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361. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Very interesting to get a glimpse of the level/map creation process :-) I have to say, though, that I think your maps department should really put all their effort into cleaning up your current maps before creating any new ones. No restructuring ...
- by Protected Void - at 2013.05.31 10:37:00
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362. Feedback: Uplink Spam needs to be stopped. - in Feedback/Requests [original thread]
Medic 1879 wrote: The problem is that now you can see uplinks that the enemy has deployed from long range so you have to spam them to give them a chance of not being destroyed immediatley. +1. The strategic element of good uplink placement i...
- by Protected Void - at 2013.05.30 12:55:00
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363. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
I run light frames/scout suits and a scrambler rifle. This often dictates a shoot-and-hide playstyle, since my scrambler rifle works a lot slower on armor and I get killed quickly if I wait for people to shoot back. So, I typically end up with 2, ...
- by Protected Void - at 2013.05.30 12:42:00
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364. [Request] Points on successful scans that result in kills - in Feedback/Requests [original thread]
Jenza's Pants wrote: Points should be awarded for enemies who are spotted with the scanner who are then killed in the window that they are showing up on the scanner. Something like +5 wp. Absolutely. It would make it more worthwhile to be th...
- by Protected Void - at 2013.05.29 06:45:00
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365. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
We (One-armed Bandits) were defending a district against Red Star yesterday, and we also had horrible lag issues, the whole team. One of the squad leaders also got kicked. I don't know if they had lag issues - I'm pretty sure they would've beat us...
- by Protected Void - at 2013.05.17 08:30:00
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366. Sticky:Instant Battle Academy - in General Discussions [original thread]
Dazereth the 2nd wrote: 5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes I beg to differ. My best character still has less than 5 million and I regularly place am...
- by Protected Void - at 2013.05.12 10:20:00
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367. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Bones McGavins wrote: You guys sure it isnt the damage boost saving your butts? Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is h...
- by Protected Void - at 2013.05.10 21:02:00
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368. Sticky:Aiming and control system in general - in General Discussions [original thread]
I just played 4 games. The aiming seems fine now, so something's been changed in addition to what was posted in today's downtime announcement. Less than 24 hours ago aiming was crap for me. I'm on the bog standard PS3 controller, no aim assist, X...
- by Protected Void - at 2013.05.10 20:01:00
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369. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Well, if there weren't more fixes/changes done today than in the downtime announcement, I'm a three-legged, purple cow. With a goiter for a nose. I've played three matches to make sure it's not just luck, but no: I'm consistantly able to aim prop...
- by Protected Void - at 2013.05.10 19:39:00
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370. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Ydubbs81 RND wrote: CCP Wolfman wrote: Hi guys, I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon. Cheers CCP Wolfman Please....dont investigate it just ...
- by Protected Void - at 2013.05.09 15:20:00
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371. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
I have now been experimenting with controller sensitivity (aim assist off). I turned sensitivity up to 80 on the X axis and 60 on the Y axis. This has helped a little; now at least I can turn at a decent pace when someone's firing at me. Plus it s...
- by Protected Void - at 2013.05.09 13:01:00
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372. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
I'll have to add to the choir of discontent: aiming is not working out for me. I get the impression that it's worse up close, though. I'm mostly able to land a few shots at distance, but whenever I pull out my SMG and try to hit something close up...
- by Protected Void - at 2013.05.09 12:12:00
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373. Collision detection fixes - in Feedback/Requests [original thread]
There are still quite a few collision detection issues after the Uprising update. Far too often, I get stuck on corners of buildings, 15 centimeter high protuberances in the terrain etc. And it's not the momentary slowdown you'd get in real life a...
- by Protected Void - at 2013.05.09 11:47:00
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374. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
I'm pretty sure the blueprints were typos. Why would they want to give away any number of blueprints for type A or B dropsuits to the tens of thousands of players sure to be active through this event? It would basically wreck the game's whole econ...
- by Protected Void - at 2013.04.11 15:49:00
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375. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Hmmm...I just logged on and got the rewards from last week's event. They were mostly what was promised, but not quite. Since I played 5 matches on Saturday, I expected to get 5 Scout Type B suits. Instead, I got 10 Black Eagle scout suits and 15 t...
- by Protected Void - at 2013.04.11 12:42:00
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376. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Liquid Big Boss wrote: ok the reward stuff is realy BLUEPRINT stuff???? like inifinit??????????? And do we need the skill for use them??? like the Scout B-Series dropsuit blueprints It's easy to miss, but it actually says that we get *cop...
- by Protected Void - at 2013.04.02 12:57:00
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377. Spawn fix may have been undone - in Technical Support/Bugs [original thread]
I've noticed this, too. In fact, I came here now just to whine and moan about it, after playing a whole game where - except for the initial spawn at the start of the game - I was spawned exclusively right next to at least two reds. Most of the t...
- by Protected Void - at 2013.03.20 18:08:00
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