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141. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Aeon Amadi wrote: Piercing Serenity wrote: Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players? Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/district...
- by Piercing Serenity - at 2015.06.24 16:06:00
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142. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Ripley Riley wrote: Piercing Serenity wrote: When does WL 1.2 go live? Probably early July. I'm going with July 7th. That seems reasonable to me
- by Piercing Serenity - at 2015.06.24 15:53:00
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143. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewer than 16 players who also w...
- by Piercing Serenity - at 2015.06.24 15:52:00
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144. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
CCP introduces multiple positive changes
CCP makes a tweakable decision on Team Deploy
Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay.
- by Piercing Serenity - at 2015.06.24 15:46:00
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145. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
JOSHUA621 BRADLEY wrote: Sooo... No mention of new items being unlocked for trading. Does this mean there is currently no plans to add anything to the tradeable items list in the short term future? I think that is a hotfix-able issue, and th...
- by Piercing Serenity - at 2015.06.24 15:40:00
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146. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
When does WL 1.2 go live?
- by Piercing Serenity - at 2015.06.24 15:39:00
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147. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
- by Piercing Serenity - at 2015.06.24 15:30:00
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148. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Aeon Amadi wrote: FIRST!!! EDIT: Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3 HOWEVER - I see one pretty critical problem right out the gate?...
- by Piercing Serenity - at 2015.06.24 15:26:00
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149. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Deputy Ivanna JakinUnoff wrote: Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more. Lemme guess, for a limited time there will be increased rate drop of skinz and you have more...
- by Piercing Serenity - at 2015.06.24 15:18:00
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150. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Double first! EDIT: Screw you Aeon lol
- by Piercing Serenity - at 2015.06.24 14:59:00
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151. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
First!
- by Piercing Serenity - at 2015.06.24 14:58:00
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152. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Question: Is limited tiericide (Not including powercores) included in this hotfix?
- by Piercing Serenity - at 2015.06.24 14:38:00
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153. Infantry Active Mods - in General Discussions [original thread]
Joel II X wrote: How would they work? There isn't any way to do this right now. The active modules are supposedly Equipments (increased scans, cloak, whatever). We could bind their use to an unused D-pad button. Ideas for active modes cou...
- by Piercing Serenity - at 2015.06.24 02:48:00
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154. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
1) No issues from me here 2) Fundamentally disagree 3) Disagree For suggestion 2, I personally believe that expense should always be part of the equation. Bleeding out your opponent's wallets - either in small scale skirmishes or as a War tactic...
- by Piercing Serenity - at 2015.06.23 22:32:00
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155. Shield Question - in General Discussions [original thread]
Personally, I like Shield regulators more than I like rechargers. For shield extender heavy suits, a shield regulator can cut the regen delay down from ~6.00s to ~3.69s (At Proto). I find that much better than a ~15hp/s increase for solo play. I...
- by Piercing Serenity - at 2015.06.23 20:39:00
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156. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Perhaps we could have an "upvote" Honor system where DCs, leaving matches cost 1 honor per battle. To prevent friendly abuse, there could be a system where you cannot upvote the same person within X battles of each other. The "stick" in this model...
- by Piercing Serenity - at 2015.06.23 19:21:00
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157. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
I don't think this is a good long-term idea. Currently, the PC player pool is too small to have any sort of mystery to it. I would need to hear a good argument for why limiting this information - in and of itself - is beneficial.
- by Piercing Serenity - at 2015.06.23 14:56:00
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158. Suggestion to get a semblance of variable ammo types in Dust - in General Discussions [original thread]
@Jenza: Yes, I understand that this is GD. That's why I put the link to the source article in Feedback. If the format of the post was still not appropriate for GD, then my mistake. @Yaw: This is my idea. See above @Squgga: That's useful critici...
- by Piercing Serenity - at 2015.06.23 03:59:00
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159. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
Sgt Kirk wrote: No, idea is good but your execution is bad. Variable ammunition = good Figures and lack of Lore sense = bad Thank you. You and Zan are the first people who have given some useful form of criticism and feedback. I don't play...
- by Piercing Serenity - at 2015.06.23 03:55:00
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160. Suggestion to get a semblance of variable ammo types in Dust - in General Discussions [original thread]
Bumping for feedback
- by Piercing Serenity - at 2015.06.22 22:32:00
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