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101. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
bump
- by Piercing Serenity - at 2015.07.03 04:22:00
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102. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Bumping for more feedback (Including CCP and CPM)
- by Piercing Serenity - at 2015.07.03 00:26:00
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103. Raiding + New game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Not a bad idea. Something to consider though. If you are saying that a CRU would add 25 clones (for example), then you'd technically have to limit the amount of spawns from that CRU to whatever number your team gains. ...
- by Piercing Serenity - at 2015.07.03 00:24:00
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104. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
^I'll comment on that in the morning. It's very late over here. Any other thoughts on this?
- by Piercing Serenity - at 2015.07.02 06:32:00
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105. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
bump
- by Piercing Serenity - at 2015.07.02 04:00:00
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106. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
I'm just curious. How do you feel about uplinks and how they are designed? Personally, I think that, due to the way that they work, uplinks offer a team to project their force too far and too efficiently. Coupled with the other methods of spawning...
- by Piercing Serenity - at 2015.07.02 02:49:00
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107. I just wanted to say, Ratatti - in General Discussions [original thread]
The shield threshold - while an excellent mechanic to implement - is too low to be noticeable in the vast majority of combat situations. You're not in "combat" if you're taking <6DPS. Personally, I ultimately want the threshold to be a module b...
- by Piercing Serenity - at 2015.07.02 02:44:00
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108. Strafe nerf absolutely nerfed my aim into the ground. - in General Discussions [original thread]
Protocake JR wrote: Why are you nerds speaking like strafing got removed from the game? It was a small reduction. Nothing has really changed. You still can and should strafe. Agreed. But changes to the most used mechanic in the game (...
- by Piercing Serenity - at 2015.07.02 02:39:00
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109. Strafe nerf absolutely nerfed my aim into the ground. - in General Discussions [original thread]
I'm having a similar experience. I never thought of myself as a "dance in place" type of player, but it wasn't until after the hotfix that I realized just how much I engaged in battles outside of cover, and used the wiggle to survive. Coupled wi...
- by Piercing Serenity - at 2015.07.01 22:43:00
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110. Reworking off map support for FW - in Feedback/Requests [original thread]
I can agree with True. However, I think that your Orbital mechanic has some merit. How about: Round up WP / Player ratio to 550 WP (For simplicity)
Squads of 4 or less need: 2200WP for an Orbital
Fire teams need: 4400WP
Platoons nee...
- by Piercing Serenity - at 2015.07.01 14:55:00
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111. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Leither Yiltron wrote: Piercing Serenity wrote: This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "T...
- by Piercing Serenity - at 2015.06.30 20:42:00
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112. Raiding + New game mode - in Feedback/Requests [original thread]
Fox Gaden wrote: I am glad to get all the positive feedback. I was thinking that this could provide more of a tactical role for Tanks as well. Destroying a CRU would not always be the best tactical decision, but when it is, it is best to use...
- by Piercing Serenity - at 2015.06.30 18:53:00
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113. Rattati, what have you done? - in General Discussions [original thread]
Shady Assassin wrote: Dear Rattati, This "Buff" to Commandos is great, [but] they are still missing SLOTS. I appreciate your time invested on the forums & the patience to listen to everyone! However, this "Buff" to Logistics.. wasn't a ...
- by Piercing Serenity - at 2015.06.30 18:44:00
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114. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread]
Spaceman-Rob wrote: Yes have you not logged in yet to see the synchronisation update download? PS3 has been in the shop for a week. It just came in the mail
- by Piercing Serenity - at 2015.06.30 16:11:00
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115. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread]
^^^
- by Piercing Serenity - at 2015.06.30 16:07:00
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116. An important announcment - in General Discussions [original thread]
Breakin Stuff wrote: Congratulations. Let the ritual hazing and bitterness infusion begin. I've been bitter for about a year an a half. On a scale of "Noob" to "Dust Fiend", I'm probably a little closer to DF
- by Piercing Serenity - at 2015.06.30 16:03:00
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117. An important announcment - in General Discussions [original thread]
After three years playing DUST, countless matches and many hardships, I would like to announce that I am finally a Level 1 forum warrior. I would like to thank the DUST forums, SONY, and CCP Games for this wonderful opportunity
- by Piercing Serenity - at 2015.06.30 16:00:00
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118. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Al...
- by Piercing Serenity - at 2015.06.30 15:58:00
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119. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance wrote: As I've said before I am not interested in being penalised because my opposition is too lazy or disorganised. FW is a semi-competitive setting and if I or a group of players that can amass an deploy a full team wish to mak...
- by Piercing Serenity - at 2015.06.29 21:10:00
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120. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. I would argue that, although 16 man syncs are already in the syst...
- by Piercing Serenity - at 2015.06.29 20:46:00
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