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481. Uplinks are OP - in General Discussions [original thread]
Ghosts Chance wrote: im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you? I agree with you. Uplinks are more important to point defense than the Caldari nanite injector that restores 100%...
- by Piercing Serenity - at 2014.02.08 23:45:00
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482. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Denn Maell wrote: Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it be...
- by Piercing Serenity - at 2014.02.08 21:15:00
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483. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Amarr - Same Minmitar - Same Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splas...
- by Piercing Serenity - at 2014.02.08 20:52:00
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484. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Just to point out what others have mentioned in other threads: The Gal bonus is incredibly exclusive for Gal weapons. What dispersion does the Plasma Cannon have? Why would a shotgunner want *less* spread? And Caldari Assaults should get a red...
- by Piercing Serenity - at 2014.02.08 18:04:00
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485. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
For everyone throwing a hissyfit without continuing to read the thread: KAGEHOSHI Horned Wolf wrote: I think I love you EDIT: Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I pro...
- by Piercing Serenity - at 2014.02.08 15:02:00
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486. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially...
- by Piercing Serenity - at 2014.02.07 05:43:00
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487. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
The Black Jackal wrote: As Soraya and Canari have conveyed above, it's not a matter for CPM Candidates or elected members to give numbers, but it's an issue that you can have both on many suits, and often fitting damage mods is more conductive....
- by Piercing Serenity - at 2014.02.06 03:10:00
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488. Improvements to matches - Combating AFK profiting and rewarding wins - in Feedback/Requests [original thread]
BL4CKST4R wrote: Piercing Serenity wrote: SUMMARY Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing an...
- by Piercing Serenity - at 2014.02.05 23:47:00
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489. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
Delta 749 wrote: Piercing Serenity wrote: Delta 749 wrote: So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles Yeah, thats...
- by Piercing Serenity - at 2014.02.05 22:22:00
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490. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
Piercing Serenity wrote: "MLT damage mods are far outpaced by PRO damage mods, leaving a large disparity between levels. The gap between levels should be reduced, possible to X% --> Y% --> Z%" Realistically, this is what fitting is for...
- by Piercing Serenity - at 2014.02.05 22:20:00
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491. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
Canari Elphus wrote: Im sorry but you are asking people to do an entire balancing act that developers spend hours a day doing for pay. To go over calculation after calculation to balance hp and damage across all suit types. You are also asking ...
- by Piercing Serenity - at 2014.02.05 22:18:00
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492. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
J4yne C0bb wrote: People skill afk in Dust? Seems like they all got sick of waiting for the game to improve and moved on. Only people left here are protostompers and masochists. But no. Giving more reward to the winning team will just cause pr...
- by Piercing Serenity - at 2014.02.05 22:04:00
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493. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
Delta 749 wrote: So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles Yeah, thats a great idea The point is that you pick your...
- by Piercing Serenity - at 2014.02.05 22:01:00
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494. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
I appreciate your responses, but neither of you have really answered my questions. I understand the hesitation to sign your self to "Damage mods should give me an X% boost". That's not what I'm asking for, though. I'm looking for: "The highest...
- by Piercing Serenity - at 2014.02.05 20:46:00
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495. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
SUMMARY Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for t...
- by Piercing Serenity - at 2014.02.05 20:46:00
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496. Improvements to matches - Combating AFK profiting and rewarding wins - in Feedback/Requests [original thread]
SUMMARY Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for ...
- by Piercing Serenity - at 2014.02.05 20:39:00
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497. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
I had a few questions about the candidates opinions on damage mods. Specifically: How should damage mods scale? (Numbers need not be exact - approximations are fine)
What should the highest possible bonus obtainable by damage mods be? (...
- by Piercing Serenity - at 2014.02.05 20:08:00
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498. It's obvious guys - in The War Room [original thread]
That's right Massive! Throw off the chains of CCP oppression!
- by Piercing Serenity - at 2014.02.05 16:56:00
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499. Remember the intensity of old? - in General Discussions [original thread]
That looked fun I personally chalk up the difference between that game and now to damage mods. If you look at Babar's shields, they're at 480. I think the max shields on a proto caldari assault was something like 508 back then, so he was close to...
- by Piercing Serenity - at 2014.02.04 21:01:00
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500. Thoughts on the increasing importance on individual play in a team based game - in General Discussions [original thread]
Scheneighnay McBob wrote: Certain roles should be easily doable solo (scouts, for example), while others shouldn't (HAVs, although they are for some stupid reason). However, everything should always be better with teamwork. I believe 2 is the ...
- by Piercing Serenity - at 2014.01.30 00:51:00
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