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1. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
xTheSiLLyRaBBiTx wrote: So much nerf talk... FFS just meta cap the battles at like 75 most of my suits run proto gear and rarley do they end up higher than 75.... my pro assault is meta 56 with almost full proto layout. my logis how ever...
- by Racro 01 Arifistan - at 2015.11.20 09:15:00
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2. Vehicle Hardeners - in Feedback/Requests [original thread]
ccp should take the easy route and leave AV as it is and return the way vehicles were/operated and thier varients including the ones they took away back to chromosome and everyone will be in a state of holy balance......... plus i gte my Surya bac...
- by Racro 01 Arifistan - at 2015.11.02 15:32:00
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3. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
if that is the case then explain to me why my gall assault running LR is still capable of downign an opposing amarr assault with my own lr. the amarr can fire for longer yes and in theory/paper has more dps. but as far as single shots go and your...
- by Racro 01 Arifistan - at 2015.11.02 15:11:00
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4. Tanks vs Swarms - in Feedback/Requests [original thread]
i've been running both tanks and av since beta and befor. as it stand right now av is a very good spot. av is capable of bringing down bad pilots capable of anoying the living daylights out of every other vehicle pilot around. swarms provide the...
- by Racro 01 Arifistan - at 2015.11.02 15:05:00
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5. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
how will the new gall assault bonus affect the PLC?? it only has one shot. re-load reduction for plc may haps? or better yet gallente assault skill bonus 3% bonus to rate of fire per level 5% reduction to light and sidearm blaster weapon reload ...
- by Racro 01 Arifistan - at 2015.09.24 13:20:00
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6. AI installations too powerful! - in Feedback/Requests [original thread]
that time your swarming that unmaned cherry installation and it plinks you after being hit by just one swarm volley at max lock range, while being behind a rock a blue berry is just next to you watching your rag dolling body and wondering if he sh...
- by Racro 01 Arifistan - at 2015.08.11 17:50:00
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7. [Feedback] Lore - in Feedback/Requests [original thread]
hmmmmmm..........as part of the dual infomorph empyhern project (capsuleer/clone merc) not sure what rank I would like to have considering the program was a joint project between the black eagles / federal marines / federation navy. iam open for i...
- by Racro 01 Arifistan - at 2015.07.28 12:38:00
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8. Kinetic Catalyzers are prohibitively expensive - in Feedback/Requests [original thread]
trying to stack armour while wanting to put on kincats is counterproductive.....unlees its a BS minassault which can do everything and anything you want.
- by Racro 01 Arifistan - at 2015.07.23 09:24:00
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9. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Racro 01 Arifistan wrote: . . OP POST . . This request makes sense. Not that tanks in general have the need to be more powerul/survivable, but this request addresses the moderate imbalance between shield and armor ...
- by Racro 01 Arifistan - at 2015.07.16 16:02:00
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10. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Or, just make armor hardener like shield, has a delay, make's sense on an FPS platform. Fact is, a tank can double harden and take very little damage, giving AV very few, if none at all, war point's, so if there's a delay, i...
- by Racro 01 Arifistan - at 2015.07.15 12:44:00
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11. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
unlike armour vehicles which can utilize their shields as a pre-emptive buffer to active defences. shield vehicles come off the short end of this stick. their primary form of takeing damage is of course through their said shields. when it comes t...
- by Racro 01 Arifistan - at 2015.07.14 15:08:00
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12. Vehicle Armor Hardener - in Feedback/Requests [original thread]
just cause I can. madrugar gv.o fitting triple ion cannons. complex blaster damage amplifier complex heat sink enhanced fuel injector. compelx heavy rep complex light rep complex armour hardner enhanced 120mm armour plate. 1028/1037 cpu used ...
- by Racro 01 Arifistan - at 2015.07.14 13:07:00
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13. Vehicle Armor Hardener - in Feedback/Requests [original thread]
as a vehicle user from my point of view armour tanks become bullshit when 2 or more ARMOUR hardeners are active (shield's are fine) triple rep fits with 1 armour hardner can withstand too much damage. shield boosters need lower cooldown times sh...
- by Racro 01 Arifistan - at 2015.07.14 12:59:00
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14. Assault rifle needs a buff. - in Feedback/Requests [original thread]
my thoughts for buffing the AR. change name to plasma rifle increase breach Ar clip size to either 36 or 40. leave its current reserve ammo as is. slight decrease to Tac AR clip size. decreased ADS kick/dispersion burst Ar...... is quite good w...
- by Racro 01 Arifistan - at 2015.07.13 03:45:00
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15. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Breakin Stuff wrote: KEROSIINI-TERO wrote: So you think, in-match, there is nor should ever be any reason not to proto? Depends on where I'm at. I've been using STD suits for so long that I'm actually turnin...
- by Racro 01 Arifistan - at 2015.07.11 16:59:00
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16. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Starlight Burner wrote: Aeon Amadi wrote: So if I run a Minmatar Assault with Rate of Fire Mods in the highs and Damage Mods in the lows... And an Assault Mass Driver... Would anyone have a problem with that? Yes indeed I ******* would. ...
- by Racro 01 Arifistan - at 2015.07.05 18:01:00
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17. proto tank issue! - in Feedback/Requests [original thread]
i could troll you in this thread karm. but since I like you and run with you I wont...... I WILL give advice though..... don't use kubo PLC's vs madrugars...... try the bacon swarm....or better yet the experimental swarm (has better damage and ...
- by Racro 01 Arifistan - at 2015.07.01 03:24:00
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18. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Llast 326 wrote: DeadlyAztec11 wrote: The Repair Tool and Active Scanner should be disrupted and be unable to function for five seconds. The cloak should also be overheated and people should be unable to activate remo...
- by Racro 01 Arifistan - at 2015.06.29 04:39:00
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19. new vehicle modules: capacitor rechargers/boosters - in Feedback/Requests [original thread]
ever been in those situations with your LAV, HAV, derpship....ahem.. dropship or ADS and had that time where your hardner's, shield boosters or damage modules were 1 or 2 seconds from cooling down and saving your life??. if you are familiar with ...
- by Racro 01 Arifistan - at 2015.06.27 13:18:00
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20. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
this wouldn't be much of an issue if people namely the bigger corps in dust DIDINT RUN PROTO GEAR EVERY MATCH AND USE PC TATICS AND PERMA REDLINE EVERY ******* PUBLIC MATCH....... then leaving wouldn't be an issue at all... also cant forget q-sync...
- by Racro 01 Arifistan - at 2015.06.24 13:09:00
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