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1201. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Tyrin Tonious wrote: Here is what I PROPOSE. Scout Only Cloaking Modules. Equipment TR1 Cloak: -----Immediate shield drop -----Disables on walking or greater movement (includes jumping) and with any suit activity such as hack -----D...
- by RINON114 - at 2013.03.14 06:25:00
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1202. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Well if the Assault Rifle is meant to be a mid/long range weapon (which it's not.. It's a ******* blaster.. It's supposed to have the shortest range...) where's the competition for the 80-100+ m range? Laser Rifle - Which a g...
- by RINON114 - at 2013.03.14 06:12:00
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1203. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
Jathniel wrote: RINON114 wrote: Volgair wrote: I get it, company motto. DUST is not pay to win... Sure. It is, its not a secret, and rather obvious. I don't mind paying for development compensation for a game I wish to support, and Unreal...
- by RINON114 - at 2013.03.14 06:03:00
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1204. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Cross Atu wrote: RINON114 wrote: I think the easiest way to implement this would be to make these modules as an existing fitting slot. Whether that is the best solution is open for debate but my own view is one of two options: - Option on...
- by RINON114 - at 2013.03.14 05:31:00
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1205. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Cross Atu wrote: RINON114 wrote: It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless. It also seems we have found some common ground as I think militi...
- by RINON114 - at 2013.03.14 05:21:00
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1206. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Cross Atu wrote: RINON114 wrote: trollsroyce wrote: Boosters could well be an active module with one use per supply. "Berserk Pill" Do you propose a new slot in fitting? That's an interesting idea and may be a very viable way to addr...
- by RINON114 - at 2013.03.14 03:40:00
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1207. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Cross Atu wrote: RINON114 wrote: Edit: As for the link provided by Cross, thanks. Although they are doing a great job of "real" testing, not all of us have the knowledge or know how to work that kind of stuff out. I personally am an artist,...
- by RINON114 - at 2013.03.14 03:19:00
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1208. [Feedback] - Squad Mechanics - in Feedback/Requests [original thread]
Why can't I send an invite to somebody who is already in a squad? I can't join a squad "already deployed in battle?" either, why? My feedback here is to simply change the above points so I CAN do these things. And while I'm here I would like to ...
- by RINON114 - at 2013.03.14 02:57:00
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1209. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
trollsroyce wrote: Boosters could well be an active module with one use per supply. "Berserk Pill" Do you propose a new slot in fitting?
- by RINON114 - at 2013.03.14 02:20:00
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1210. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: RINON114 wrote: So a lengthy speech ends the discussion? Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a sma...
- by RINON114 - at 2013.03.14 01:41:00
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1211. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Django Quik wrote: Also, that post you've quoted was a one off from someone who didn't really contribute anything to the discussion - when us others refer to the closed beta, we are not reiterating that point. We are saying that the beta testin...
- by RINON114 - at 2013.03.13 16:07:00
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1212. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Django Quik wrote: RINON114 wrote: Django Quik wrote: Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look w...
- by RINON114 - at 2013.03.13 16:02:00
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1213. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Lonnar wrote: I'm going to shamelessly bump this ... and move on with my life =) NO BUMPING! Take this suitcase full of shame and get out! Anyway, I add my further approval.
- by RINON114 - at 2013.03.13 12:09:00
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1214. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bojo The Mighty wrote: Garrett Blacknova wrote: If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for le...
- by RINON114 - at 2013.03.13 12:05:00
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1215. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Django Quik wrote: Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You coul...
- by RINON114 - at 2013.03.13 11:59:00
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1216. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
ChromeBreaker wrote: RINON114 wrote: ChromeBreaker wrote: BOOSTERS!! Injection of nanodrugadrenalineviagrasupersyrum.... something 1 use per clone gives a increase to a specific stat ( speed, recharge, dmg, strength, resists ) and then ...
- by RINON114 - at 2013.03.13 11:50:00
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1217. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Panther Alpha wrote: Jathniel wrote: The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive. Think about it. The AR is dpsing the hell out of something at 100m+ meters (e...
- by RINON114 - at 2013.03.13 11:44:00
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1218. [Request] Tractor Beams - in Feedback/Requests [original thread]
Professormohawk wrote: RINON114 wrote: Professormohawk wrote: RINON114 wrote: Professormohawk wrote: or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling ...
- by RINON114 - at 2013.03.13 09:51:00
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1219. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
The problem with range is that if you can outrange your opponent with a similar weapon by a noticeable margin then you win. Range is (almost) everything in this game. If you outrange someone, you kill them. If they outrange you, you're done for. ...
- by RINON114 - at 2013.03.13 09:48:00
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1220. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Delirium Inferno wrote: RINON114 wrote: So a lengthy speech ends the discussion? Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a sm...
- by RINON114 - at 2013.03.13 09:40:00
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