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Piercing Serenity
Immortal Guides Learning Alliance
903
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Posted - 2015.06.22 17:06:00 -
[1] - Quote
This suggestion is to have a workable way to incorporate variable ammo types in DUST.
Here is the proposal in brief:
- Introduce a new piece of equipment - [Profile] Ammo Pack
- Using [Profile] Ammo Pack changes the profile of your weapon to [Profile] for one clip
- [Profile] Ammo Pack has one, two, or three magazines available (dependent on tiers)
Here is the proposal in detail:
[Profile] Ammo Packs would come in five kinds to mirror the five different damage profiles - Laser, Hybrid-Plasma, Hybrid-Rail, Projectile, and explosive. Using an ammo pack forces the weapon to reload. When the new magazine is loaded, the damage profile of the handheld weapon is changed to that of the equipped ammo pack.
When this magazine is spent, or if the user reloads the weapon normally, the handheld weapon reverts to its original damage profile. If the user uses another ammo pack to reload the weapon, the handheld weapon retains its modified damage profile. If a user uses multiple ammo packs, the profile of the most recent ammo pack is applied to the weapon.
To clarify: Using a Laser Ammo Pack on a [Galente] Assault Rifle would force a reload, after which the rifle would have a (Shield/Armor) -20/+20 damage profile. This profile would persist until the weapon was reloaded normally, or until a different ammo pack was used.
To visually show the different kinds of ammo profiles, the magazine will have the hardener effect animation on it. Additionally, the color of the rounds the weapon fires changes to match the damage profile. i would suggest:
- Yellow = Laser
- Blue = Hybrid-Rail
- Green = Hybrid-Plasma
- Graphite = Projectile
- Red = Explosive
Here are a few suggestions for this system if it can be implemented
- Use the equipment shortcut binding that I suggested in this post so that users can quickly change ammo types
- Limit certain weapons from using certain Ammo Packs. Weapons that have a native laser damage profile, for example, cannot be equipped with explosive rounds.
- Magazine changes can be remembered even if the handheld weapon is changed. Thus, you can use an ammo pack on your primary weapon, and then a second ammo pack on your secondary weapon
- Explosive weapons are not compatible with Ammo packs
- Ammo Packs modify a weapon's effective and optimal range by percent value, appropriate to the damage profile.
Potential Issues
- DPS Balance:
This system might effect weapon dynamics, since the rifle balance passes were not designed with this in mind. An ACr dealing explosive damage might have serious ramifications. Perhaps this issue will balance themselves out with the way the profiles are designed
- Lack of Fidelity:
This system is difficult to modify. Although I've added a possible suggestion to modify weapons based on ammo packs, there is not much room to, say, change the damage of a particular round or magazine in a simple way. Perhaps this system could be expanded upon to overcome this limitation
- Lack of Full Weapon Coverage:
In so far as I know, I don't think that these ammo packs could be applied to Nova knives, since they do not have a reload animation. While this might be a small or non issue, I thought that it was important to note.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
905
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Posted - 2015.06.22 17:29:00 -
[2] - Quote
Reserved
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
684
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Posted - 2015.06.22 18:36:00 -
[3] - Quote
Eh.......mmmmm.....no
CEO of 48th Special Operations Force
Twitter-@48SOF
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Piercing Serenity
Immortal Guides Learning Alliance
905
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Posted - 2015.06.22 20:21:00 -
[4] - Quote
Lightning35 Delta514 wrote:Eh.......mmmmm.....no
Any feedback?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
109
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Posted - 2015.06.22 22:57:00 -
[5] - Quote
I skimmed half a second, and I already hate this idea.... Sorry no feedback, the fact that it's equipment is why this suck's SOOOO BAAAAD! I'm sorry but this is really not by any mean's a good idea for a game that's going to become simplified anyhow, simplicity is better than complexity currently.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.22 23:25:00 -
[6] - Quote
No, idea is good but your execution is bad. Variable ammunition = good Figures and lack of Lore sense = bad
Lucent Echelon Chat Channel is fixed
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Piercing Serenity
Immortal Guides Learning Alliance
906
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Posted - 2015.06.23 03:55:00 -
[7] - Quote
Sgt Kirk wrote:No, idea is good but your execution is bad. Variable ammunition = good Figures and lack of Lore sense = bad
Thank you. You and Zan are the first people who have given some useful form of criticism and feedback. I don't play EVE, but I did some cursory research on ammo types while writing the post. I'll have to dig deeper to understand exactly what people are asking for when they talk about variable ammo.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.23 04:28:00 -
[8] - Quote
This has been brought up numerous times.
Nonetheless, good idea.
I believe full weapon customization is the eventual goal of CCP. So while not an immediate priority, I believe this is going to happen anyways.
+1
Official CPM Platform
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