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3061. Spare Ammo - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: 245 + 60 in clip = 305. You'll have a lil' extra from light weapon capacity skill. This more or less. I mean I *guess* they could even it out, but any levels into Capacity will mess with that anyways, so it seems like ...
- by Pokey Dravon - at 2013.04.14 19:47:00
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3062. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Korvin Lomont wrote: I really like your Ideas I would make the following changes to your list: ASSAULT SUITS: Amarr -inrease Dropsuitarmor by 3% / Lvl Assault Suits Gallente - +1 Hp Dropsuitselfrepair / Lvl Assault Suits LOGISTICS: -Inrease...
- by Pokey Dravon - at 2013.04.14 18:28:00
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3063. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
nudge
- by Pokey Dravon - at 2013.04.13 22:22:00
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3064. LAV Handling - in Feedback/Requests [original thread]
Well filling the tires with helium doesn't help either.
- by Pokey Dravon - at 2013.04.12 19:15:00
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3065. First Impression - in Feedback/Requests [original thread]
Honestly the best thing you can do for yourself is to join a well organized corp asap. Skill and Gear disadvantages really diminish when you're running with a squad of people who know what they're doing and communicating actively.
- by Pokey Dravon - at 2013.04.12 19:12:00
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3066. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Lol I don't disagree that armor repair modules are underpowered, I wwas simply remarking that adding a double bonus to them for a Logistics Suit doesn't make sense. If anything the Amarr Assault should have that bonus, since Logi's are mostly supp...
- by Pokey Dravon - at 2013.04.12 18:52:00
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3067. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
There was a glitch in the early builds which was basically your Trauma Focus effect, where if you kept the trigger held down while you fell to your death you would keep shooting till your magazine went empty. It basically ended in almost every clo...
- by Pokey Dravon - at 2013.04.12 09:12:00
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3068. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Tiluvo wrote: Interesting ideas, but there's one error in the OP; Logistic suits get a bonus to the repair rate of repair modules, not remote repair tools. I know that's how its worded, but honestly I think repair tools makes a lot more sens...
- by Pokey Dravon - at 2013.04.11 23:48:00
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3069. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Dominus Fatali wrote: Oh, that makes so much more sense now. It's like I tell people, EVE is complicated, but once you get your head around how they do things, it usually makes a lot of sense.
- by Pokey Dravon - at 2013.04.11 23:37:00
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3070. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
They are two different skills, and they are both required to unlock higher level equipment. However the suit itself looks at the level of those two skills, and applies bonuses accordingly. This is how it works in EVE, for example: -Caldari Fri...
- by Pokey Dravon - at 2013.04.11 23:30:00
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3071. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Dominus Fatali wrote: Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make th...
- by Pokey Dravon - at 2013.04.11 23:10:00
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3072. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in a...
- by Pokey Dravon - at 2013.04.11 23:01:00
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3073. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
So for those of you who check the test server, you will have undoubtedly seen the changes to the dropsuit system, as well as the addition of new racial dropsuit types. With these new suits comes role bonuses, essentially bonuses to various stats d...
- by Pokey Dravon - at 2013.04.11 22:04:00
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3074. [Request] Small AV and Flux Grenade Changes - in Feedback/Requests [original thread]
I would have no issue with AP Flux Grenades being less effective against vehicles if they added a Flux AV grenade (Which I am pretty sure they are going to do anyways, I remember reading it somewhere) I mean let's be honest here...yes Flux Grenad...
- by Pokey Dravon - at 2013.04.11 19:32:00
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3075. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
Well like you said obviously we have different visions for how the game should pan out in the regards to the skill system, so I'll agree to disagree and leave it at that.
- by Pokey Dravon - at 2013.03.15 10:15:00
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3076. [request] please fire the alcoholic RDV pilot... - in Feedback/Requests [original thread]
Rusticuls wrote: There should be start in vehicle spawn option. Dropships could deploy from the MCC, LAVs and HAVs could start from deployment areas. Hell they could create a vehicle deployment drop link for a quicker deployment of land vehicle...
- by Pokey Dravon - at 2013.03.15 09:53:00
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3077. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
It's not EVE lore, its a concept that every action to take will have consequences, both good and bad. In a way it reflects real life but into the game world, that's why I like it.
- by Pokey Dravon - at 2013.03.15 09:51:00
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3078. AV damage modification skill/module. - in Feedback/Requests [original thread]
See I think there should always be a reason to level up a skill further, even if you're not intending to use higher level gear.
- by Pokey Dravon - at 2013.03.15 09:49:00
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3079. AV damage modification skill/module. - in Feedback/Requests [original thread]
I fully support bonuses based on skills. I think, within reason, all skills should offer some bonus beyond unlocking higher level gear. As for AV grenades, they're stupidly strong as it is, so I would not increase the damage further, rather drop...
- by Pokey Dravon - at 2013.03.15 09:21:00
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3080. [Request] Planetary conquest advance fix to exponential growth - in Feedback/Requests [original thread]
Isn't the point to own planets because they produce clones which can be used in battle or sold for ISK?
- by Pokey Dravon - at 2013.03.15 08:54:00
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