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241. Request - Themed Premium Packs? - in Feedback/Requests [original thread]
Fire of Prometheus wrote: There was a suggestion in another thread (I forget witch one) but it talked about customizable merc packs once they have all racial suits out, you could buy 1 "light" merc pack in wich you pick a scout or pilot suit of...
- by RINON114 - at 2013.07.21 15:54:00
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242. Request - Themed Premium Packs? - in Feedback/Requests [original thread]
Personally I would just be happy having racial merc packs, so we have Gallente/Amarr/Minmatar assault dropsuit bpo's with a racially named AR plus all the same goodies we already get. I would have easily bought another merc pack or two if it was G...
- by RINON114 - at 2013.07.21 12:48:00
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243. Request - Themed Premium Packs? - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Completely agree. I'm gallente myself and would love a pack that includes all gallente motifes. I would gladly dish out another 100 dollars to get my hand on a strd gallente assault BPO, a strd gallente logi BPO and maybe s...
- by RINON114 - at 2013.07.21 09:50:00
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244. Suggestion - SP cost and unlock level - in Feedback/Requests [original thread]
I would love to see the SP costs of each level of already unlocked skills in the skill tree, as well as the level you unlocked them. This would help with helping new players with what skills they should get and when. Example: I am talking to m...
- by RINON114 - at 2013.07.21 09:15:00
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245. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits. Minmatar get speed, Amarr get higher base hp so they're both okay. Gallente and Caldari are evenly matched on everything, almost. eH...
- by RINON114 - at 2013.07.21 07:41:00
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246. Request - Themed Premium Packs? - in Feedback/Requests [original thread]
A simple request really: would it be possible to offer merc, elite or veteran packs in racial variants? I am Gallente myself and the main thing stopping me from getting another of these packs is because they're almost exclusively Caldari stuff. Th...
- by RINON114 - at 2013.07.21 07:32:00
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247. [request] Mercenary Ambush mode - in Feedback/Requests [original thread]
Marston VC wrote: ALPHA DECRIPTER wrote: Bringing mercenary TDM to DUST? I don't see why not if it's only for Pub matches. @RINON114: This is kinda true but until DUST gets at least half way to were it's going, I don't think it really matte...
- by RINON114 - at 2013.07.21 07:25:00
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248. [Request] Dev Response on Vehicles - in Feedback/Requests [original thread]
Harpyja wrote: CLONE117 wrote: i think the armor repair and shield booster active modules need a fix as they dont seem to be working right... I think armor reps are working correctly. Shield boosters need a buff however. As well as shield ...
- by RINON114 - at 2013.07.20 21:08:00
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249. [request] Allow us to pick a default suit before battle - in Feedback/Requests [original thread]
Major Lee High wrote: Made a thread like this myself, favorite suit should be default at start of everymatch, we don't spend enough time in warbarge and no one can see us in our merc quarters, so using it to show off our suits is pointless. A...
- by RINON114 - at 2013.07.20 21:04:00
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250. [request] Allow us to pick a default suit before battle - in Feedback/Requests [original thread]
Zeylon Rho wrote: Favorite doesn't work. You'll default to the last suit you wore whenever you start the next battle, even if you change your favorite before that battle. The only option currently is to quit the game, which seems over the top f...
- by RINON114 - at 2013.07.20 16:49:00
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251. Expand merc quarters - in Feedback/Requests [original thread]
I'd settle for a better viewer and not the thing we have now where the weapon rotates on some weird axis. Although, I would like an armoury where I can just look at all my swag. +1
- by RINON114 - at 2013.07.20 16:44:00
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252. [request] Mercenary Ambush mode - in Feedback/Requests [original thread]
It kind of undermines everything Dust is supposed to be, but I have to say I like it. It would stop pubstompers. +1
- by RINON114 - at 2013.07.20 14:50:00
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253. Upgraded Weapon/ vehicle models - player and DEV feedback wanted - in Feedback/Requests [original thread]
The problem here is that the Tranquility server has to keep track of every player, as well as their dropsuit and it's weapons/modules. Do this for 32 players and you've got a lot of calculations for Tranquility to make. It's a great idea to have c...
- by RINON114 - at 2013.07.20 14:42:00
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254. Swarm launchers now OP? - in Feedback/Requests [original thread]
MRBH1997 wrote: Being one speced into vehicles, I've used all types and dealt with swarm launchers as a common threat. Since uprising it seems swarms have become OP ddue to the fact that they are constantly invisible to the driver other than th...
- by RINON114 - at 2013.07.20 09:40:00
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255. Driver Lock needed after removal of free LAVs - in Feedback/Requests [original thread]
Aero Yassavi wrote: I was all in favor of removing the free LAV, but now that they have it has impacted those of us who used them for transportation. I realize all I need to do is drive them to my destination then recall them, but I can't when ...
- by RINON114 - at 2013.07.20 09:38:00
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256. Suggestion - Armour vs Shield: A simple fix - in Feedback/Requests [original thread]
Imp Smash wrote: As an Amarr (dual tanker) this hurts me How? If anything you remain untouched. You drop a shield extender? Run some ferroscale in the low. As for the damage mods argument, this doesn't really hold any validity as you can sti...
- by RINON114 - at 2013.07.19 08:42:00
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257. Suggestion - Armour vs Shield: A simple fix - in Feedback/Requests [original thread]
Come on, no takers?
- by RINON114 - at 2013.07.19 04:37:00
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258. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Shattered Mirage wrote: Armoured H.A.V.s are simply a lot better than shield tanks in everything making [shield] tanks useless. CCP needs to balance/fix it. End. Of. Story. Stop trolling, in other words... Disagree entirely. Shield reppers ...
- by RINON114 - at 2013.07.19 04:34:00
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259. Suggestion - Armour vs Shield: A simple fix - in Feedback/Requests [original thread]
Move armour repair modules on dropsuits to the high slots, as well as the new reactive plates. This will allow armour users to make up for the disparity between shield and armour without having to slill into level 5 shields themselves. It will als...
- by RINON114 - at 2013.07.19 02:43:00
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260. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially giv...
- by RINON114 - at 2013.07.18 12:04:00
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