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301. to all assault i mean - in General Discussions [original thread]
Anmol Singh wrote: Promethius Franklin wrote: Anmol Singh wrote: Void Echo wrote: [quote=Kane Fyea][ it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. ...
- by Promethius Franklin - at 2013.06.21 02:33:00
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302. to all assault i mean - in General Discussions [original thread]
Anmol Singh wrote: Void Echo wrote: Kane Fyea wrote: Taurion Bruni wrote: vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, ...
- by Promethius Franklin - at 2013.06.21 02:28:00
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303. What is the purpose of the SP Cap? - in General Discussions [original thread]
Skihids wrote: GM Vegas wrote: As a skill booster (Active) will be dependent on your reward, if you reached your cap your bonus reward will be marginal (500 SP maximum bonus per battle) and as such I just cannot see why a SP cap would help...
- by Promethius Franklin - at 2013.06.18 20:14:00
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304. Was it worth it? Going to node-based skills? - in General Discussions [original thread]
Telcontar Dunedain wrote: This node system was a waste of time. The basic problem is that people didn't know how to make a BUILD ie weapon+suit+shields+equipment The node system does NOTHING to address that. Something like the Eve basic cert...
- by Promethius Franklin - at 2013.06.17 21:27:00
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305. Was it worth it? Going to node-based skills? - in General Discussions [original thread]
Nguruthos IX wrote: GM Vegas wrote: Nguruthos IX wrote: Compare this to Eve where nearly every skill might lend some usefulness to another aspect of gameplay. Actually the latest EVE Online patch, Odyssey, introduced an ever more s...
- by Promethius Franklin - at 2013.06.17 21:20:00
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306. Was it worth it? Going to node-based skills? - in General Discussions [original thread]
GM Vegas wrote: Nguruthos IX wrote: Compare this to Eve where nearly every skill might lend some usefulness to another aspect of gameplay. Actually the latest EVE Online patch, Odyssey, introduced an ever more similar skill pattern as...
- by Promethius Franklin - at 2013.06.17 21:16:00
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307. Here's my problem with DUST 514 - in General Discussions [original thread]
Baal Roo wrote: Delenne Arran wrote: In general, you'll see a lot more negative feedback than positive, because people for whom everything works fine for don't go out of their way to say "Hey, this game is working fine for me, just thought I...
- by Promethius Franklin - at 2013.06.15 03:30:00
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308. Stop balancing around bad players - in General Discussions [original thread]
Delta 749 wrote: Cosgar wrote: lllIIIlI IIIlIl wrote: You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their...
- by Promethius Franklin - at 2013.06.14 03:02:00
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309. I am not a heavy - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Oh my god, this thread is why the game sucks. New players giving input based on their limit experience in high level play. Highest level play can't and should be the only consideration in a game where it...
- by Promethius Franklin - at 2013.06.14 02:27:00
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310. I am not a heavy - in General Discussions [original thread]
Terra Thesis wrote: Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharg...
- by Promethius Franklin - at 2013.06.13 22:15:00
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311. I am not a heavy - in General Discussions [original thread]
Terra Thesis wrote: Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is...
- by Promethius Franklin - at 2013.06.13 21:45:00
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312. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cosgar wrote: Promethius Franklin wrote: Actually the AR is balanced against the pistol. The fact that the AR should and does have a longer range is evidence of that balance, not against it. All the weapons are balanced relatively to each ot...
- by Promethius Franklin - at 2013.06.11 22:52:00
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313. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Bones McGavins wrote: Again, armor tanking versus shield tanking doesnt matter, at all. You can do one or both. If you have some weird philishophical reason you NEED to armor tank and therefore it NEEDS to be the same as shield in all sense, w...
- by Promethius Franklin - at 2013.06.11 22:43:00
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314. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
Crud, out of town those days
- by Promethius Franklin - at 2013.05.24 19:21:00
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315. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
bill the noon wrote: Promethius Franklin wrote: bill the noon wrote: Promethius Franklin wrote: bill the noon wrote: still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering ...
- by Promethius Franklin - at 2013.05.24 02:33:00
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316. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
bill the noon wrote: Promethius Franklin wrote: bill the noon wrote: still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit ...
- by Promethius Franklin - at 2013.05.24 02:29:00
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317. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
bill the noon wrote: Promethius Franklin wrote: bill the noon wrote: still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit ...
- by Promethius Franklin - at 2013.05.24 02:08:00
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318. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
bill the noon wrote: still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while...
- by Promethius Franklin - at 2013.05.24 00:12:00
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319. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Ignatius Crumwald wrote: Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half. There is nowhere that a heavy is the best option. No. Where. It doesn't ...
- by Promethius Franklin - at 2013.05.23 23:35:00
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320. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Ignatius Crumwald wrote: You can defend any position better in proto assault than you can in proto heavy for many reasons, but one reason in particular stands out- Two equipment slots. You can carry repair hives AND REs. You can single handedl...
- by Promethius Franklin - at 2013.05.23 23:31:00
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