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121. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they ar...
- by Piercing Serenity - at 2015.06.29 19:30:00
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122. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they are they've taken the ris...
- by Piercing Serenity - at 2015.06.29 19:29:00
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123. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I have a question for those in favor of Platoons in FW: What prevents your version of FW from turning into the version of PC that we are actively trying to move away from? Currently, new players are excluded from PC (With full team deploy) becaus...
- by Piercing Serenity - at 2015.06.29 16:14:00
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124. Can Someone Explain - in General Discussions [original thread]
Just to reiterate what has been said above: The new progression system shows you the suit, slot layout, Shield and Armor EHp, as well as how close you are to unlocking all of the skills needed to use that suit (denoted by a five segment progress ...
- by Piercing Serenity - at 2015.06.27 01:42:00
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125. Proposal to Buff Caldari Assault's CPU - in General Discussions [original thread]
You don't think it would be a problem to have a module that both increased your regen rate and your shield threshold? I picked extenders because they currently increase the time you have to wait for regen. So you would trade increased resistance f...
- by Piercing Serenity - at 2015.06.27 01:36:00
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126. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Bright Cloud wrote: The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we...
- by Piercing Serenity - at 2015.06.27 00:22:00
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127. Proposal to Buff Caldari Assault's CPU - in General Discussions [original thread]
Something that would be nice is some "hardiness" to shields. What do you all think about making the shield threshold modified by the amount of extenders you put on? A change like this would likely require multiple kinds of shield extenders, but I ...
- by Piercing Serenity - at 2015.06.27 00:11:00
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128. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Arirana wrote: I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ...
- by Piercing Serenity - at 2015.06.26 06:31:00
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129. Allow Corps to buy a permanent district for training and friendly... - in Feedback/Requests [original thread]
What about this: Corps can select timers for when their district is available for other corps to rent their space to practice. Selecting this option will open a dialogue box where the attacking CEO is notified that they will have to pay an IS...
- by Piercing Serenity - at 2015.06.25 15:29:00
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130. Goodbye 6 man squad - in General Discussions [original thread]
Tesfa Alem wrote: Thokk Nightshade wrote: I know a 4 man Negative Feedback or Nyain San squad is going to be brutal as well, but for some reason it seems like people will like their odds better if they are only facing 4 instead of 6. People ...
- by Piercing Serenity - at 2015.06.25 14:52:00
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131. Can we get a Skill Queue? - in Feedback/Requests [original thread]
Friendly bump
- by Piercing Serenity - at 2015.06.25 14:40:00
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132. Can we get a Skill Queue? - in Feedback/Requests [original thread]
I'd imagine the Skill Queue would work something like: Select Skill
Select "Queue Skill"
Popup says: "Both active and passive SP earned (up to skill cost) can be automatically added. You can stop this function at any time by deselect...
- by Piercing Serenity - at 2015.06.25 03:33:00
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133. So excited! Time update my contribution tab proposal from 2013. - in General Discussions [original thread]
Jadek Menaheim wrote: http://img560.imageshack.us/img560/9457/hcx8.jpg I don't understand. Can you explain?
- by Piercing Serenity - at 2015.06.24 21:34:00
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134. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
@True I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour w...
- by Piercing Serenity - at 2015.06.24 21:33:00
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135. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
@Thaddeus But none of the things you named offer as much of an advantage as Q-syncing does. Team with orbital support = Team without orbital support (Approximately)
Team with Proto gear = Team with advanced gear (Approximately)
Team w...
- by Piercing Serenity - at 2015.06.24 21:27:00
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136. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
demens grimwulff wrote: Piercing Serenity wrote: CCP introduces multiple positive changes
CCP makes a tweakable decision on Team Deploy
Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... oka...
- by Piercing Serenity - at 2015.06.24 20:47:00
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137. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Nirwanda Vaughns wrote: As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase. i...
- by Piercing Serenity - at 2015.06.24 20:11:00
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138. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Here is an example of an argument against 16 merc Q-Syncs as proposed by you (You should do the opposite of this): I believe that 16 merc Q-syncs present more difficulties than solutions for the FW game mode as a whole. The issues include, but ar...
- by Piercing Serenity - at 2015.06.24 20:09:00
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139. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Viktor Hadah Jr wrote: Anyways what's the eta for this. Probably two weeks from today (Wednesday, July 7th - After the 4th of July)
- by Piercing Serenity - at 2015.06.24 19:58:00
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140. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Bright Cloud wrote: Arkena Wyrnspire wrote: While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for th...
- by Piercing Serenity - at 2015.06.24 16:08:00
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