| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50  | 
      
      
        101. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread] 
          bump 
          - by Piercing Serenity - at 2015.07.03 04:22:00 
          
  | 
      
      
      
        102. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread] 
          Bumping for more feedback (Including CCP and CPM) 
          - by Piercing Serenity - at 2015.07.03 00:26:00 
          
  | 
      
      
      
        103. Raiding + New game mode - in Feedback/Requests [original thread] 
            Talos Vagheitan wrote:  Not a bad idea.   Something to consider though.  If you are saying that a CRU would add 25 clones (for example), then you'd technically have to limit the amount of spawns from that CRU to whatever number your team gains. ... 
          - by Piercing Serenity - at 2015.07.03 00:24:00 
          
  | 
      
      
      
        104. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread] 
          ^I'll comment on that in the morning. It's very late over here. Any other thoughts on this? 
          - by Piercing Serenity - at 2015.07.02 06:32:00 
          
  | 
      
      
      
        105. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread] 
          bump  
          - by Piercing Serenity - at 2015.07.02 04:00:00 
          
  | 
      
      
      
        106. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread] 
          I'm just curious. How do you feel about uplinks and how they are designed? Personally, I think that, due to the way that they work, uplinks offer a team to project their force too far and too efficiently. Coupled with the other methods of spawning... 
          - by Piercing Serenity - at 2015.07.02 02:49:00 
          
  | 
      
      
      
        107. I just wanted to say, Ratatti - in General Discussions [original thread] 
          The shield threshold - while an excellent mechanic to implement - is too low to be noticeable in the vast majority of combat situations. You're not in "combat" if you're taking <6DPS. Personally, I ultimately want the threshold to be a module b... 
          - by Piercing Serenity - at 2015.07.02 02:44:00 
          
  | 
      
      
      
        108. Strafe nerf absolutely nerfed my aim into the ground. - in General Discussions [original thread] 
            Protocake JR wrote:  Why are you nerds speaking like strafing got removed from the game?   It was a small reduction.    Nothing has really changed. You still can and should strafe.      Agreed. But changes to the most used mechanic in the game (... 
          - by Piercing Serenity - at 2015.07.02 02:39:00 
          
  | 
      
      
      
        109. Strafe nerf absolutely nerfed my aim into the ground. - in General Discussions [original thread] 
          I'm having a similar experience.   I never thought of myself as a "dance in place" type of player, but it wasn't until after the hotfix that I realized just how much I engaged in battles outside of cover, and used the wiggle to survive. Coupled wi... 
          - by Piercing Serenity - at 2015.07.01 22:43:00 
          
  | 
      
      
      
        110. Reworking off map support for FW - in Feedback/Requests [original thread] 
          I can agree with True. However, I think that your Orbital mechanic has some merit. How about:       Round up WP / Player ratio to 550 WP (For simplicity)
   Squads of 4 or less need: 2200WP for an Orbital
   Fire teams need: 4400WP
   Platoons nee... 
          - by Piercing Serenity - at 2015.07.01 14:55:00 
          
  | 
      
      
      
        111. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread] 
            Leither Yiltron wrote:    Piercing Serenity wrote:  This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "T... 
          - by Piercing Serenity - at 2015.06.30 20:42:00 
          
  | 
      
      
      
        112. Raiding + New game mode - in Feedback/Requests [original thread] 
            Fox Gaden wrote:  I am glad to get all the positive feedback.   I was thinking that this could provide more of a tactical role for Tanks as well.  Destroying a CRU would not always be the best tactical decision, but when it is, it is best to use... 
          - by Piercing Serenity - at 2015.06.30 18:53:00 
          
  | 
      
      
      
        113. Rattati, what have you done? - in General Discussions [original thread] 
            Shady Assassin wrote:    Dear Rattati,   This "Buff" to Commandos is great, [but] they are still missing SLOTS. I appreciate your time invested on the forums & the patience to listen to everyone! However, this "Buff" to Logistics.. wasn't a ... 
          - by Piercing Serenity - at 2015.06.30 18:44:00 
          
  | 
      
      
      
        114. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread] 
            Spaceman-Rob wrote:  Yes have you not logged in yet to see the synchronisation update download?     PS3 has been in the shop for a week. It just came in the mail 
          - by Piercing Serenity - at 2015.06.30 16:11:00 
          
  | 
      
      
      
        115. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread] 
          ^^^ 
          - by Piercing Serenity - at 2015.06.30 16:07:00 
          
  | 
      
      
      
        116. An important announcment - in General Discussions [original thread] 
            Breakin Stuff wrote:  Congratulations.  Let the ritual hazing and bitterness infusion begin.    I've been bitter for about a year an a half. On a scale of "Noob" to "Dust Fiend", I'm probably a little closer to DF 
          - by Piercing Serenity - at 2015.06.30 16:03:00 
          
  | 
      
      
      
        117. An important announcment - in General Discussions [original thread] 
          After three years playing DUST, countless matches and many hardships, I would like to announce that I am finally a Level 1 forum warrior. I would like to thank the DUST forums, SONY, and CCP Games for this wonderful opportunity 
          - by Piercing Serenity - at 2015.06.30 16:00:00 
          
  | 
      
      
      
        118. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread] 
          This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Al... 
          - by Piercing Serenity - at 2015.06.30 15:58:00 
          
  | 
      
      
      
        119. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread] 
            True Adamance wrote:  As I've said before I am not interested in being penalised because my opposition is too lazy or disorganised.  FW is a semi-competitive setting and if I or a group of players that can amass an deploy a full team wish to mak... 
          - by Piercing Serenity - at 2015.06.29 21:10:00 
          
  | 
      
      
      
        120. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread] 
            Kain Spero wrote:  Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons.     I would argue that, although 16 man syncs are already in the syst... 
          - by Piercing Serenity - at 2015.06.29 20:46:00 
          
  | 
      
      
      
        | Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50  | 
      
      
        
        | First page | Previous page | Next page | Last page |