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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Aaroniero d'Lioncourt
 0uter.Heaven
 
 362
 
 
      | Posted - 2014.02.08 20:08:00 -
          [61] - Quote 
 
 Cody Sietz wrote:Aaroniero d'Lioncourt wrote:Rynoceros wrote:Ridiculous.2 years into this and they're still just as lost as ever.
 Some of the **** they've been putting out lately really shows just how much they refuse to listen to anyone that makes any ******* sense.
 Why ******* bother anymore?
 You can't fix stupid.
 
 Someone should tell them to play their own game... And by that i mean regularly, hitting that SP cap. So they would know what needs to be done and not beat around the bush. (not just talking about this cal assault ugly bonus) I think they have testers...or something... 
 But their job is to test the game on bugs and errors before they release the patches. I meant like us gamers.
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        |  Piercing Serenity
 Fatal Absolution
 
 520
 
 
      | Posted - 2014.02.08 20:52:00 -
          [62] - Quote 
 Amarr - Same
 Minmitar - Same
 Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level
 Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splash radii)
 
 - Increase rifle kick for all weapons moderately, slightly for Caldari
 - Increase rifle dispersion for all weapons moderately, (very) slightly for Galente
 - Decrease hipfire accuracy for all weapons moderately, slightly for Amarr
 - Decrease all weapon ammo slightly, none for minmitar
 
 Instead of falling victim to power creep, we should just lower the normal, non-specialized stats and keep the planned changes the same.
 
 DUST 514 BETA VET 16.2M Lifetime SP SH4T --> PFBHz --> PFB --> SH4T --> Fatal | 
      
      
        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 157
 
 
      | Posted - 2014.02.08 21:11:00 -
          [63] - Quote 
 Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful.
 
 Min Assault bonus looks less controversial than a blanket bonus to damage mods, and increasing the clip size on their bullet guzzlers is always good.
 
 The Amarr Assault bonus is why I didn't want to have that suit as my own (If I want to use a weapon it can kill me then I want it to be able to!) but many Amarr players wanted it so I'll keep the LR on my GalScout. We can agree to disagree.
 
 Caldari AssaultGǪreload speed? On a weapon that is marketed as a high range, Full auto? Eh, it makes more sense than reduction of spool-time (unless you give larger spool time to the rail, or turn all snipers into charge variants). All Caldari tech is ranged beasts, so getting a bonus to range would have to be accompanied by a base range nerf.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  Piercing Serenity
 Fatal Absolution
 
 520
 
 
      | Posted - 2014.02.08 21:15:00 -
          [64] - Quote 
 
 Denn Maell wrote:Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it being useful.
 Min Assault bonus looks less controversial than a blanket bonus to damage mods, and increasing the clip size on their bullet guzzlers is always good.
 
 The Amarr Assault bonus is why I didn't want to have that suit as my own (If I want to use a weapon it can kill me then I want it to be able to!) but many Amarr players wanted it so I'll keep the LR on my GalScout. We can agree to disagree.
 
 Caldari AssaultGǪreload speed? On a weapon that is marketed as a high range, Full auto? Eh, it makes more sense than reduction of spool-time (unless you give larger spool time to the rail, or turn all snipers into charge variants). All Caldari tech is ranged beasts, so getting a bonus to range would have to be accompanied by a base range nerf.
 
 1) Still don't understand why anyone would want a shotgun that did damage to a more narrow area in CQC - the area it's supposed to excel in
 
 2) Agreed
 
 3) We already got rid of sharpshooter, and we're (hopefully) getting rid of Proficiency being a damage booster. There shouldn't be skills that increase your damage or range just because you have more SP. That should all come from mods
 
 DUST 514 BETA VET 16.2M Lifetime SP SH4T --> PFBHz --> PFB --> SH4T --> Fatal | 
      
      
        |  Jack McReady
 DUST University
 Ivy League
 
 1117
 
 
      | Posted - 2014.02.08 21:20:00 -
          [65] - Quote 
 love those scrubs that fail at basic math
 
 the minmatar assault bonus will only be on a minmatar suit and all minmatar suits have ~15% less EHP for ~7% speed advantage. those 7% speed advantage is marginal at best and a speed mod on any other suit evens it out but they will still have in total more EHP than the minmatar suit. minmatar suits get a good and specialized bonus because they have weaker base stats. deal with it.
 
 and if you havent heard it already, AR gets a buff to its base stats, another buff through huge suit bonus is not required.
 
 now the caldari bonus, that is really bad but on the other hand the RR is currently the most used weapon in PC for a reason
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        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2178
 
 
      | Posted - 2014.02.09 00:15:00 -
          [66] - Quote 
 
 Piercing Serenity wrote:Amarr - SameMinmitar - Same
 Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level
 Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splash radii)
 
 - Increase rifle kick for all weapons moderately, slightly for Caldari
 - Increase rifle dispersion for all weapons moderately, (very) slightly for Galente
 - Decrease hipfire accuracy for all weapons moderately, slightly for Amarr
 - Decrease all weapon ammo slightly, none for minmitar
 
 Instead of falling victim to power creep, we should just lower the normal, non-specialized stats and keep the planned changes the same.
 Yeah that still screws over the Gallente suit.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4499
 
 
      | Posted - 2014.02.09 00:18:00 -
          [67] - Quote 
 
 Cody Sietz wrote:CCP Saberwing was kind enough to give us the info on what may be the new assault bonuses. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.  - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.  - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Gallente get a pretty terrible bonus as you can see.  Caldari get a crazy fast reload. Minmatar get a pretty amazing bonus. And Amarr get to keep their bonus. Edit: https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024 Link 
 SWitch the Caldari and the Gallente ones.
 
 Both benefit.
 
 
 
 Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029 | 
      
      
        |  Joseph Ridgeson
 WarRavens
 League of Infamy
 
 468
 
 
      | Posted - 2014.02.09 00:21:00 -
          [68] - Quote 
 
 Philipp Achtel wrote:Joseph Ridgeson wrote:The Rail Rifle reloads in 3.2 seconds. For spending ~2.6 million SP, you can tune that down to 2.4. If I fighting someone up close, it isn't the reload that kills me. I can just weapon swap to something else and take them out no problem. Caldari get a very boring and non-useful bonus. Give me a break. 2.6m so gets you proto suits, a CPU and pg reduction and the reload bonus. If you don't think it's worth it, the answer is to put your points elsewhere. 
 For 2.6 million, a Minmatar would get Prototype Suits, a CPU and PG reduction, and 25% more ammunition in a clip/5 extra rounds for a Flaylock/Mass Driver. Matari weapons eat through ammo, so the bonus is specifically aimed at helping them in a fight.
 Amarr keep their Scrambler Rifle bonus, something the forums has quite liked and been eager to keep.
 Gallente can turn the Assault Rifle (it really needs a name change...) into a close range laser rifle.
 
 All the other bonuses help in a combat situation. Of course going level 5 Caldari Assault is done mostly to get Prototype suits but every race gets that, so looking at the unique bonus is a way to compare and contrast. Simply stating "if you don't think it is worth it, put your points elsewhere" isn't a truly valid response when the concept is to have true choice amongst the Suits and it isn't an excuse for something to be below the average.
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        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2179
 
 
      | Posted - 2014.02.09 01:16:00 -
          [69] - Quote 
 I'm throwing my full support behind King Checkmate
 
 https://forums.dust514.com/default.aspx?g=posts&m=1816467#post1816467
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
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