. sharpshooter 5 and gall assault 5. IP is a beast.........when you invest the sp to make it so also.......ev...
- by Racro 01 Arifistan - at 2015.05.25 15:26:00
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29. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
if Armour HAV's were OP then why can they be popped with just 3 lai dai pckd nades?. ever try killing a shield tank with lai dai pcked? good luck. armour tanks get shredded by swarm and av nade combo. shield tanks get ABSOULTEY mutilated from ev...
- by Racro 01 Arifistan - at 2015.05.25 08:36:00
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30. Fix Armor tanks. - in Feedback/Requests [original thread]
when they changed reps from active to passive it ****** over a whole gameplay aspect that was completely fine. all ccp had to do was bring the armour hardner res down from 60% to at least 40% shield hardners having 60% res was justified through...
- by Racro 01 Arifistan - at 2015.05.22 03:39:00
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31. Laser Rifles should be buffed - in Feedback/Requests [original thread]
Georgia Xavier wrote: Heimdallr69 wrote: Georgia Xavier wrote: Heimdallr69 wrote: Sure after Caldari is fixed imagine they buff the laser rifle and nerf the Caldari suits for some ungodly reason. How many ps3 do you think will be des...
- by Racro 01 Arifistan - at 2015.05.19 07:49:00
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32. O.O - in Feedback/Requests [original thread]
have you considered the fact that armour hardners have low pwr grid requiremtns so that armour vehicles can fit armour reps... 722 pwr grid befor skills for a complex heavy rep. with 143 cpu. 896 pwr grid with 126 cpu for a complex 120mm plate. t...
- by Racro 01 Arifistan - at 2015.05.12 12:20:00
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33. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
profile damps are stronger in percentage bonus than precision enhancments. if an assault fits one precsion enhancement. and your scout hasn't put any damps on its understandable that the assult can see you. if iam right at max skills for precisi...
- by Racro 01 Arifistan - at 2015.04.18 01:56:00
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34. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
bump. love this idea.
- by Racro 01 Arifistan - at 2015.04.15 15:09:00
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35. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
public contract skirmish should be 3 point skirm maps as this isn't too disorientating. skirmish is the only gamemode I like/love.\ fw skirmish should consist soley of 5 point......maybe introduce (re-introduce for us beta and e3 build players) 6...
- by Racro 01 Arifistan - at 2015.04.14 12:44:00
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36. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
iam seeing no real issues with how HAV's are being implemented atm. if you want to use a higher damage turret or have higher hp. then I see no reason why you shopuldnt be using the higher tierd hulls for said thing. sure you can put a proto turr...
- by Racro 01 Arifistan - at 2015.03.26 05:39:00
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37. HAV Prices - in Feedback/Requests [original thread]
Harpyja wrote: The dark cloud wrote: Harpyja wrote: Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle...
- by Racro 01 Arifistan - at 2015.03.25 17:12:00
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38. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to fix: Make it so what ever % h...
- by Racro 01 Arifistan - at 2015.03.25 10:54:00
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39. Officer hulls and turrets - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: True Adamance wrote: Um.....wait really? No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is bl...
- by Racro 01 Arifistan - at 2015.03.24 06:49:00
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40. Tank Main Gun? - in Feedback/Requests [original thread]
Cypher Nil wrote: Terry Webber wrote: Does the weapon reload when the chamber is empty and have you checked your control schemes? The weapon DOES of course reload when the chamber is empty BUT I cannot manually reload With no manual relo...
- by Racro 01 Arifistan - at 2015.03.24 06:45:00
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