Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:54:00 -
[31] - Quote
Kitten Empress wrote:Then you have no idea of the meaning of balance. I'm done arguing, you don't see the problem of armor having the same regen with at best 1/4th of the HP. If armor tries to have the SAME hp, the regen is painfully slow.
i don't mind spending my time trying to help you understand.
although i would appreciate if you are going to respond to my posts, that you read them. that way i don't have to repeat everything twice.
the very first thing i posted in this thread was that i agreed armor HP buffer is broken. |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 21:13:00 -
[32] - Quote
Arkena Wyrnspire wrote:Numot MTG wrote:
Sad that the new guy has more brains then the Vet.
Sadder that the new guy thinks he has more brains than the vet when he actually doesn't. Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules. Not when you have some of both on the base stats of the suit. Of course, you'll bluster and call me an idiot as well and it'll all be very cute but unfortunately it won't change the fact that you don't understand what you're talking about.
You did not read any of the thread or the argument I jumped in on did you? This community has a serious lack of reading comprehension.
Terra was talking about adding armor repairs instead of plates for none heavies, which also you to hit and run, take near fatal dmg and be fine a few seconds later. He then stated that not only will your armor heal back up but your shield does aswell, all on its own. No extra mods needs, it is a base stat on all suits.
Kitten then comes in and proclaims it to be Dual tanking, not pure armor, since you have a passive shield regen, or in dust terms you understand it this time, shield repair. However this is dead wrong, which if you need my post I pointed this out, and if you reread your own post you back it up. You say "Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules." As in to dual tank you equip both mods the increase armor and shields, or help armor and shields in the case we are discussing. However because you are just adding armor repairs, which do nothing to shields, this is a pure armor tank build. The base stat passive shield repair is something everyone just has regardless.
Are you fallowing along yet? Pure armor repair mods equal pure armor tank, armor and shield mods equal dual tank, and pure shield mods equal the very bad idea of pure shield(unless you happen to have your own personal logi that fallows you everywhere, but the same is true for pure armor plates.)
Once again, it is sad the new guy can understand this when the Vets can't. Maybe you picked up so much other stuff you forget the basics. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 21:45:00 -
[33] - Quote
Arkena Wyrnspire wrote:Armour is traditionally stronger on buffer than it is on burst tanking. I'm completely certain that it's intended to be that way in dust. Look at the plates, for example. They're terrible, but they still have significantly higher HP than shield extenders. Similarly, look at the reps. They're not as effective as shield recharge, despite the active under fire properties.
If armour is intended to duck into cover to recover instead of shield, then why does shield have a shield recharge delay? Why does armour have a movement penalty preventing it from ducking into cover?
Shield regeneration is much much faster than armour repairs, even when you have 500 shield HP because you fitted no rechargers and only extenders and when the armour tanker only has 300 HP because they fitted nearly all repairers.
it's not helpful to compare armor reps from modules to the base recharge that every dropsuit gets. armor reps are in addition to the shield recharge you already have. it's not a choice between armor reps or shield recharge. you can't not have shield recharge.
it's like saying the assault suit has less damage potential than the logi suit because the sidearm is weaker. no, the assault suit has a sidearm in addition to the main weapon that both suits get. you don't choose sidearm vs light weapon. the main weapon is base line. you can't not have a light weapon slot. |
Promethius Franklin
DUST University Ivy League
6
|
Posted - 2013.06.13 21:45:00 -
[34] - Quote
Terra Thesis wrote:Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it. why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor. oh, and why don't you drop the "trolling" pretense and focus on the topic? I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to like long enough for that regen to matter. |
Arkena Wyrnspire
Turalyon Plus
938
|
Posted - 2013.06.13 21:54:00 -
[35] - Quote
Promethius Franklin wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it. why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor. oh, and why don't you drop the "trolling" pretense and focus on the topic? I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it. It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
This is a good, concise post on what's essentially the crux of the issue. +1. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 22:08:00 -
[36] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? the recharge is definitely built into your suit. seriously, guys, just try it. i am not making it up. if you put on an armor suit, your shields recharge just like shield suits.
HEAVY SIGH YES I AGREE ARMOR HP BUFFER IS BROKEN. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 22:14:00 -
[37] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? recharge is definitely built in. seriously, just try it. all armor suits have the shield recharge, even if you put no modules on.
HEAVY SIGH YES I AGREE HP BUFFER IS BROKEN. |
Promethius Franklin
DUST University Ivy League
7
|
Posted - 2013.06.13 22:15:00 -
[38] - Quote
Terra Thesis wrote:Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? the recharge is definitely built into your suit. seriously, guys, just try it. i am not making it up. if you put on an armor suit, your shields recharge just like shield suits. HEAVY SIGH YES I AGREE ARMOR HP BUFFER IS BROKEN. Yeah, after reading it I realize I misstated. First part SHOULD have read: "I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and to get that in my armor tank layer requires complex mods rather than being built into the suit."
I'm currently running with 150/400 shield/armor. My shield repair is rendered mostly moot by the fact that my HP concentration is elsewhere. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
285
|
Posted - 2013.06.14 02:17:00 -
[39] - Quote
Oh my god, this thread is why the game sucks. New players giving input based on their limit experience in high level play.
|
Promethius Franklin
DUST University Ivy League
7
|
Posted - 2013.06.14 02:27:00 -
[40] - Quote
Novawolf McDustingham The514th wrote:Oh my god, this thread is why the game sucks. New players giving input based on their limit experience in high level play.
Highest level play can't and should be the only consideration in a game where it can take as long as it does here to get to that level. Especially when there aren't constant incentives to run your best. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |