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1441. Templar One - in General Discussions [original thread]
Generally a good read, I thought. It fails the "no outrageous coincidences" test for me (one of my pet hates), but only in a way that didn't really matter. I also found the ending a bit unstructured and unsatisfying. It does provide a lot of ba...
- by R F Gyro - at 2012.12.04 11:09:00
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1442. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Bhor Derri wrote: Now I know Dust is in rather early stages of development but this feature would mean A LOT. Think about how awesome launching from a carrier and dogfighting in space would be of course some capsuleers may disagree about lettin...
- by R F Gyro - at 2012.12.04 10:56:00
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1443. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Cross Atu wrote: Point of clarity, the whole thread is proceeding with the assumption that there are specific and exclusive guns in every slot on a HAV, is the proposal also to eliminate the ability of players to customize their fittings? Not...
- by R F Gyro - at 2012.12.04 10:54:00
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1444. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Skihids wrote: Let him drive OVER and crush LAVs flat. Ooohhh... I like that! Quote: That and shoot stuff in front with a small turret. Yep, we'd already got this one.
- by R F Gyro - at 2012.12.04 00:18:00
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1445. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
One concern with this approach is whether it would be any fun for the tank drivers. The gunners obviously get to shoot stuff, and the tank commanders would have a lot to do, as well as being the primary anti-infantry element. What could be done t...
- by R F Gyro - at 2012.12.03 21:12:00
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1446. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
I'm not suggesting that anyone get less active SP than they do now, just a change in the mechanic of giving it. Right now there is X passive SP/week, and a cap of Y active SP/week. Not sure what the figures are, but there's a ratio of X to Y. Ma...
- by R F Gyro - at 2012.12.03 21:05:00
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1447. LAV rocket launcher aim is wonky - in Technical Support/Bugs [original thread]
Stinker Butt wrote: As far as I know, this was changed to make the missile turrets "less" powerful. They decreased direct damage, decreased splash damage, and increased spread (decreased accuracy). in my opinion, they went too far. I personally...
- by R F Gyro - at 2012.12.02 19:48:00
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1448. Best Idea Ever - in General Discussions [original thread]
Calgoth Reborn wrote: I still have melted snowballs somewhere in my EVE assets I think Yep, melted snowballs (water) and snowball launchers. For those not aware of it, CCP gave us Eve players snowball launchers and snowballs as a christmas ...
- by R F Gyro - at 2012.12.02 19:32:00
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1449. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
Probably a daft idea, but why not make the skill point limit a simple multiple of the total passive SPs earned by the character to date? If you have 1,000,000 passive SP, and the multiplier is 1.5 then you can have at most 1,500,000 total SP. No...
- by R F Gyro - at 2012.12.02 01:34:00
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1450. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: I dont want MTACs at all tbh Gimmick cheap crap, we already have powered dropsuits and with the ammount of free LAVs take out a leg with it and its on its back for most of the game OK. So the only thing you'll be happy...
- by R F Gyro - at 2012.12.02 01:30:00
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1451. Fall death = perma death or it could be exploited - in Feedback/Requests [original thread]
Raxsus1 wrote: Let them do it. I'll be taking objectives and playing the game while they're jumping out of the dropship and messing up their KD/R's. most people don't know this, but even if you're revived it still counts as a death The mercs ...
- by R F Gyro - at 2012.12.01 10:22:00
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1452. BIG idea about vechiles in Dust 514 - in Feedback/Requests [original thread]
Balancing on ISK rather than players doesn't work very well in persistent games, as currency tends to accumulate and you end up with a lot of rich players. This is evident quite dramatically in Eve with "Titan blobs". See https://forums.dust514....
- by R F Gyro - at 2012.12.01 09:50:00
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1453. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
So, surprisingly, I'm seeing more support than hate for this idea. Anyone else want to jump in with an opinion?
- by R F Gyro - at 2012.12.01 09:47:00
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1454. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: Yea its a no from me I'm not massively surprised by that Could you support this if the MTACS were introduced at the same time as this change, so that you still have your single-player mech-monster?
- by R F Gyro - at 2012.11.30 20:14:00
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1455. dust514 = mmofps? - in General Discussions [original thread]
News headline, sometime in the not too distant future.... "TEST alliance today launched their latest campaign in Malpais with simultaneous ground attacks on over 300 districts on planets held by SOLR. Almost five thousand ground troops were depl...
- by R F Gyro - at 2012.11.30 20:07:00
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1456. Matchmaking - in Feedback/Requests [original thread]
I don't think matchmaking is regressing, I think it is just that the gap between the top players and the masses is widening. I suspect the current matchmaking algorithm is nothing more than "find a match in the right region and add the player/squ...
- by R F Gyro - at 2012.11.29 21:49:00
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1457. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
+1
- by R F Gyro - at 2012.11.29 09:45:00
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1458. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Arron Rift wrote: Also, the driver/gunner/commander wouldn't even require that they redesign the models. They could allow the front-gunner to steer the tank with the L stick (he can only see in front of the tank), force the turret-gunner to be ...
- by R F Gyro - at 2012.11.29 09:11:00
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1459. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: So you want to gimp the driver by limiting his veiw and make him look constantly forward while having a pointless small turret to control Gimp the main gun because its not like they are already slow as it is like the railg...
- by R F Gyro - at 2012.11.28 20:15:00
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1460. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Skihids wrote: If you did limit the driver's view I suggest adding a rear view he can switch to when backing up. Actually I would add that regardless. Yep, good idea.
- by R F Gyro - at 2012.11.28 20:05:00
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