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Void Echo
Internal Error. Negative-Feedback
248
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Posted - 2013.06.21 02:29:00 -
[31] - Quote
Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:29:00 -
[32] - Quote
Promethius Franklin wrote:Anmol Singh wrote:Void Echo wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Let me do to you in your tank with a single shot what tankers do to my suits and we have a deal. if your suit cost 1 million isk and a lot of sp and you are 100 tons sure... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2013.06.21 02:30:00 -
[33] - Quote
Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks.
... maybe, their not that bad tbh |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:31:00 -
[34] - Quote
Anmol Singh wrote:Kane Fyea wrote:Anmol Singh wrote:Kane Fyea wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op That makes it so any tank driver can pubstomp by themselves. Also taking 2-3 people out of a battle to deal with a tank that's just f ucking stupid. Tanks do need a buff but I should at least have a chance at killing you with my proto AV (Proficiency at lvl 3 here + 3 dmg mods) so i loose my 800k tank to your 60k proto gear? hmmm interesting.. what we need is proto tanks, enforcers cost too much, they cost 1mil more isk for one more low module and 50 hp less shield... MY 60K PROTO GEAR. My AV suit costs me 148k isk a pop so you can fk off. If your a half decent tanker you can usually kill me at least 1-3 times. Sometimes I don't even destroy your tank either. who fking needs a 148k isk suit, i have std av and i can go r*pe madrugars and gunnlogis with a 50k isk suit... So I can one shot any LAV I see (Unless it's a logi lav then 3 shots). I'm dedicated AV. I don't just destroy tanks.
Oh and I have 80 mil ISK so I'd rather have no vehicles on the field then make money. |
Promethius Franklin
DUST University Ivy League
12
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Posted - 2013.06.21 02:33:00 -
[35] - Quote
Anmol Singh wrote:Promethius Franklin wrote:Anmol Singh wrote:Void Echo wrote:[quote=Kane Fyea][ it should take a minimum of 2 av guys to kill a tank except for when is proto vs standard or militia, then the prototype should win. STD tanks are the the best tanks in the game.... the enforcer can go suck a big one cuz it sucks... STD tank requires 3-4x the sp than it does to get into proto av, the way to fix this is make sp requirements for av increase and also the price so their is a risk to going up against a tank... Let me do to you in your tank with a single shot what tankers do to my suits and we have a deal. if your suit cost 1 million isk and a lot of sp and you are 100 tons sure... So you are saying that being able to shrug off non AV weapons and have far superior anti-personnel capabilities doesn't count for anything in that price? Sorry, but if AV training and cost mirrored tank costs we'd be getting royally shafted even with the damage boost. |
Void Echo
Internal Error. Negative-Feedback
248
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Posted - 2013.06.21 02:35:00 -
[36] - Quote
Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh
Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2013.06.21 02:36:00 -
[37] - Quote
?who needs three shots http://i767.photobucket.com/albums/xx311/venomous72/My%20Guns/yao-ming-meme.jpg |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:36:00 -
[38] - Quote
Void Echo wrote:Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out) |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:38:00 -
[39] - Quote
Kane Fyea wrote:Void Echo wrote:Anmol Singh wrote:Void Echo wrote:Anmol Singh wrote: then why do they show up a pro when i point to them or do you mean by statistics as in ehp and repping speed..
I base my argument on the fact that they cost twice as much as real tanks (Gunnlogo, madrugar) yet have nearly the same stats as the militia tanks maybe even a little less than militia tanks, therefore they are just expensive militia tanks. ... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out)
from what you are saying is that you are OP!! you just wasted dat guys 2.5mil tank, i applaud you |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
174
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Posted - 2013.06.21 02:44:00 -
[40] - Quote
So to sum up your arguments.
I spent more ISK so I should win.
I spent more SP so I should I win.
I'm a 40-100 ton machine so I should win.
Because of all of these factors together I should be able to decimate all foe's on the field until a group of them decide to handicap their anti infantry capabilities to focus on my tank. And even in that case they should be required to be on com's together so they can coordinate their attack or I will simply laugh while activating my many modules and returning to safety in the redline.
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
52
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Posted - 2013.06.21 02:44:00 -
[41] - Quote
Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16.
On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright.
Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright.
Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance. |
Kane Fyea
DUST University Ivy League
402
|
Posted - 2013.06.21 02:45:00 -
[42] - Quote
Anmol Singh wrote:Kane Fyea wrote:Void Echo wrote:Anmol Singh wrote:... maybe, their not that bad tbh Iv rarely seen any enforcers being brought out, but when I see them they lasted up to 10 seconds against me only because of the delay between each rail shot That's about how long it takes me to take them out (Two swarms usually takes them out) from what you are saying is that you are OP!! you just wasted dat guys 2.5mil tank, i applaud you Yup ADV and proto AV are OP against standard tanks. I know this. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
|
Posted - 2013.06.21 02:46:00 -
[43] - Quote
Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance.
wtf? English please |
Void Echo
Internal Error. Negative-Feedback
249
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Posted - 2013.06.21 02:48:00 -
[44] - Quote
Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance.
and you automatically crying "NERF NERF" wont fix anything either. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
52
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Posted - 2013.06.21 02:54:00 -
[45] - Quote
Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:Another Heavy SOB wrote:Taurion Bruni wrote:vehicles should not go down without a team effort. two or three cordinated specialists should be required to destroy a tank, or any non-personal vehicle (LAV's, you need to go down for once) this game is created as a team game, but right now, it caters to the solo players who think anything they cant kill is op But you just want to drive your tank solo and kill everything.....See the problem here? yeah the problem is you think a dropsuit should equal a 40 ton machine. but in seriousness, solo drivers can be deadly if we know what were doing, if we have randoms in our small turrets, that basically still counts as 1 pilot and empty turrets, but if there are liable people in the small turrets then things go a different story. Alright. OK. Fixed number games, 16 v 16. On the theoretical level a person in a tank should be more than the measure of two people not in one. This is because the tank is a 40 ton machine so it's alright. Let's say there is some other theoretical entity manned by one person. We'll call it a ROU. It is more than the measure of two people in tanks. This is because it's an 80 ton machine so it's alright. Does this now seem an unsatisfactory answer? This is about balance on a theoretical level before you chime in on the sad place of HAVs in current Dust. It's something that needs to be thought about if you want to seriously pursue balance. and you automatically crying "NERF NERF" wont fix anything either. ******* hell, all I want is a discussion taking the holistic view on game balance.
All I seem to get most of the time is egocentrism, people all about 'Me! Me! Me!', on both sides. If either of you get listened to it is going to lead to disaster. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 02:55:00 -
[46] - Quote
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums? |
Kane Fyea
DUST University Ivy League
405
|
Posted - 2013.06.21 03:18:00 -
[47] - Quote
Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:20:00 -
[48] - Quote
Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then.
that's what I tried to do with the thread where I called av and vehicles together but failed |
Kane Fyea
DUST University Ivy League
405
|
Posted - 2013.06.21 03:42:00 -
[49] - Quote
Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then)
Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones.
How about we start here lol. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:50:00 -
[50] - Quote
Kane Fyea wrote:Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then) Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones. How about we start here lol.
no, they need to just give is advanced and prototype tanks, that's when the balancing should occur between the 2 classes. 2 av should be the minimum, the fact that 1 av can solo any tank is ridiculous. |
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Kane Fyea
DUST University Ivy League
405
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Posted - 2013.06.21 03:52:00 -
[51] - Quote
Void Echo wrote:Kane Fyea wrote:Void Echo wrote:Kane Fyea wrote:Void Echo wrote:
tell me something, do you ever see any to opposing class types talking rationally and coming up with a peaceful decision on the forums?
Let's do something new for a change then. that's what I tried to do with the thread where I called av and vehicles together but failed Well I'm fine with tanks receiving a buff although I do not think that it should take 2-3 fully dedicated AV guys (Which would be nearly impossible to get even 2 fully dedicated AV guys in a pub match) to take on one tank .(We would have to change the name of the game to Tank514 then) Now I think CCP should introduce the adv and proto HAVs plus a slight buff to the standard ones. How about we start here lol. no, they need to just give is advanced and prototypes, that's when the balancing should occur between the 2 classes. 2 av should be the minimum, the fact that 1 av can solo any tank is ridiculous. What I'm saying is at least give the fully dedicated AV guy A CHANCE. I'm not saying that he should win every time (Not even healf of the time. Av should keep a tank off the field. Their job isn't only destroying.) just want him to have at least a chance if he play's his cards right. (Such as getting nice critical hits on the tank, hitting him when his reppers are down, etc) |
XxWarlordxX97
Internal Error. Negative-Feedback
2146
|
Posted - 2013.06.21 03:55:00 -
[52] - Quote
Void Echo wrote:I should have called for AV and Vehicles to come together to stand against assaulters... perhaps that wouldv been better..
You have my HMG |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1454
|
Posted - 2013.06.21 04:01:00 -
[53] - Quote
@ OP
What's interesting is that you're looking outside of yourself to blame for your 0.66 KDR. You have to take responsibility for your results. There are tankers with 7, 9, 10, 20, 5 KDRs. A 0.66 KDR is totally on you.
And I am not saying this to be mean. I want you to check yourself. How I look at everything....if there is more than one or a few people doing well and I am not....then at some point, I have to figure out what I am doing wrong. But that's just how I live my life. In school, you can blame the professor if you like.....but if 25% of the class have A's and you can't score higher than a D, then you have to look at yourself. |
Rynoceros
One-Armed Bandits
146
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Posted - 2013.06.21 04:25:00 -
[54] - Quote
ISK profit is completely irrelevant until I can trade for Aurum BPOs. I don't AV much, but when I do, I have always called for a HAV buff. The LLAV should've been it, but they're tank enough on their own to afford not working in tandem as it seems they would/should.
Difficulty is awesome. |
Dustin Shambles
Intara Direct Action Caldari State
0
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Posted - 2013.06.22 03:03:00 -
[55] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
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