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1461. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: Only way is if pilot suits and maybe certain skill will help boost the tank, so just say the pilot suit offers like 5% bonus to something which helps the tank then 3 ppl all with pilot suits get in a tank then the tank get 1...
- by R F Gyro - at 2012.11.28 18:04:00
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1462. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: I'm a tank specialist and I support separating the driver and main gunner. I think vehicle crews should pretty much be a squad unto themselves. I wouldn't even need any gun if I could use both sticks to drive like an actua...
- by R F Gyro - at 2012.11.28 18:03:00
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1463. CCP WE WANT PATCH NOTES AND WE WANT THEM NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in General Discussions [original thread]
Hah! I want patch notes, chocolate, money AND a free Playstation.
- by R F Gyro - at 2012.11.28 17:39:00
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1464. New Merc Training Missions - in General Discussions [original thread]
The devs are starting with rogue drones, presumably because then they don't need to make the AI act like real people. They can just throw big dumb drones at you in ever increasing numbers, and no-one will say "a real drone wouldn't act that way". ...
- by R F Gyro - at 2012.11.28 17:37:00
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1465. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: stuff about current gameplay I was talking about the way I think it should be, not the way it is right now. Specifically, I think the following changes should be made to tanks... * The driver should control the front ma...
- by R F Gyro - at 2012.11.28 16:48:00
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1466. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
I'd love to have prototype BPOs. I don't want anyone else to have them. Guess that means I don't support their existence, sorry. -1
- by R F Gyro - at 2012.11.28 11:59:00
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1467. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I was expecting more hate than this.
- by R F Gyro - at 2012.11.28 11:56:00
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1468. dust514 = mmofps? - in General Discussions [original thread]
Why do people assume that MMOFPS means large numbers of people in a single battle? MMOFPS = lots of small battles taking place in a single universe, with each battle having an affect on that universe that survives longer than the battle itself.
- by R F Gyro - at 2012.11.28 11:52:00
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1469. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
DarkShadowFox wrote: They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits. :U tanks are supposed to be HEAVY and not easy to take down :V ...
- by R F Gyro - at 2012.11.27 23:43:00
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1470. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Yep, Ranger, you seem to be on the same wavelength as me here. The ABC sounds like a good approach. I like the idea of the tank driver having control over a forward facing machine gun.
- by R F Gyro - at 2012.11.27 23:38:00
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1471. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
ugg reset wrote: It blows my mind that high end Tanks need to hide behind cover when good AV is on the field. In a large battle enemy infantry should be an after thought or at the very most a nuisance that left unchallenged could end up killin...
- by R F Gyro - at 2012.11.27 19:41:00
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1472. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Skihids wrote: I say we should reward an organized three man tank team with a truly powerful vehicle, but only when it has a competent three man team inside it. Sounds good to me. Maybe the current HAVs should be kept, and a new, stronger c...
- by R F Gyro - at 2012.11.27 19:34:00
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1473. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I wasn't planning to post this due to the expectation of an overwhelming negative response from tank drivers, but I had an encouraging response to the idea from a tank driver in another thread so lets see how it goes. It seems to me the it wil...
- by R F Gyro - at 2012.11.27 18:18:00
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1474. [Request] Allow us to invite from Corp - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=44660&find=unread I gave a like to everyone who supported that thread, and I'll do the same here.
- by R F Gyro - at 2012.11.27 17:25:00
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1475. I dont know when I'm squad leader... - in Feedback/Requests [original thread]
Just having the squad leader chevrons shown on the screen somewhere would be enough. +1
- by R F Gyro - at 2012.11.27 17:24:00
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1476. Enhancing squad lead in public matches when grouping with randoms. - in Feedback/Requests [original thread]
Nice idea.
- by R F Gyro - at 2012.11.27 17:23:00
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1477. First purchase with Aurum - in General Discussions [original thread]
BPOs (blueprints) and a UVT (universal voice trasmitter). BPOs because you can then make completely free, effective, suits so you can play forever after for nothing. UVT because right now they are almost free.
- by R F Gyro - at 2012.11.27 16:49:00
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1478. Sp Proposition - in General Discussions [original thread]
Skill cap is a problem right now because making SP is the reason people play. Eventually SP will be a means to an end (taking territory), not the end itself, at which point the problem just goes away.
- by R F Gyro - at 2012.11.27 16:45:00
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1479. General concern discussion thread - in General Discussions [original thread]
Mavado V Noriega wrote: when is all the stuff from the devblogs gonna actually become reality and not fantasy/pipe dreams? are they even possible? or are the devblogs just fantasies CCP hopes they can turn into reality? There will be 2 free ...
- by R F Gyro - at 2012.11.27 16:38:00
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1480. FACTBOI vs FANBOI - in General Discussions [original thread]
The problem is, ReGnUM, CCP probably aren't listening to you, because the content level in your threads is too low.
- by R F Gyro - at 2012.11.27 16:33:00
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