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241. (request) Remove nanite injectors and replace them with something simpler. - in Feedback/Requests [original thread]
3) ??? Aren't grenades always insta-deaths? Good post though.
- by RKKR - at 2013.06.18 12:20:00
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242. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Another skill respect would just make something else the flavour of the month. You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your c...
- by RKKR - at 2013.06.18 12:11:00
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243. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
I read over the 'but just as'-part, but your initial post didn't mention anything on the survival-part so I thought it was weird it suddenly got included in the point of this debate. I still don't think anything has to be changed to the logi-role...
- by RKKR - at 2013.06.16 16:30:00
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244. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival . I wouldn't say that lesser HP and a slower movement speed equals greater survival. ...
- by RKKR - at 2013.06.16 16:11:00
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245. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
I'm pretty sure players would do better in an assault dropsuit if they tried. just another ooh-look-at-Caldari-logi-adjust-ALL-logis-threads... I'm dissapointed.
- by RKKR - at 2013.06.16 11:08:00
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246. [Feedback] players who don't check the forums are missing important information - in Feedback/Requests [original thread]
Remember the templar event? I was wondering why they didn't update the news and update window. Communication isn't their strongest point... But when new AUR items come out, man you should see my big tele in my warbage which only seems to broadcas...
- by RKKR - at 2013.06.13 18:50:00
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247. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance. I made it more clear in the OP. :) Why doesn't the balance team make a thread like this? You have balance team r...
- by RKKR - at 2013.06.12 16:04:00
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248. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Get rid of the SP grind, maybe a system were you have to get X amounts of kills,... to use a improved version of a item, maybe do specific contracts to unlock race specific things. Or let them be able to but better stuff only based on standing wit...
- by RKKR - at 2013.06.10 15:22:00
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249. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
*Implement Active Scanner* *Make Drop uplinks easier to spot anyway*
- by RKKR - at 2013.05.20 15:47:00
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250. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
1. What is going to happen when we can adjust the colorscheme of our suits? 2. Can't TacNet provide an indicator that we are a logi (e.g. a '+' symbol above our head)
- by RKKR - at 2013.05.11 18:07:00
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