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Ghosts Chance
Inf4m0us
971
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Posted - 2014.02.08 17:34:00 -
[1] - Quote
nothing in this game is more unbalanced then uplinks.
First my definition of unbalanced and overpowered in this case refers to something that is SO key to a win and SO powerful that anyone and everyone who can use them has to use them, and anyone who cant use it or wont use it should be benched.
in PC right now nothing compairs to uplinks
As an assault you should be carrying uplinks, no other equipment slot is useful enough to justify not carrying them
as a logi the only equipment that is justified is a scanner, the rest of your slots should be taken up entirely by uplinks.
as a scout your job is to bring uplinks or a scanner and hunt uplinks (not players)
as a heavy your job is to defend uplinks, and spawn in a different suit to place more uplinks when nessesary.
as a pilot your job is to place uplinks onto high ground and remove uplinks from high ground.
as a tanker your job is to railgun dropships to prevent them from putting uplinks on high ground and kill enamy railguns to prevent them from shooting down your dropships.
EVERYTHING else is secondary to uplinks and the entire metagame is devoted to them.
This is broken, this is OP. all your puny whining cabout marginal differences in weapon and suit effectivness cannot compaire to the OPness of uplinks.
that is all |
Logi Bro
Brutor Vanguard Minmatar Republic
2897
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Posted - 2014.02.08 17:35:00 -
[2] - Quote
Just wait for Amarr logi's. You have no idea until then.
Shield Recommendations
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Nocturnal Soul
Fatal Absolution
1878
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Posted - 2014.02.08 17:38:00 -
[3] - Quote
RE's keep people from hacking objectives
New born sAMARRi
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Texs Red
DUST University Ivy League
168
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Posted - 2014.02.08 17:39:00 -
[4] - Quote
Logi Bro wrote:Just wait for Amarr logi's. You have no idea until then.
Not really, the only thing Amarr logis are good for is the reduced uplink spawn time which, after the equipment nerf, will only place them at the times they currently are.
The only difference in 1.8 will be longer spawn times, not more or less uplinks. |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.02.08 17:41:00 -
[5] - Quote
You win the stupidest OP thing ever award. Congratulation!
Thanks CCP Foxfour
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Michael Arck
Onuoto Uakan Huogaatsu
3122
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Posted - 2014.02.08 17:42:00 -
[6] - Quote
The power of uplinks cannot be ignored.
"You gotta nanohive?"
"Nah, but I gotta uplink if you need to kill yourself and spawn in with replenished ammo"
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Vermaak Doe
SVER True Blood Public Disorder.
1343
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Posted - 2014.02.08 17:43:00 -
[7] - Quote
Uplinks mean nothing once they're found, which is easy with a scanner. They actually become more of a liability than asset once found.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Ryme Intrinseca
614
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Posted - 2014.02.08 17:45:00 -
[8] - Quote
Ghosts Chance wrote:nothing in this game is more unbalanced then uplinks.
First my definition of unbalanced and overpowered in this case refers to something that is SO key to a win and SO powerful that anyone and everyone who can use them has to use them, and anyone who cant use it or wont use it should be benched.
in PC right now nothing compairs to uplinks
As an assault you should be carrying uplinks, no other equipment slot is useful enough to justify not carrying them
as a logi the only equipment that is justified is a scanner, the rest of your slots should be taken up entirely by uplinks.
as a scout your job is to bring uplinks or a scanner and hunt uplinks (not players)
as a heavy your job is to defend uplinks, and spawn in a different suit to place more uplinks when nessesary.
as a pilot your job is to place uplinks onto high ground and remove uplinks from high ground.
as a tanker your job is to railgun dropships to prevent them from putting uplinks on high ground and kill enamy railguns to prevent them from shooting down your dropships.
EVERYTHING else is secondary to uplinks and the entire metagame is devoted to them.
This is broken, this is OP. all your puny whining cabout marginal differences in weapon and suit effectivness cannot compaire to the OPness of uplinks.
that is all Surely objectives are even more OP? They're basically like an uplink but with unlimited capacity, totally immune to damage, and best of all, if you control most of them for the game and don't get cloned, you win! |
Ghosts Chance
Inf4m0us
972
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Posted - 2014.02.08 17:45:00 -
[9] - Quote
Nocturnal Soul wrote:RE's keep people from hacking objectives
no they dont
Michael Arck wrote:The power of uplinks cannot be ignored.
"You gotta nanohive?"
"Nah, but I gotta uplink if you need to kill yourself and spawn in with replenished ammo"
this is PC you dont live long enough to run out of ammo, and yes charging in with a sidearm untill you die is alot more effective then not having more uplinks. |
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
204
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Posted - 2014.02.08 17:46:00 -
[10] - Quote
Michael Arck wrote:The power of uplinks cannot be ignored.
"You gotta nanohive?"
"Nah, but I gotta uplink if you need to kill yourself and spawn in with replenished ammo"
I don't carry injectors anymore, I tell people that uplinks are the new injector.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Ghosts Chance
Inf4m0us
972
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Posted - 2014.02.08 17:46:00 -
[11] - Quote
Ryme Intrinseca wrote: Surely objectives are even more OP? They're basically like an uplink but with unlimited capacity, totally immune to damage, and best of all, if you control most of them for the game and don't get cloned, you win!
you cannot obtain objectives without the uplinks :P and you cant keep them without uplinks. |
Echo 1991
WarRavens League of Infamy
39
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Posted - 2014.02.08 17:49:00 -
[12] - Quote
It wouldnt be a problem if people could only put 1-2 droplinks down and not have 1-2 of each uplink. equipment spam is a problem in general not just uplinks. |
Ryme Intrinseca
615
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Posted - 2014.02.08 17:49:00 -
[13] - Quote
And I would also like to nominate Ambush uplinks as the most UP item. They have massive fitting costs, and lose your team ten clones cheaply, by letting the enemy line up a firing squad. Still very popular, though, due to the huge WP farming potential. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2021
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Posted - 2014.02.08 17:54:00 -
[14] - Quote
Uplink is love. Uplink is life.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
464
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Posted - 2014.02.08 17:56:00 -
[15] - Quote
Thanks CCP Foxfour
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Ghosts Chance
Inf4m0us
974
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Posted - 2014.02.08 17:57:00 -
[16] - Quote
TunRa wrote:You win the stupidest OP thing ever award. Congratulation!
you clearly dont understand how the big three (AE, FA, Nyain) win games. |
Onesimus Tarsus
1120
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Posted - 2014.02.08 17:57:00 -
[17] - Quote
Vermaak Doe wrote:Uplinks mean nothing once they're found, which is easy with a scanner. They actually become more of a liability than asset once found.
Man, everyone else must be putting uplinks in dumb places, mine hardly ever get farmed. Even when I sort of want them to.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Skihids
Bullet Cluster Legacy Rising
2804
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Posted - 2014.02.08 18:10:00 -
[18] - Quote
Basically uplinks define the battlefront. If the fight is intense you die fast enough that a team who has to trickle in from far off spawn points gets picked off one by one. The force that stays cohesive wins.
That makes them essential, but not to the point everyone needs to carry them. An equipment focused Logi or two can place enough uplinks for the job. There's a definite point beyond which more uplinks yield little additional benefit. |
Joel II X
Dah Gods O Bacon
897
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Posted - 2014.02.08 18:19:00 -
[19] - Quote
Not so. It's either OP or UP depending on the players involved.
When i'm in a scrub team, no one uses my useful uplinks (even though they're the only ones on the field and in useful locations at that). |
Ghosts Chance
Inf4m0us
977
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Posted - 2014.02.08 18:21:00 -
[20] - Quote
Skihids wrote:Basically uplinks define the battlefront. If the fight is intense you die fast enough that a team who has to trickle in from far off spawn points gets picked off one by one. The force that stays cohesive wins.
That makes them essential, but not to the point everyone needs to carry them. An equipment focused Logi or two can place enough uplinks for the job. There's a definite point beyond which more uplinks yield little additional benefit.
they are more essential then you know, there is NO point in wich more uplinks yield less results.
due to their potency and importance they are target priority number one meaning about half of your uplinks you place during an assault push will nearly imediatly be destroyed so you already have half as many uplinks as you brang to the party.
the other uplinks have a low shelf life, and unless you can close the deal on the assault relativly fast another half of what remains will be destroyed in the second wave.
so essentially within a 45 second to 1 minuite period however many uplinks you brough are redused in number by about 75%
in addition to this you will not get more uplinks unless you die because running away to a supply depot is more time consuming then helpful.
THEN once you claim the objective you only have about 10-15% of your placed uplinks left over for the inevitable rapid counter attack, leaving you vulerable to the same tactic that was just used on you.
basically you bring as many uplinks as you can so that once you win the objective you have a sustainable amount of uplinks to survive a push or two from a coutner attack.
the typical uplink logi in your instance only carrys 6-8 uplinks, assuming you have 2 or 3 thats only 24-30
leaving you with only 2-5 uplinks for immediate defence, wich will crumble after the first or second wave leaving it so that once they sneak in a ninja hacker you can no longer spawn in on the objective to place new uplinks or counterhack the objective with your own ninja hacker.
assuming a full squad with uplinks you can nearly double the uplinks that survive leaving you with a sustainable amount of uplinks to carry you past the first and second waves when you can place new uplinks to reinforce the position. |
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Ghosts Chance
Inf4m0us
984
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Posted - 2014.02.08 23:21:00 -
[21] - Quote
im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you? |
Threvis Valan
0hh Really
12
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Posted - 2014.02.08 23:38:00 -
[22] - Quote
agree with OP. have a max number that can be deployed......lore reason is limited wormhole bandwidth available. |
Piercing Serenity
Fatal Absolution
520
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Posted - 2014.02.08 23:45:00 -
[23] - Quote
Ghosts Chance wrote:im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you?
I agree with you. Uplinks are more important to point defense than the Caldari nanite injector that restores 100% armor. Like someone said before me, the biggest problem is the way equipment limits are handled in DUST.
The way I see it, CCP set the maximum number of active uplinks at 3 so that there would not be any spamming. Therefore, no one player should be able to have more than three active uplinks at one time, three nanohives, or the maximum number of RE/Proxie active at one time, regardless of type. There should also be a team/global maximum on the number of active equipment on the field.
In my opinion, if there was a "Three active uplink" cap on uplinks, only the logis who bring four different types of uplinks for the purpose of spamming would be effected. The beauty is that having a suit with four different types of uplinks could still be effective. It would mean that while every other class has run out of deploy able uplinks (or uplinks that have been used up), a logi could still drop/replace uplinks to suit the changing battlefield. For example:
All Assault suits bring imperial uplinks to help push the front lines. A logi has all four types, and drops a quantum(?) uplink in a more defensible location so that the team has a 20 clone uplink to spawn on. The logi still has two "defensive uplinks" to place, but instead decides to put an imperial uplink closer towards the flank of some enemy push so that the assaults have a quick response time.
The great thing is that no other class would be any more limited that what they are now, save for the logi, and people would put a higher premium on keeping the logi alive. After all, they have the largest ability to shape the battlefield.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
468
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Posted - 2014.02.08 23:59:00 -
[24] - Quote
Piercing Serenity wrote:Ghosts Chance wrote:im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you? I agree with you. Uplinks are more important to point defense than the Caldari nanite injector that restores 100% armor. Like someone said before me, the biggest problem is the way equipment limits are handled in DUST. The way I see it, CCP set the maximum number of active uplinks at 3 so that there would not be any spamming. Therefore, no one player should be able to have more than three active uplinks at one time, three nanohives, or the maximum number of RE/Proxie active at one time, regardless of type. There should also be a team/global maximum on the number of active equipment on the field. In my opinion, if there was a "Three active uplink" cap on uplinks, only the logis who bring four different types of uplinks for the purpose of spamming would be effected. The beauty is that having a suit with four different types of uplinks could still be effective. It would mean that while every other class has run out of deploy able uplinks (or uplinks that have been used up), a logi could still drop/replace uplinks to suit the changing battlefield. For example: All Assault suits bring imperial uplinks to help push the front lines. A logi has all four types, and drops a quantum(?) uplink in a more defensible location so that the team has a 20 clone uplink to spawn on. The logi still has two "defensive uplinks" to place, but instead decides to put an imperial uplink closer towards the flank of some enemy push so that the assaults have a quick response time. The great thing is that no other class would be any more limited that what they are now, save for the logi, and people would put a higher premium on keeping the logi alive. After all, they have the largest ability to shape the battlefield. Terrible idea. -1
Thanks CCP Foxfour
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Slim Winning
BIG BAD W0LVES
38
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Posted - 2014.02.09 09:12:00 -
[25] - Quote
ALL FPS IS CENTERED AROUND CONTROLLING SPAWNS!
Its that simple. Whichever team has control of the spawning wins the game.
Uplinks stay! They offer the crucial tactical skill that is in this game. Its called strategics.
DUST 514 is losing enough skill based mechanics every patch as it is. Leave this one alone. You're immaturity of FPS disturbs me. |
PARKOUR PRACTIONER
Reapers' Assailant
594
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Posted - 2014.02.09 10:16:00 -
[26] - Quote
I hunt uplinks, kill people, defend points, help capture points, hunt those snipers, kill people, kill people, kill people, kill people,kill people, kill people, kill people, kill people, help push points, kill some more. You cant tell me what my job is. I know my job. I don't carry uplinks, pg/cpu requirements too high. And I probably wont carry them. I get my WP from kills, hacks, and destroying equipment. I got 200 WP just from destroying equipment in one match.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
307
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Posted - 2014.02.09 10:46:00 -
[27] - Quote
TunRa wrote:You win the stupidest OP thing ever award. Congratulation!
You never have had drop an orbital on an objective then frantically clear the 30+ uplinks all over the place. Only to miss one and have a couple logis and a fully damped scout spawn in. The scout just bolts off to who knows where with his uplinks and the logis poop another fresh 30+ uplinks all over the place and the entire team is back in the fight as if nothing happened. If your lucky you might be able kill the logis before they drop an orbital of their own.
32db Mad Bomber.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1176
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Posted - 2014.02.09 11:06:00 -
[28] - Quote
Vermaak Doe wrote:Uplinks mean nothing once they're found, which is easy with a scanner. They actually become more of a liability than asset once found.
And this is why stomp corps like SVER sapm the ever living sh*t out of them.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1176
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Posted - 2014.02.09 11:10:00 -
[29] - Quote
Slim Winning wrote:ALL FPS IS CENTERED AROUND CONTROLLING SPAWNS!
Its that simple. Whichever team has control of the spawning wins the game.
Uplinks stay! They offer the crucial tactical skill that is in this game. Its called strategics.
DUST 514 is losing enough skill based mechanics every patch as it is. Leave this one alone. You're immaturity of FPS disturbs me.
Strategy? So FPS is for simple morons. Got it. Only the immature need apply. OP is too mature as I am for wanting more than that. CCP should not be so bargain basement but looks like that's where it's headed.
OP stop feeding the thumb jockey console kiddies.
Rommel, you magnificent bastard, I read your book!
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Ghosts Chance
Inf4m0us
993
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Posted - 2014.02.09 11:38:00 -
[30] - Quote
Operative 1171 Aajli wrote:Slim Winning wrote:ALL FPS IS CENTERED AROUND CONTROLLING SPAWNS!
Its that simple. Whichever team has control of the spawning wins the game.
Uplinks stay! They offer the crucial tactical skill that is in this game. Its called strategics.
DUST 514 is losing enough skill based mechanics every patch as it is. Leave this one alone. You're immaturity of FPS disturbs me. Strategy? So FPS is for simple morons. Got it. Only the immature need apply. OP is too mature as I am for wanting more than that. CCP should not be so bargain basement but looks like that's where it's headed. OP stop feeding the thumb jockey console kiddies.
the problem is the current uplink situation is the opposite of skill.
spam and zerg tactics are the lowest form of organised gameplay and the least interesting.
uplinks in their current state dont need to be strategically placed, its pure numbers. the solution of course is limiting the total amount of uplinks that can be deployed, forcing people to use them smarter then running around an enemy objective dropping them in quickest spots possable and having that be the optimal action. |
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