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1421. new bpo for sale? - in Feedback/Requests [original thread]
thehellisgoingon wrote: Slight misunderstanding. Basic suits with the apex colors. Ah well, that's fine then. I just don't personally like looking like a Mexican wrestler but to each his own.
- by Pokey Dravon - at 2015.01.27 06:04:00
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1422. APEX Dropsuit Layout solution: Challenging the Dev team - in Feedback/Requests [original thread]
So in short, you're asking to move the position of the modules/equipment around in the fitting screen but not actually edit the fit at all, other than position change?
- by Pokey Dravon - at 2015.01.27 06:03:00
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1423. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Oh dear, you want me to call it "Pokey's Thing?"
- by Pokey Dravon - at 2015.01.27 01:09:00
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1424. new bpo for sale? - in Feedback/Requests [original thread]
Forlorn Destrier wrote: APEX without modules is a BPO proto you can fit how you want. Won't happen. Pretty much. Would render other BPOs and any Basic and Advanced BPC's completely obsolete. Will never happen.
- by Pokey Dravon - at 2015.01.27 00:12:00
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1425. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user inpu...
- by Pokey Dravon - at 2015.01.26 23:59:00
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1426. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
UHAV will require smalls because....it has bonuses for smalls...that's kind of the point. DHAV is large turret only.
- by Pokey Dravon - at 2015.01.26 23:37:00
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1427. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Well if a fight should last 4x as long, then either DPS needs to be reduced by 400%, HP increased by 400%, or a combination of many different and complex variables need to be tweaked and ironed out (which is the obvious correct ...
- by Pokey Dravon - at 2015.01.26 23:27:00
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1428. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Thanks for your response. The existing stamina system has been designed to integrate with modules, to accept modifiers from modules, and can accommodate large drops in the values based on actions in-game (when you jump). It fil...
- by Pokey Dravon - at 2015.01.26 23:03:00
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1429. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Also Vell0cet I'm not trying to be overly hostile, I just think you're being unrealistic, but no hard feelings.
- by Pokey Dravon - at 2015.01.26 22:35:00
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1430. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Haerr wrote: Zatara Rought wrote: I think Radar and Haerr that you're misunderstanding me. I not suggesting that raiding shouldn't be a mechanic. I am stating that empowering corps to raid other corps who own no land and do not with to pa...
- by Pokey Dravon - at 2015.01.26 22:28:00
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1431. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducin...
- by Pokey Dravon - at 2015.01.26 22:22:00
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1432. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
What exactly do you mean "Cut and paste the stamina code with minor tweaks"? A decay and growth function is about as basic as it gets, and that's all the stamina is. What you're asking for ties in with modules both in modification and activation,...
- by Pokey Dravon - at 2015.01.26 22:06:00
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1433. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Sir Dukey wrote: Tell me, if light weapons are AP like Combat Rifle with DPS of 600. Isn't it on to have a combat rifle like side arm (SMG) with lower DPS as a secondary? Anyway, false, they were good but not OP. HMG has more DPS than a blast...
- by Pokey Dravon - at 2015.01.26 21:28:00
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1434. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Sir Dukey wrote: Whatever is AP/AI get's nerfed to sh*t because infantry cry... There was not a single good complaint between chromosome and 1.6 about large blaster turrets. Than CCP messed them up. They need to go back to the way they were. Bl...
- by Pokey Dravon - at 2015.01.26 21:07:00
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1435. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dis...
- by Pokey Dravon - at 2015.01.26 20:37:00
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1436. Nova Bow - in Feedback/Requests [original thread]
So like a Plasma Cannon but not as good?
- by Pokey Dravon - at 2015.01.26 19:32:00
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1437. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I don't think anyone is arguing against Capacitors, but from my dealings with CPM, CCP's current stance "We dont have the resources to do something like that right now" The fact of the matter is that vehicles are messed up right now, like...reall...
- by Pokey Dravon - at 2015.01.26 19:20:00
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1438. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
501st Headstrong wrote: Is possible to readd the types of turrets from Pre 1.7? That way you have variations? Variants are an obvious step but I feel the base turrets themselves need work, and since variants are built of the base turrets, it...
- by Pokey Dravon - at 2015.01.26 19:01:00
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1439. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Stefan Stahl wrote: I like the blaster in its form of a vehicle mounted assault rifle. I also like that it is an AI-capable weapon. Again, this ties HAVs into the escalation of a match very nicely. However, if any turret has ...
- by Pokey Dravon - at 2015.01.26 17:14:00
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1440. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: The issue with making the large blaster the best CQC AV turret will make missiles rather worthless. Unless if the large blaster is limited to an incredibly short range like 50 meters, the large railgun will simply be better at AV...
- by Pokey Dravon - at 2015.01.26 17:02:00
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