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461. A video description of DUST TTK - in General Discussions [original thread]
no one else thought this was funny? I literally cried laughing when I first saw this
- by Piercing Serenity - at 2014.02.12 05:21:00
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462. A video description of DUST TTK - in General Discussions [original thread]
Like a ScR headshot. One second you think you're a badass, the next you're dead
- by Piercing Serenity - at 2014.02.12 05:03:00
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463. A video description of DUST TTK - in General Discussions [original thread]
Rifles have me like this
- by Piercing Serenity - at 2014.02.12 04:55:00
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464. Proximity mines do low damage? No problem. - in General Discussions [original thread]
zibathy numbertwo wrote: Nox Aeterna Security does its best to perform absolute, merciless, and total genocide on "l33t" players who follow the FotM. To help you to these ends, we enjoy jihad jeeping in order to purge tanks from this realm to...
- by Piercing Serenity - at 2014.02.12 04:54:00
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465. Racial suit design - in General Discussions [original thread]
Jane Madson wrote: Cadari - Modern, durable and functional, they match the corperate values of the state. Amarr- Royalty, grand and vain,. By thier own culture, they believe they are better than all others and dress to show it. Matari - Rough...
- by Piercing Serenity - at 2014.02.11 23:40:00
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466. Good job on the matchmaking bug fix there CCP - in General Discussions [original thread]
Altina McAlterson wrote: NK Scout wrote: Altina McAlterson wrote: Both teams are full so it looks like the patch worked. What's the problem? Look closer Still not seeing it since both teams are full. Perhaps you should look at the hot...
- by Piercing Serenity - at 2014.02.11 20:36:00
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467. NO WAY OUT FOR TANKS/DROP SHIP players - in General Discussions [original thread]
NK Scout wrote: BAD FURRY wrote: i was thinking What better way to fix tanks and Drop ships then to have the player who is driveing or flying it be stuck inside it and only can get out if the tank or drop ship is at 100% hp I think this fi...
- by Piercing Serenity - at 2014.02.11 19:21:00
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468. Artificial Inteligence selection when entering to battles - in Feedback/Requests [original thread]
Komodo Jones wrote: this...is a really good plan, but I don't like the idea of perpetuating the need to the KDR stat to be in the game at all, worrying about your ratio causes alot of problems in the long run, for the game and for players. But...
- by Piercing Serenity - at 2014.02.11 19:12:00
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469. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Maki...
- by Piercing Serenity - at 2014.02.11 19:08:00
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470. No slot changes for Medium Frames in 1.8 - in General Discussions [original thread]
Delta90212 wrote: Piercing Serenity wrote: That would make it a Caldari Assault. How would you switch everything else around? Because Caldari is known because of their shield tanking and Minmatar for their versatility to allow either armo...
- by Piercing Serenity - at 2014.02.11 18:55:00
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471. No slot changes for Medium Frames in 1.8 - in General Discussions [original thread]
Delta90212 wrote: I would like it if my Minmatar assault would have 4/3 instead of 5/2 That would make it a Caldari Assault. How would you switch everything else around?
- by Piercing Serenity - at 2014.02.11 16:55:00
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472. Them Redberries... - in General Discussions [original thread]
Just remember: Anything a Redberry can do, a Blueberry can do it worse
- by Piercing Serenity - at 2014.02.11 05:56:00
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473. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
What if we had a "Gladiator" mode that was opened up after the academy. It would work like this: Each player is randomly assigned four militia suits, each with a randomly assigned load out with a basic designed focus. So a player might have a ML...
- by Piercing Serenity - at 2014.02.11 05:51:00
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474. Map Design and Module Use - in General Discussions [original thread]
I'm not sure if this is already a consideration, but can maps be designed with a certain "intended playstyle/modules" in mind? The point is not to step on toes and say "You can't build a suit however you want". But if there were some low-light ma...
- by Piercing Serenity - at 2014.02.11 05:38:00
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475. Suggestion- Modules for weapons and Dropsuits separated - in General Discussions [original thread]
Luna Angelo wrote: I like this, but there will always be mods that are underused. I'm going to use CoD here. Hardly anyone uses something like the Heartbeat Scanner, but almost everyone uses FMJ's. Not that that's a bad thing, this is a sandbox...
- by Piercing Serenity - at 2014.02.11 05:35:00
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476. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
What if this new battle mode was set up lore wise to be the next training ground for academy students. Any high SP/WP player that entered the match would be put in with various "challenges" to help balance the battlefield. Something like - AA is ...
- by Piercing Serenity - at 2014.02.11 03:58:00
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477. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
John Demonsbane wrote: I don't remember much complaining, but I can see 2-3 minutes being too long. How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have...
- by Piercing Serenity - at 2014.02.11 03:30:00
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478. Basic battles - in General Discussions [original thread]
You could have a "Gladiator" Themed match DUST would give each player four militia suits (randomly) with random mods bound to the suits. The point would be to maximize your ability with a pre-made suit. The matches would have to be tailored so ...
- by Piercing Serenity - at 2014.02.11 03:19:00
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479. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
Michael Arck wrote: I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right? Nice call Pat
- by Piercing Serenity - at 2014.02.11 03:16:00
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480. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
After reading through and agreeing with all nine pages of this thread, I concur with the need for a Bump
- by Piercing Serenity - at 2014.02.10 01:48:00
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