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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.02.17 19:13:00 -
[31] - Quote
Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis...
radar pickin up severe signs of fanboyism in this post
"its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:19:00 -
[32] - Quote
ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.
The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time.
This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2013.02.17 19:19:00 -
[33] - Quote
Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs It's possible that the reason you don't find games as much is because of the sp differences between you and other players.
Have you tried using an alt to see if you get in faster? Not saying it doesn't need fixing, mind you, but it's possible that not a lot of people are as far ahead.
Edit: Admittedly, I wish the OP would also have a bit more info as to how this particular experiment is being run. Like whether or not it's actually skill points that determine the matchmaking. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.17 19:20:00 -
[34] - Quote
Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better.
Forcing instant battle has resulted in more pubstomping than predetermined servers ever had. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:21:00 -
[35] - Quote
Mavado V Noriega wrote:Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... radar pickin up severe signs of fanboyism in this post "its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta Radar is kittened. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2013.02.17 19:22:00 -
[36] - Quote
Clearly not a great system yet. Aside from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into a match.
I like where this is going but right now it needs tweaking and as some others have said, squads need to be mandatory, or perhaps t a new, squad leader skill could be implemented and people who take it and solo queue get bumped up to squad leader and assigned any solo blueberries. They might still ignore the orders, but still . . . too many peeps running solo. Right now it's whatever side gets a full squad or two generally has an advantage in the battles I have queued into.
Edit: Need to spell check and such before hitting submit. Bleh me. |
SMiTTYCO
Internal Error. Negative-Feedback
28
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Posted - 2013.02.17 19:26:00 -
[37] - Quote
I like the idea of playing people with similar skill level but 20 minute waits aren't wort it. Please change it back until you can get the wait time down |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:27:00 -
[38] - Quote
Illuminaughty-696 wrote:Clearly not a great system yet. ASide from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into a match.
I like where this is going but right now it needs tweaking. Speculation again, but if CCP built the thing right it's learning as it goes. If this is the case, I'd expect it to do best in the fat middle of the pack where all the average players are. Out on the 'tails' of the distribution of player skill, noob or elite, the system should take considerably longer to get the data it needs. |
Anndy Dusty
Paladin Survey Force Amarr Empire
18
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Posted - 2013.02.17 19:29:00 -
[39] - Quote
Noc Tempre wrote:Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. Forcing instant battle has resulted in more pubstomping than predetermined servers ever had.
yep and today its even worse lol, all squads on 1 team and all randoms on the other, been a real slaughter out there today
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CCP Nullarbor
C C P C C P Alliance
540
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Posted - 2013.02.17 19:31:00 -
[40] - Quote
Quick update, we are aware of the increase in players not finding a battle. Some more settings have been adjusted so we'll see if that fixes things a bit.
Thanks for your help and patience while we test all this out. |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.17 19:35:00 -
[41] - Quote
Mavado V Noriega wrote:Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... radar pickin up severe signs of fanboyism in this post "its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta
I agree that they should have made some decision about how they wanted to go about anything like matchmaking a long time ago. Especially since there have been countless threads and discussions about this exact kind of thing since I first showed up more than 8 months ago. So we all knew it was going to be a problem that would have to be resolved. ANd They seem to be taking their time... There wasn't any mention of using an algorithm until mid to late summer.
But that doesn't mean that CCP won't continue to do things in what seems like a backwards manner and re work everything from the core out any number of times. And that doesn't mean that the itsabeta response has no relevance. This is exactly what you would should expect until the "beta" label is lifted. Even if it seems bassackwards.
And yes, I am a fan of this game and I want it to succeed. But if you read through a least a few of my posts you will see that my enthusiasm for Dust is in no way blind and fanboyish.
One day of long wait times to get into battle is not a big deal and I just think it is funny to see all of these freak out posts about the wait time.
Also, the game has not ever been out. Yet. Maybe that is one of the most frustrating things about Dust. THere is still no game. And what we do see still has some of the same basic problems that have plagued what we can play from the very beginning. Probably that is making everyone a little antsy. Yeah, I want to play the real game. But I guess I am still willing to cut CCP a little slack while they stumble around trying to find their footing with some basic stuff like matchmaking. Sometimes those basics are the most difficult thing to get exactly right. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.02.17 19:40:00 -
[42] - Quote
i lol'd |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.17 19:53:00 -
[43] - Quote
I hope "skill level" just means how much SP you have. CCP definitely does not and probably will never have enough data to create true skill based matchmaking because this game just isn't fit for it. If they were to go off of K/D and warpoints, the top tier games would be filled to the brim with tank drivers and heavies and it would not be fun for anyone.
If "skill level" is just how much SP you've earned, then this is a step in the right direction. Too long have newbies been getting crushed by higher level players. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 19:54:00 -
[44] - Quote
Mavado V Noriega wrote:i lol'd
Glad I could help brighten your day. If it was my post you were loling at. If not, well, you know what they say. Laughter is the best medicine. Are we feeling less cranky now? |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:54:00 -
[45] - Quote
Noc Tempre wrote:Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. Forcing instant battle has resulted in more pubstomping than predetermined servers ever had. Agreed. I think CCP gave up on it because their matchmaking system didn't have the playerbase it needed with the closed beta tester population. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.02.17 19:56:00 -
[46] - Quote
I love the way CCP seem to want to make both work and grief for themselves.
They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are.
CCP should stop taking responsibility for matchmaking and let the players do it.
All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads").
Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.02.17 19:59:00 -
[47] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. I like this idea. I wish more issues were put to a public vote. :[ |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.17 19:59:00 -
[48] - Quote
What about two separate Ambush modes? One fore new guys, and one for "pros". The Pro version would have a higher payout, but they would naturally be far more competitive.
Edit: how did I miss the posts right above me? -_-' |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.17 20:00:00 -
[49] - Quote
Aighun wrote:Mavado V Noriega wrote:i lol'd Glad I could help brighten your day. If it was my post you were loling at. If not, well, you know what they say. Laughter is the best medicine. Are we feeling less cranky now?
Don't mind him, the issue is you tried a logic appoach, but sadly, Mavado was dropped on his head as a child and thus has no concept of what a beta is.
Hey Mavado, go read a book
And if you can't get into the game, tough **** you spolied brat, your testing a product in beta, they could go back to having a single map next week, and you could complain all you want, you just look stupid. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 20:00:00 -
[50] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. In a rational universe, this would be true.
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2-Ton Twenty-One
Imperfects Negative-Feedback
233
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Posted - 2013.02.17 20:07:00 -
[51] - Quote
I support the testing of a new matchmaking system and development work by CCP. I am here to test a game, not play a finished product, if you want a finished product go buy one.
Go play colonial marines or something, gearbox says its a finished product.... count you blessings Beta criers. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.17 20:07:00 -
[52] - Quote
Vrain Matari wrote: In a rational universe, this would be true.
Keep a score of what type of matches players participate in, that way we can know if someone is pubstomping randoms just so they can pad their KDR. That, or have separate KDR for scores for both of them. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2013.02.17 20:09:00 -
[53] - Quote
I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec) |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 20:10:00 -
[54] - Quote
Mavado V Noriega wrote:i lol'd i lol'd |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.17 20:22:00 -
[55] - Quote
xxwhitedevilxx M wrote:I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec)
Soon it will all be one server, they are still deploying the hardware all over the world. The battle servers as they call them, we only have 3 of a planned 24 online. Well more are in place now but they need to be turned on with a change to how the game does matchmaking.
The idea is to have everyone in the same server pool, but it's still being worked on. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 20:28:00 -
[56] - Quote
xxwhitedevilxx M wrote:I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec) Your're right, this is a higher priority than matchmaking. But from what CCP has been saying it sounds like the core mechanincs and the netcode are what CCP have been focusing on for this entire(veeeery long) build. We'll know if that's true when we get the new build.
I suspect this matchmaking system is being motivated by 2 factors:
1) The size of the playerbase and the rate at which it is or isn't growing - if you look at Chribba's dustboards and compare to the number of peeps online daily and hourly, the natural inference to draw is that a lot of peeps try DUST and never come back. CCP is prolly at the point where they need more players to fully test and stress code and servers.
2) For sure pubstomping is a factor driving potential players away(we were all getting sick of early redline games anyways, irrespecive of the side we were on) and i believe the matchmaking system is a response to this. It's something that needs to be in place before release and will prolly take a couple of iterations to get right. We're on build 0.7 now, there's not a lot of time left to play with this and either tweak it or rebuild it, but in needs to be working well at release. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.17 20:51:00 -
[57] - Quote
I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. |
Henchmen21
Conflagration Federation
3
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Posted - 2013.02.17 21:08:00 -
[58] - Quote
2-Ton Twenty-One wrote:I support the testing of a new matchmaking system and development work by CCP. I am here to test a game, not play a finished product, if you want a finished product go buy one.
Go play colonial marines or something, gearbox says its a finished product.... count you blessings Beta criers.
Man I am glad I didn't mention the car accident. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.17 21:11:00 -
[59] - Quote
GJ from what I've seen so far. Every battle was well balanced, with premade squads stacked on both sides. They were all very enjoyable, and pretty damn close. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
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Posted - 2013.02.17 21:25:00 -
[60] - Quote
Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working.
Matches since the changes have resulted in 3/4 members of a squad being able to put up 20+ kills a piece. They need to bring back the old battlefinder and allow competitive players to have at each other. |
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