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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Fenix Alexarr
BurgezzE.T.F
14
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Posted - 2013.06.25 19:42:00 -
[61] - Quote
"On the forums" link from the blog doesn't point to the top post. It points to your dev response :P |
Wilhelm Klingspor
DUST University Ivy League
5
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Posted - 2013.06.25 19:48:00 -
[62] - Quote
WhiskeyJack Otako wrote:Title says uprising 2... We skipping 1.2-1.9?
Now that's some rapid update
and i like what i'm reading |
DJINN leukoplast
Hellstorm Inc League of Infamy
532
|
Posted - 2013.06.25 19:48:00 -
[63] - Quote
The patch notes better include something along the lines of "Massive LLAV nerf".
The LAV spam is getting worse and worse by the day, and even proto AV seems to barely scratch those LLAV's. I chucked 3 Lai Dai AV nades at a LLAV last night (all three hit, it was parked right in front of me) and lets just say I would have been better off throwing a rock at the windshield.
Also would be nifty if the commando dropsuit had two grenade slots too... heck this would stop a lot of LAV spam if ALL suits had two nade slots |
Maken Tosch
DUST University Ivy League
2881
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Posted - 2013.06.25 20:00:00 -
[64] - Quote
Will the 1.2 patch see a return of Skirmish 1.0? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
250
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Posted - 2013.06.25 20:00:00 -
[65] - Quote
YAY great to see all of this goodness....but bringing out a new suit type when there are still other suits that should be in the game already.... LOVE YA CCP but can I please have that Amarr scout suit in the near future? |
Protected Void
STRONG-ARMED BANDITS
34
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Posted - 2013.06.25 20:01:00 -
[66] - Quote
CCP Eterne wrote:Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment.
Very good :-)
Here's hoping this includes fixing the passive scanner. I regularly get ambushed by heavies while I'm hacking objectives. They're not visible at all on my radar until I'm suddenly getting HMG-mauled from 2 meters away. I doubt there are that many heavies that have specced enough into profile dampeners to sneak up on my Gallente scout suit. |
Kevall Longstride
DUST University Ivy League
285
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Posted - 2013.06.25 20:01:00 -
[67] - Quote
AV grenades need a vehicle seeking flux version thst also disrupts their drive for a short time. LLAV problem solved. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
184
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Posted - 2013.06.25 20:11:00 -
[68] - Quote
So CCP you guys just enjoying trolling the entire Heavy playerbase eh? What like another year before we see any other Heavy dropsuits? Or is this like some experiment to see how long it takes before we all go apeshit or just flat out walk away from such a poorly developed game? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
184
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Posted - 2013.06.25 20:18:00 -
[69] - Quote
CCP Eterne wrote:Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment.
Yea, right after you make sure all the AR Assault player's have all their suit's while heavys sit back and wait another year with 1 option?
I wonder how anyone ever thought putting this game in "final release" was a remotely good idea. |
Savaekin 2046
Blades of the Darkmoon
7
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Posted - 2013.06.25 20:20:00 -
[70] - Quote
Thanks for listening to our ideas! That's what will set this game and your company apart. Keep up the good work DEVS!! |
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Dao Ferret
BetaMax. CRONOS.
109
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Posted - 2013.06.25 20:24:00 -
[71] - Quote
Kevall Longstride wrote:AV grenades need a vehicle seeking flux version thst also disrupts their drive for a short time. LLAV problem solved.
A combination AV Flux/EMP grenade?
As much as I'd love to use one, they'll never happen ...
and "Oh those poor poor shield HAVs" if they do. |
Krasymptimo
SyNergy Gaming EoN.
47
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Posted - 2013.06.25 20:25:00 -
[72] - Quote
The Attorney General wrote:CCP Eterne wrote:Z3R0 GR4VITY wrote:What are 'shield energizers' and how would they work? We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. Well, we already know about the armor plates, and given the values we pulled from the video, we know that they will be more beneficial to shield tankers than armor tankers. Adding yet another module for shields, which from the sounds of it would be a resistance mod is crazy. It absolutely kills diversity in the game.
Sounds to me that the shield energizers are a shield booster |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
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Posted - 2013.06.25 20:30:00 -
[73] - Quote
Shield energizer = active shield tanking??? |
Terry Webber
Turalyon Plus
128
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Posted - 2013.06.25 20:32:00 -
[74] - Quote
A lot of great things in this devblog. +1 |
NaglfarBP
Subdreddit Test Alliance Please Ignore
34
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Posted - 2013.06.25 20:36:00 -
[75] - Quote
Any news on a fix for the Mass Driver explosion issue? Been a while since I've seen any info on that.. |
J-Lewis
Edimmu Warfighters Gallente Federation
170
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Posted - 2013.06.25 20:49:00 -
[76] - Quote
A fragment of lost faith hath been restored. Thank you CCP. |
Denidil Taureran
Turalyon Plus
11
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Posted - 2013.06.25 20:51:00 -
[77] - Quote
This is absolutely, utterly, completely ridiculous. Did any of you devs read Arkenai's 7000 word (WALL OF TEXT :P) analysis of why the new armor modules were insufficient? ( https://forums.dust514.com/default.aspx?g=posts&t=87752 )
THEN YOU ADD A NEW SHIELD TANKING MODULE?!
REALLY CCP?
CCP Rise and company are doing such an excellent job with the ship rebalancing, why can't you even get basic armor vs shields rebalancing right in dust - when you had all the forewarning in New Eden of the issues with poorly balancing tanking from EVE. We have players recommending excellent fixes, and we get hlf measures that make things worse in the long run! |
Theresa Rohk
The Cuddlefish Templis Dragonaors
0
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Posted - 2013.06.25 20:58:00 -
[78] - Quote
charlesnette dalari wrote:CCP Eterne wrote:Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment. YEAH!!!!!!!!!!!!!!! thank you very much for this. shiny new apples are great but if the core is rotten you notice after the first bite. dont get me wrong not trying to say the core is quite rotten right now but definitely it needs some help. i have been playing dust since about 2 weeks after the closed beta started so its been quite a while (and i have spent quite a lot of real money in that time). dust has been the ONLY game i have played since joining the closed beta until the last couple weeks where i have gone back to bf3. i love dust but it has recently gotten very hard to be as dedicated and excited about the game due to the work needed on the "core" as well as the decisions made that caused PC to only be for large dust/eve corps. with this focus on getting the "core" shooter mechanics right i am hoping i will want to log in every day like i used to.
You realize that there are different teams that work on different things. Aiming and movement mechanics are done by people entirely separate from people who work on drop suit art, for example.
It is not a "we can only work on one thing at a time" sort of business/industry. 1.2 will be all the things that are production ready at the time of release, be it shiny apple or core vegetables.
Denidil Taureran wrote:This is absolutely, utterly, completely ridiculous. Did any of you devs read Arkenai's 7000 word (WALL OF TEXT :P) analysis of why the new armor modules were insufficient? ( https://forums.dust514.com/default.aspx?g=posts&t=87752 ) THEN YOU ADD A NEW SHIELD TANKING MODULE?! REALLY CCP? CCP Rise and company are doing such an excellent job with the ship rebalancing, why can't you even get basic armor vs shields rebalancing right in dust - when you had all the forewarning in New Eden of the issues with poorly balancing tanking from EVE. We have players recommending excellent fixes, and we get hlf measures that make things worse in the long run!
You seem to have missed a crutial point in those 7000 words:
"These may not be the final numbers, and this section will be updated as and when more information becomes available. The purpose of this post is to ensure these modules donGÇÖt come into the game pre-nerfed."
The only person/people who know the final numbers are the devs, so why don't you wait for the patch notes, before spewing your misplaced and uncalled for, and useless, rage. |
Eris Ernaga
Super Nerds
241
|
Posted - 2013.06.25 21:17:00 -
[79] - Quote
DUST Fiend wrote:Quote:Commando dropsuits let you equip two light weapons such as shotguns and ARs, offering extreme versatility at the cost of some punch. This is extremely vague. Can you shed any more light on the Commando?
It's a heavy so it has naturally high shield and armor I'd imagine and can hold two light weapons this is great because you could still use a duvolle tac or duvolle assault rifle but now have high range capabilities from a sniper rifle this is what makes the commando suit great. Thought it would be a medium suit and made more since to me but whatever =/. |
Iago Templar
SVER True Blood Public Disorder.
11
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Posted - 2013.06.25 21:27:00 -
[80] - Quote
Will there be the option to snap off the silly sights on the LR and some changes to its ridiculous range/damage issues? |
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Forlorn Destrier
ZionTCD
1018
|
Posted - 2013.06.25 21:28:00 -
[81] - Quote
The Attorney General wrote:CCP Eterne wrote:Z3R0 GR4VITY wrote:What are 'shield energizers' and how would they work? We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. Well, we already know about the armor plates, and given the values we pulled from the video, we know that they will be more beneficial to shield tankers than armor tankers. Adding yet another module for shields, which from the sounds of it would be a resistance mod is crazy. It absolutely kills diversity in the game. It will essentially turn the Gallente suit into a non factor, and make the Amarr suit only viable to tote around a scrambler rifle. Everyone else should spec Caldari, to enjoy the massive bias towards shields. Doing anything else is just giving yourself a disadvantage. If CCP intends to have diversity, something major needs to be done to change this trend. Either that or just give everyone a respec, remove all the suits except shield tankers and let people get in on the fun.
I love when people assume things :) Why not wait and actually see what the change are before making assumptions about what there will be? |
Forlorn Destrier
ZionTCD
1018
|
Posted - 2013.06.25 21:29:00 -
[82] - Quote
Arron Rift wrote:Oh good, I'm glad to hear that you guys are mixing things up again! I was starting to get worried that this game was just going to die as-is!
I'm honestly breathing a sign of relief right now, and I bet many others are as well.
Because CCP was going to let the game stagnate? Common sense says otherwise... |
Rubico
Seraphim Initiative. CRONOS.
25
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Posted - 2013.06.25 21:45:00 -
[83] - Quote
Will the framerate/memory leak issue in PC be fixed in this update?
|
LRMXxX
What The French CRONOS.
0
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Posted - 2013.06.25 21:48:00 -
[84] - Quote
ChribbaX wrote:CCP Mintchip wrote:ChribbaX wrote:I wants my KBM aiming back...
/c Cheer up Buttercup! We want KBM aiming back, too! (controllers are good.... too... :P ) Rumor has it DS3 is really good once one knows how to use it, I never figured that out but felt I was semi-pro with the KBM before the aiming went weird on me lol Guess I'll have to train some more
microsoft intellimouse 3 :) |
Chase Chouhada
Osmon Surveillance Caldari State
5
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Posted - 2013.06.25 21:56:00 -
[85] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=75436&p=18
Update, please. That thread is just hanging there...unloved. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
12
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Posted - 2013.06.25 21:57:00 -
[86] - Quote
Reav Hannari wrote:Will the new weapon ranges be available in-game and hopefully as a data dump?
YES! |
Dimmu Borgir II
HoldSquare Reaper Dynamics
0
|
Posted - 2013.06.25 22:29:00 -
[87] - Quote
Any respec going to be available to take advantage of the changes? I didn't take advantage of the last one as I've only been playing a couple of weeks but it'd be nice to un-waste my SP haha |
Arkena Wyrnspire
Turalyon Plus
1277
|
Posted - 2013.06.25 22:35:00 -
[88] - Quote
The title appears to say "Uprising 2" rather than "Uprising 1.2". Very nice to see that there are fixes happening though. |
Artificer Ghost
Bojo's School of the Trades
150
|
Posted - 2013.06.25 22:46:00 -
[89] - Quote
Got a couple comments in here about a respec. Add me to the list of people that want that. I put a couple million into dropsuits and weapons that I wanted. But that was BEFORE the new modules and whatnot. I was forced to go Shield Tanking on a Gallente Logistics because Armor isn't completely valid for tanking. I'm hoping the new types of plates will actually help with that, so I can get my eHP optimized, instead of trying to dual-tank. You know with a Complex Shield Extender, you get the same amount of HP as 1 Armor Plate? I just needed the speed, instead of having a 50% decrease in speed with 5 Complex Armor Plates (To maximize HP)... |
Vethosis
Militaires-Sans-Frontieres
397
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Posted - 2013.06.25 22:50:00 -
[90] - Quote
RESPEC FOR THE GLASS CANNONS I MEAN SHIELD TANKS? |
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