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1941. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Dergle wrote: There needs to be a vehicle for taking out infantry, otherwise there is no real point for vehicles. Of course there is. -Anti Tank -Siege and Suppression -Direct Infantry Support -Bombardment -Field De...
- by Pokey Dravon - at 2014.12.17 01:19:00
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1942. A Comparison of Armor and Shield HAV Regeneration - in Feedback/Requests [original thread]
Could you answer my question? Do you think the difference in eHP should be the same as the difference in effective regen? Or is it fine that it's different? And if so could you explain your reasoning? I'm actually trying to have a conversation here
- by Pokey Dravon - at 2014.12.17 00:23:00
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1943. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of the Gunnlogi. PRO missil...
- by Pokey Dravon - at 2014.12.16 23:44:00
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1944. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: Pokey Dravon wrote: DarthJT5 wrote: What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to...
- by Pokey Dravon - at 2014.12.16 23:28:00
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1945. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Well lets not get too crazy with changing 20 things at once at this point. Lets dial it back a bit and look at a couple options for the fundimentals True's Suggestion Basic HAVs have 3/2 and 2/3 Enforcers and Marauders have 4/2 and 2/4 Enforce...
- by Pokey Dravon - at 2014.12.16 23:27:00
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1946. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to active damage mods. I also think armor hardeners need to be buffe...
- by Pokey Dravon - at 2014.12.16 23:18:00
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1947. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: It wouldn't have any PG and CPU increase in fact it would have significantly less PG and CPU than a standard hull. So as to fit less eHP modules for its static role bonus, but...
- by Pokey Dravon - at 2014.12.16 23:14:00
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1948. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: It wouldn't have any PG and CPU increase in fact it would have significantly less PG and CPU than a standard hull. So as to fit less eHP modules for its static role bonus, but allowing it to have just enough to fit Lows PG...
- by Pokey Dravon - at 2014.12.16 23:04:00
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1949. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: I'm thinking that std tanks get an extra high or low like old times, 4/2 on a caldari for example, then giving the enforcers that same layout with the extra off rack mod, 4/3 on caldari for example. Then, give marauders and e...
- by Pokey Dravon - at 2014.12.16 23:02:00
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1950. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Increasing Main stack +1 like the other "side grades" but ensure that that slot is not going to be fitted with an eHP module or if a fitting modules one that does not provide too potent benefits due to lower CPU and PG all...
- by Pokey Dravon - at 2014.12.16 22:59:00
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1951. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal? Only an increase to torque is fine, tanks are pretty fast as is, though I see this ...
- by Pokey Dravon - at 2014.12.16 22:39:00
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1952. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bright Cloud wrote: Rattati you should bring up actual skill/hull bonuses for those vehicles and not just claim what their intended function should be. Range bonus for missiles for example did no good on the old variant for it cause you could s...
- by Pokey Dravon - at 2014.12.16 22:11:00
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1953. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Not really sure how that would affect the use of Enforcers since most tankers would be forgoing small turrets to fit the better tiered ones anyway...... Moreover the Turret Upgrades skills probably should be reducing the...
- by Pokey Dravon - at 2014.12.16 21:32:00
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1954. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Something I need to add; if we are talking side grades like not objectively better than basic tanks, or side grade in how the assault suit is a "side grade" to the medium fr...
- by Pokey Dravon - at 2014.12.16 21:08:00
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1955. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Something I need to add; if we are talking side grades like not objectively better than basic tanks, or side grade in how the assault suit is a "side grade" to the medium frame? Or the sentinel is a "side grade" to the h...
- by Pokey Dravon - at 2014.12.16 20:28:00
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1956. A Comparison of Armor and Shield HAV Regeneration - in Feedback/Requests [original thread]
Shadow of War88 wrote: x3 rep maddy stands under ads fire and chuckles. Shields cant do that :( 350hp/s vs 164hp/s. Pretty clear who can get more regen using modules. Also armor reps without delay. Quit picking on shields bro. After 28 seco...
- by Pokey Dravon - at 2014.12.16 20:28:00
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1957. Are MAVs out of the picture? - in Feedback/Requests [original thread]
Fox Gaden wrote: Pokey Dravon wrote: Well Rattati had a single cell on his Vehicle doc that mentioned them, but they would require art assets which isn't on that table at the moment. So I'm guessing its a possibility in the future but I woul...
- by Pokey Dravon - at 2014.12.16 19:53:00
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1958. Are MAVs out of the picture? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Pokey Dravon wrote: Dauth Jenkins wrote: Pokey Dravon wrote: Ehhhhh I dont mind placeholders for vehicle variants such as Amarr/Minmatar versions, but I think reusing LAVs as an MAV might be a bit much. Though it would...
- by Pokey Dravon - at 2014.12.16 19:49:00
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1959. A Comparison of Armor and Shield HAV Regeneration - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 14. Cant make a thread without taking in other factors when it comes to tanking Aww its my favorite grumpy cat! But really, you seem like you're assuming I'm offering u...
- by Pokey Dravon - at 2014.12.16 19:47:00
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1960. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of the Gunnlogi. PRO missile with a damage would melt a lot more than that. ...
- by Pokey Dravon - at 2014.12.16 19:39:00
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