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21. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: equipment spam First CCP designs its game that rewards equipment spam (and rooftop maps, just look at how everyone still hates fracture road domination) and then switching out to a different role. Then they change the log...
- by RKKR - at 2014.11.10 09:53:00
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22. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
It wouldn't hurt to make it more clear that you have to ask for help if you want to revive. I keep forgetting itself and it seems that you can see who the dead fellow on the ground is now with an e empty health bar when looking at them. I found a...
- by RKKR - at 2014.11.09 12:27:00
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23. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by RKKR - at 2014.11.04 14:16:00
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24. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thanks for the quick response, about the column mix up: I just thought you wanted to put the 'no changes' in the proposed-column and add numbers to the current-column, now the 'no changes' is in the current-column (without any numbers).
- by RKKR - at 2014.11.01 11:31:00
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25. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Iteration 3 is up, current revision includes the new native armor rep stats. This iteration should be considered in draft form until after the 1.9 patch has been deployed and we have further opportunity to test its effects, I'm...
- by RKKR - at 2014.11.01 11:11:00
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26. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
How are things going with the DEVs? You see them talking about other stuff, posting in other threads,... but nothing here?
- by RKKR - at 2014.10.05 18:58:00
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27. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Breakin Stuff wrote: RKKR wrote: PLC as close range AV? If you use it for close range then you shouldn't have had troubles with the arc in the first place. Another example...a vehicle behind a fence: the old PLC would easily hit it while I'...
- by RKKR - at 2014.09.28 13:45:00
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28. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
PLC as close range AV? If you use it for close range then you shouldn't have had troubles with the arc in the first place. Another example...a vehicle behind a fence: the old PLC would easily hit it while I'm safe in cover, the new PLC? Can't hit...
- by RKKR - at 2014.09.28 08:59:00
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29. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Sgt Kirk wrote: People who want the exaggerated parabolic arc back are usually the type that didn't want to accept (and fought against even) that the plasma cannon was intended as AV. Giving selfish reasons as to why. This is no different. ...
- by RKKR - at 2014.09.27 20:50:00
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30. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Breakin Stuff wrote: required suicide range to deploy. Also think about this: Easier to aim = no arc no arc = limited usability
- by RKKR - at 2014.09.25 10:47:00
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31. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
CCP Rattati wrote: we want it to be a good weapon primarily We can increase the gravity on the projectile so it's pulled faster down to earth, that said, we want it to be a good weapon primarily[/quote] What things about the PLC before hot ...
- by RKKR - at 2014.09.25 08:57:00
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32. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Caldari Logi > CPU No explanation needed I guess.
- by RKKR - at 2014.09.25 08:48:00
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33. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Something like making a nanite injector unselectable in the wheel when you're playing so you don't accidentally choose it when you want a nanohive or repair tool. I have Min logi to 5 and all equipment minus scanners to 5....
- by RKKR - at 2014.09.23 15:07:00
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34. Re: Team Balancing - in Feedback/Requests [original thread]
CCP Rattati wrote: Cross Atu wrote: Obviously anecdotal but I have seen (from most to least) improved match effects in the following order 1. Skirmish 2. Domination 3. Ambush There are clearly still matches that one side or the other has co...
- by RKKR - at 2014.09.20 11:01:00
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35. Re: Team Balancing - in Feedback/Requests [original thread]
CCP Rattati wrote: Haerr wrote: Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientific non anecdotal data Post your data then, don't worry I'm taking screens
- by RKKR - at 2014.09.20 10:23:00
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36. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: ResistanceGTA wrote: I'm gonna be horribly rude here..one of the worst designed spreadsheets I've ever seen. As to the numbers, they seem interesting. My MCC SP will probably go to Protoing my remaining sidearms. Nope,...
- by RKKR - at 2014.09.16 18:30:00
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37. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Argetlam Thorson wrote: PLC already one hit everything. You must have some special PLC as I see DSes survive up to TWO allotek PLC shots (in a gallente commando suit with damage mods) and that is when the damage registers (which is doesn't ha...
- by RKKR - at 2014.09.06 14:50:00
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38. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Vehicles in ambush isn't the problem now that the amount is limited. The problem is that the predictable spawn spots make it too easy for vehicles to spawncamp without AVers to organize. Restrictions will just make vehicle user go to other mod...
- by RKKR - at 2014.08.31 09:48:00
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39. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Why don't you make the plasmacannon shoot a guided shot just like swarms? As said before the only problem that needs to get fixed is hitdetection, which is even worse than before due to increase of latentcy issues lately. Increasing speed is no...
- by RKKR - at 2014.08.31 07:24:00
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40. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Sooooo if you finally are putting the work in balanced matchmaking and thinking about punishing leaving battles, does that mean your going to implement a better AFK-system too?/ no more joining battles that are already over?
- by RKKR - at 2014.08.30 12:39:00
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